12,805 research outputs found
A Simple n-Dimensional Intrinsically Universal Quantum Cellular Automaton
We describe a simple n-dimensional quantum cellular automaton (QCA) capable
of simulating all others, in that the initial configuration and the forward
evolution of any n-dimensional QCA can be encoded within the initial
configuration of the intrinsically universal QCA. Several steps of the
intrinsically universal QCA then correspond to one step of the simulated QCA.
The simulation preserves the topology in the sense that each cell of the
simulated QCA is encoded as a group of adjacent cells in the universal QCA.Comment: 13 pages, 7 figures. In Proceedings of the 4th International
Conference on Language and Automata Theory and Applications (LATA 2010),
Lecture Notes in Computer Science (LNCS). Journal version: arXiv:0907.382
A Quantum Game of Life
This research describes a three dimensional quantum cellular automaton (QCA)
which can simulate all other 3D QCA. This intrinsically universal QCA belongs
to the simplest subclass of QCA: Partitioned QCA (PQCA). PQCA are QCA of a
particular form, where incoming information is scattered by a fixed unitary U
before being redistributed and rescattered. Our construction is minimal amongst
PQCA, having block size 2 x 2 x 2 and cell dimension 2. Signals, wires and
gates emerge in an elegant fashion.Comment: 13 pages, 10 figures. Final version, accepted by Journ\'ees Automates
Cellulaires (JAC 2010)
Computing by nowhere increasing complexity
A cellular automaton is presented whose governing rule is that the Kolmogorov
complexity of a cell's neighborhood may not increase when the cell's present
value is substituted for its future value. Using an approximation of this
two-dimensional Kolmogorov complexity the underlying automaton is shown to be
capable of simulating logic circuits. It is also shown to capture trianry logic
described by a quandle, a non-associative algebraic structure. A similar
automaton whose rule permits at times the increase of a cell's neighborhood
complexity is shown to produce animated entities which can be used as
information carriers akin to gliders in Conway's game of life
A Computation in a Cellular Automaton Collider Rule 110
A cellular automaton collider is a finite state machine build of rings of
one-dimensional cellular automata. We show how a computation can be performed
on the collider by exploiting interactions between gliders (particles,
localisations). The constructions proposed are based on universality of
elementary cellular automaton rule 110, cyclic tag systems, supercolliders, and
computing on rings.Comment: 39 pages, 32 figures, 3 table
Universalities in cellular automata; a (short) survey
This reading guide aims to provide the reader with an easy access to the study of universality in the field of cellular automata. To fulfill this goal, the approach taken here is organized in three parts: a detailled chronology of seminal papers, a discussion of the definition and main properties of universal cellular automata, and a broad bibliography
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