981 research outputs found
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
iTETRIS: An Integrated Wireless and Traffic Platform for Real-Time Road Traffic Management Solutions
Wireless vehicular cooperative systems have been identified as an attractive solution to improve road traffic management, thereby contributing to the European goal of safer, cleaner, and more efficient and sustainable traffic solutions. V2V-V2I communication technologies can improve traffic management through real-time exchange of data among vehicles and with road infrastructure. It is also of great importance to investigate the adequate combination of V2V and V2I technologies to ensure the continuous and costefficient operation of traffic management solutions based on wireless vehicular cooperative solutions. However, to adequately design and optimize these communication protocols and analyze the potential of wireless vehicular cooperative systems to improve road traffic management, adequate testbeds and field operational tests need to be conducted.
Despite the potential of Field Operational Tests to get the first insights into the benefits and problems faced in the development of wireless vehicular cooperative systems, there is yet the need to evaluate in the long term and large dimension the true potential benefits of wireless vehicular cooperative systems to improve traffic efficiency. To this aim, iTETRIS is devoted to the development of advanced tools coupling traffic and wireless communication simulators
Can cooperation improve energy efficiency in ad hoc wireless networks?
To make an ad hoc network work properly, wireless nodes are usually requested to cooperate in routing operations. However, there is currently a lack of behavior-tracking mechanisms, so certain nodes can freely play a selfish role at the detriment of altruistic ones.
In this paper we try to answer the question in the title, by showing how cooperation can definitely help reduce the overall energy consumed in an ad hoc network. By exploiting a behavior-tracking algorithm mutuated from game theory, we allow traffic to be forwarded only towards cooperative nodes. We hence prove that we can reduce power wastage at the same time maximizing the delivery rate. With the mentioned approach, selfish nodes are isolated from the network unless they decide to start cooperating.
Our experimental tests aim at verifying the quick reaction time in response to variable nodes' behaviors as well as presenting a comparative analysis of the actual energy spent to successfully send traffic towards destinations
Game theory for collaboration in future networks
Cooperative strategies have the great potential of improving network performance and spectrum utilization in future networking environments. This new paradigm in terms of network management, however, requires a novel design and analysis framework targeting a highly flexible networking solution with a distributed architecture. Game Theory is very suitable for this task, since it is a comprehensive mathematical tool for modeling the highly complex interactions among distributed and intelligent decision makers. In this way, the more convenient management policies for the diverse players (e.g. content providers, cloud providers, home providers, brokers, network providers or users) should be found to optimize the performance of the overall network infrastructure. The authors discuss in this chapter several Game Theory models/concepts that are highly relevant for enabling collaboration among the diverse players, using different ways to incentivize it, namely through pricing or reputation. In addition, the authors highlight several related open problems, such as the lack of proper models for dynamic and incomplete information games in this area.info:eu-repo/semantics/acceptedVersio
Collaboration Enforcement In Mobile Ad Hoc Networks
Mobile Ad hoc NETworks (MANETs) have attracted great research interest in recent years. Among many issues, lack of motivation for participating nodes to collaborate forms a major obstacle to the adoption of MANETs. Many contemporary collaboration enforcement techniques employ reputation mechanisms for nodes to avoid and penalize malicious participants. Reputation information is propagated among participants and updated based on complicated trust relationships to thwart false accusation of benign nodes. The aforementioned strategy suffers from low scalability and is likely to be exploited by adversaries. To address these problems, we first propose a finite state model. With this technique, no reputation information is propagated in the network and malicious nodes cannot cause false penalty to benign hosts. Misbehaving node detection is performed on-demand; and malicious node punishment and avoidance are accomplished by only maintaining reputation information within neighboring nodes. This scheme, however, requires that each node equip with a tamper-proof hardware. In the second technique, no such restriction applies. Participating nodes classify their one-hop neighbors through direct observation and misbehaving nodes are penalized within their localities. Data packets are dynamically rerouted to circumvent selfish nodes. In both schemes, overall network performance is greatly enhanced. Our approach significantly simplifies the collaboration enforcement process, incurs low overhead, and is robust against various malicious behaviors. Simulation results based on different system configurations indicate that the proposed technique can significantly improve network performance with very low communication cost
Performance evaluation of cooperation strategies for m-health services and applications
Health telematics are becoming a major improvement for patients’ lives, especially for
disabled, elderly, and chronically ill people. Information and communication technologies have
rapidly grown along with the mobile Internet concept of anywhere and anytime connection.
In this context, Mobile Health (m-Health) proposes healthcare services delivering, overcoming
geographical, temporal and even organizational barriers. Pervasive and m-Health services aim
to respond several emerging problems in health services, including the increasing number of
chronic diseases related to lifestyle, high costs in existing national health services, the need
to empower patients and families to self-care and manage their own healthcare, and the need
to provide direct access to health services, regardless the time and place. Mobile Health (m-
Health) systems include the use of mobile devices and applications that interact with patients
and caretakers. However, mobile devices have several constraints (such as, processor, energy,
and storage resource limitations), affecting the quality of service and user experience. Architectures
based on mobile devices and wireless communications presents several challenged issues
and constraints, such as, battery and storage capacity, broadcast constraints, interferences, disconnections,
noises, limited bandwidths, and network delays. In this sense, cooperation-based
approaches are presented as a solution to solve such limitations, focusing on increasing network
connectivity, communication rates, and reliability. Cooperation is an important research topic
that has been growing in recent years. With the advent of wireless networks, several recent
studies present cooperation mechanisms and algorithms as a solution to improve wireless networks
performance. In the absence of a stable network infrastructure, mobile nodes cooperate
with each other performing all networking functionalities. For example, it can support intermediate
nodes forwarding packets between two distant nodes.
This Thesis proposes a novel cooperation strategy for m-Health services and applications.
This reputation-based scheme uses a Web-service to handle all the nodes reputation and networking
permissions. Its main goal is to provide Internet services to mobile devices without
network connectivity through cooperation with neighbor devices. Therefore resolving the above
mentioned network problems and resulting in a major improvement for m-Health network architectures
performances. A performance evaluation of this proposal through a real network
scenario demonstrating and validating this cooperative scheme using a real m-Health application
is presented. A cryptography solution for m-Health applications under cooperative environments,
called DE4MHA, is also proposed and evaluated using the same real network scenario and
the same m-Health application. Finally, this work proposes, a generalized cooperative application
framework, called MobiCoop, that extends the incentive-based cooperative scheme for
m-Health applications for all mobile applications. Its performance evaluation is also presented
through a real network scenario demonstrating and validating MobiCoop using different mobile
applications
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