2,901 research outputs found

    Towards Autonomic Service Provisioning Systems

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    This paper discusses our experience in building SPIRE, an autonomic system for service provision. The architecture consists of a set of hosted Web Services subject to QoS constraints, and a certain number of servers used to run session-based traffic. Customers pay for having their jobs run, but require in turn certain quality guarantees: there are different SLAs specifying charges for running jobs and penalties for failing to meet promised performance metrics. The system is driven by an utility function, aiming at optimizing the average earned revenue per unit time. Demand and performance statistics are collected, while traffic parameters are estimated in order to make dynamic decisions concerning server allocation and admission control. Different utility functions are introduced and a number of experiments aiming at testing their performance are discussed. Results show that revenues can be dramatically improved by imposing suitable conditions for accepting incoming traffic; the proposed system performs well under different traffic settings, and it successfully adapts to changes in the operating environment.Comment: 11 pages, 9 Figures, http://www.wipo.int/pctdb/en/wo.jsp?WO=201002636

    Congestion mitigation in LTE base stations using radio resource allocation techniques with TCP end to end transport

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    As of 2019, Long Term Evolution (LTE) is the chosen standard for most mobile and fixed wireless data communication. The next generation of standards known as 5G will encompass the Internet of Things (IoT) which will add more wireless devices to the network. Due to an exponential increase in the number of wireless subscriptions, in the next few years there is also an expected exponential increase in data traffic. Most of these devices will use Transmission Control Protocol (TCP) which is a type of network protocol for delivering internet data to users. Due to its reliability in delivering data payload to users and congestion management, TCP is the most common type of network protocol used. However, the ability for TCP to combat network congestion has certain limitations especially in a wireless network. This is due to wireless networks not being as reliable as fixed line networks for data delivery because of the use of last mile radio interface. LTE uses various error correction techniques for reliable data delivery over the air-interface. These cause other issues such as excessive latency and queuing in the base station leading to degradation in throughput for users and congestion in the network. Traditional methods of dealing with congestion such as tail-drop can be inefficient and cumbersome. Therefore, adequate congestion mitigation mechanisms are required. The LTE standard uses a technique to pre-empt network congestion by a mechanism known as Discard Timer. Additionally, there are other algorithms such as Random Early Detection (RED) that also are used for network congestion mitigation. However, these mechanisms rely on configured parameters and only work well within certain regions of operation. If the parameters are not set correctly then the TCP links can experience congestion collapse. In this thesis, the limitations of using existing LTE congestion mitigation mechanisms such as Discard Timer and RED have been explored. A different mechanism to analyse the effects of using control theory for congestion mitigation has been developed. Finally, congestion mitigation in LTE networks has been addresses using radio resource allocation techniques with non-cooperative game theory being an underlying mathematical framework. In doing so, two key end-to-end performance measurements considered for measuring congestion for the game theoretic models were identified which were the total end-to-end delay and the overall throughput of each individual TCP link. An end to end wireless simulator model with the radio access network using LTE and a TCP based backbone to the end server was developed using MATLAB. This simulator was used as a baseline for testing each of the congestion mitigation mechanisms. This thesis also provides a comparison and performance evaluation between the congestion mitigation models developed using existing techniques (such as Discard Timer and RED), control theory and game theory. As of 2019, Long Term Evolution (LTE) is the chosen standard for most mobile and fixed wireless data communication. The next generation of standards known as 5G will encompass the Internet of Things (IoT) which will add more wireless devices to the network. Due to an exponential increase in the number of wireless subscriptions, in the next few years there is also an expected exponential increase in data traffic. Most of these devices will use Transmission Control Protocol (TCP) which is a type of network protocol for delivering internet data to users. Due to its reliability in delivering data payload to users and congestion management, TCP is the most common type of network protocol used. However, the ability for TCP to combat network congestion has certain limitations especially in a wireless network. This is due to wireless networks not being as reliable as fixed line networks for data delivery because of the use of last mile radio interface. LTE uses various error correction techniques for reliable data delivery over the air-interface. These cause other issues such as excessive latency and queuing in the base station leading to degradation in throughput for users and congestion in the network. Traditional methods of dealing with congestion such as tail-drop can be inefficient and cumbersome. Therefore, adequate congestion mitigation mechanisms are required. The LTE standard uses a technique to pre-empt network congestion by a mechanism known as Discard Timer. Additionally, there are other algorithms such as Random Early Detection (RED) that also are used for network congestion mitigation. However, these mechanisms rely on configured parameters and only work well within certain regions of operation. If the parameters are not set correctly then the TCP links can experience congestion collapse. In this thesis, the limitations of using existing LTE congestion mitigation mechanisms such as Discard Timer and RED have been explored. A different mechanism to analyse the effects of using control theory for congestion mitigation has been developed. Finally, congestion mitigation in LTE networks has been addresses using radio resource allocation techniques with non-cooperative game theory being an underlying mathematical framework. In doing so, two key end-to-end performance measurements considered for measuring congestion for the game theoretic models were identified which were the total end-to-end delay and the overall throughput of each individual TCP link. An end to end wireless simulator model with the radio access network using LTE and a TCP based backbone to the end server was developed using MATLAB. This simulator was used as a baseline for testing each of the congestion mitigation mechanisms. This thesis also provides a comparison and performance evaluation between the congestion mitigation models developed using existing techniques (such as Discard Timer and RED), control theory and game theory

