2,621 research outputs found

    Sim2Real View Invariant Visual Servoing by Recurrent Control

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    Humans are remarkably proficient at controlling their limbs and tools from a wide range of viewpoints and angles, even in the presence of optical distortions. In robotics, this ability is referred to as visual servoing: moving a tool or end-point to a desired location using primarily visual feedback. In this paper, we study how viewpoint-invariant visual servoing skills can be learned automatically in a robotic manipulation scenario. To this end, we train a deep recurrent controller that can automatically determine which actions move the end-point of a robotic arm to a desired object. The problem that must be solved by this controller is fundamentally ambiguous: under severe variation in viewpoint, it may be impossible to determine the actions in a single feedforward operation. Instead, our visual servoing system must use its memory of past movements to understand how the actions affect the robot motion from the current viewpoint, correcting mistakes and gradually moving closer to the target. This ability is in stark contrast to most visual servoing methods, which either assume known dynamics or require a calibration phase. We show how we can learn this recurrent controller using simulated data and a reinforcement learning objective. We then describe how the resulting model can be transferred to a real-world robot by disentangling perception from control and only adapting the visual layers. The adapted model can servo to previously unseen objects from novel viewpoints on a real-world Kuka IIWA robotic arm. For supplementary videos, see: https://fsadeghi.github.io/Sim2RealViewInvariantServoComment: Supplementary video: https://fsadeghi.github.io/Sim2RealViewInvariantServ

    Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping

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    Instrumenting and collecting annotated visual grasping datasets to train modern machine learning algorithms can be extremely time-consuming and expensive. An appealing alternative is to use off-the-shelf simulators to render synthetic data for which ground-truth annotations are generated automatically. Unfortunately, models trained purely on simulated data often fail to generalize to the real world. We study how randomized simulated environments and domain adaptation methods can be extended to train a grasping system to grasp novel objects from raw monocular RGB images. We extensively evaluate our approaches with a total of more than 25,000 physical test grasps, studying a range of simulation conditions and domain adaptation methods, including a novel extension of pixel-level domain adaptation that we term the GraspGAN. We show that, by using synthetic data and domain adaptation, we are able to reduce the number of real-world samples needed to achieve a given level of performance by up to 50 times, using only randomly generated simulated objects. We also show that by using only unlabeled real-world data and our GraspGAN methodology, we obtain real-world grasping performance without any real-world labels that is similar to that achieved with 939,777 labeled real-world samples.Comment: 9 pages, 5 figures, 3 table

    Adversarial Discriminative Sim-to-real Transfer of Visuo-motor Policies

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    Various approaches have been proposed to learn visuo-motor policies for real-world robotic applications. One solution is first learning in simulation then transferring to the real world. In the transfer, most existing approaches need real-world images with labels. However, the labelling process is often expensive or even impractical in many robotic applications. In this paper, we propose an adversarial discriminative sim-to-real transfer approach to reduce the cost of labelling real data. The effectiveness of the approach is demonstrated with modular networks in a table-top object reaching task where a 7 DoF arm is controlled in velocity mode to reach a blue cuboid in clutter through visual observations. The adversarial transfer approach reduced the labelled real data requirement by 50%. Policies can be transferred to real environments with only 93 labelled and 186 unlabelled real images. The transferred visuo-motor policies are robust to novel (not seen in training) objects in clutter and even a moving target, achieving a 97.8% success rate and 1.8 cm control accuracy.Comment: Under review for the International Journal of Robotics Researc
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