    Implementation and performance evaluation of explicit congestion control algorithms

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    Estágio realizado no INESC-Porto e orientado pelo Eng.º Filipe Lameiro AbrantesTese de mestrado integrado. Engenharia Electrotécnica e de Computadores. Faculdade de Engenharia. Universidade do Porto. 200

    Unified radio and network control across heterogeneous hardware platforms

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    Experimentation is an important step in the investigation of techniques for handling spectrum scarcity or the development of new waveforms in future wireless networks. However, it is impractical and not cost effective to construct custom platforms for each future network scenario to be investigated. This problem is addressed by defining Unified Programming Interfaces that allow common access to several platforms for experimentation-based prototyping, research, and development purposes. The design of these interfaces is driven by a diverse set of scenarios that capture the functionality relevant to future network implementations while trying to keep them as generic as possible. Herein, the definition of this set of scenarios is presented as well as the architecture for supporting experimentation-based wireless research over multiple hardware platforms. The proposed architecture for experimentation incorporates both local and global unified interfaces to control any aspect of a wireless system while being completely agnostic to the actual technology incorporated. Control is feasible from the low-level features of individual radios to the entire network stack, including hierarchical control combinations. A testbed to enable the use of the above architecture is utilized that uses a backbone network in order to be able to extract measurements and observe the overall behaviour of the system under test without imposing further communication overhead to the actual experiment. Based on the aforementioned architecture, a system is proposed that is able to support the advancement of intelligent techniques for future networks through experimentation while decoupling promising algorithms and techniques from the capabilities of a specific hardware platform

    A variable structure control approach to active queue management for TCP with ECN

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    Cataloged from PDF version of article.It has been shown that the transmission control protocol (TCP) connections through the congested routers can be modeled as a feedback dynamic system. In this paper, we design a variable structure (VS) based control scheme in active queue management (AQM) supporting explicit congestion notification (ECN). By analyzing the robustness and performance of the control scheme for the nonlinear TCP/AQM model, we show that the proposed design has good performance and robustness with respect to the uncertainties of the round-trip time (RTT) and the number of active TCP sessions, which are central to the notion of AQM. Implementation issues are discussed and ns simulations are provided to validate the design and compare its performance to other peer schemes’ in different scenarios. The results show that the proposed design significantly outperforms the peer AQM schemes in terms of packet loss ratio, throughput and buffer fluctuation
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