106,656 research outputs found
Offspring Population Size Matters when Comparing Evolutionary Algorithms with Self-Adjusting Mutation Rates
We analyze the performance of the 2-rate Evolutionary Algorithm
(EA) with self-adjusting mutation rate control, its 3-rate counterpart, and a
~EA variant using multiplicative update rules on the OneMax
problem. We compare their efficiency for offspring population sizes ranging up
to and problem sizes up to .
Our empirical results show that the ranking of the algorithms is very
consistent across all tested dimensions, but strongly depends on the population
size. While for small values of the 2-rate EA performs best, the
multiplicative updates become superior for starting for some threshold value of
between 50 and 100. Interestingly, for population sizes around 50,
the ~EA with static mutation rates performs on par with the best
of the self-adjusting algorithms.
We also consider how the lower bound for the mutation rate
influences the efficiency of the algorithms. We observe that for the 2-rate EA
and the EA with multiplicative update rules the more generous bound
gives better results than when is
small. For both algorithms the situation reverses for large~.Comment: To appear at Genetic and Evolutionary Computation Conference
(GECCO'19). v2: minor language revisio
Runtime Analysis for Self-adaptive Mutation Rates
We propose and analyze a self-adaptive version of the
evolutionary algorithm in which the current mutation rate is part of the
individual and thus also subject to mutation. A rigorous runtime analysis on
the OneMax benchmark function reveals that a simple local mutation scheme for
the rate leads to an expected optimization time (number of fitness evaluations)
of when is at least for
some constant . For all values of , this
performance is asymptotically best possible among all -parallel
mutation-based unbiased black-box algorithms.
Our result shows that self-adaptation in evolutionary computation can find
complex optimal parameter settings on the fly. At the same time, it proves that
a relatively complicated self-adjusting scheme for the mutation rate proposed
by Doerr, Gie{\ss}en, Witt, and Yang~(GECCO~2017) can be replaced by our simple
endogenous scheme.
On the technical side, the paper contributes new tools for the analysis of
two-dimensional drift processes arising in the analysis of dynamic parameter
choices in EAs, including bounds on occupation probabilities in processes with
non-constant drift
Runtime Analysis of the Genetic Algorithm on Random Satisfiable 3-CNF Formulas
The genetic algorithm, first proposed at GECCO 2013,
showed a surprisingly good performance on so me optimization problems. The
theoretical analysis so far was restricted to the OneMax test function, where
this GA profited from the perfect fitness-distance correlation. In this work,
we conduct a rigorous runtime analysis of this GA on random 3-SAT instances in
the planted solution model having at least logarithmic average degree, which
are known to have a weaker fitness distance correlation.
We prove that this GA with fixed not too large population size again obtains
runtimes better than , which is a lower bound for most
evolutionary algorithms on pseudo-Boolean problems with unique optimum.
However, the self-adjusting version of the GA risks reaching population sizes
at which the intermediate selection of the GA, due to the weaker
fitness-distance correlation, is not able to distinguish a profitable offspring
from others. We show that this problem can be overcome by equipping the
self-adjusting GA with an upper limit for the population size. Apart from
sparse instances, this limit can be chosen in a way that the asymptotic
performance does not worsen compared to the idealistic OneMax case. Overall,
this work shows that the GA can provably have a good
performance on combinatorial search and optimization problems also in the
presence of a weaker fitness-distance correlation.Comment: An extended abstract of this report will appear in the proceedings of
the 2017 Genetic and Evolutionary Computation Conference (GECCO 2017
Brief Announcement: Parallel Dynamic Tree Contraction via Self-Adjusting Computation
International audienceDynamic algorithms are used to compute a property of some data while the data undergoes changes over time. Many dynamic algorithms have been proposed but nearly all are sequential. In this paper, we present our ongoing work on designing a parallel algorithm for the dynamic trees problem, which requires computing a property of a forest as the forest undergoes changes. Our algorithm allows insertion and/or deletion of both vertices and edges anywhere in the input and performs updates in parallel. We obtain our algorithm by applying a dynamization technique called self-adjusting computation to the classic algorithm of Miller and Reif for tree contraction
Optimal Parameter Choices Through Self-Adjustment: Applying the 1/5-th Rule in Discrete Settings
While evolutionary algorithms are known to be very successful for a broad
range of applications, the algorithm designer is often left with many
algorithmic choices, for example, the size of the population, the mutation
rates, and the crossover rates of the algorithm. These parameters are known to
have a crucial influence on the optimization time, and thus need to be chosen
carefully, a task that often requires substantial efforts. Moreover, the
optimal parameters can change during the optimization process. It is therefore
of great interest to design mechanisms that dynamically choose best-possible
parameters. An example for such an update mechanism is the one-fifth success
rule for step-size adaption in evolutionary strategies. While in continuous
domains this principle is well understood also from a mathematical point of
view, no comparable theory is available for problems in discrete domains.
In this work we show that the one-fifth success rule can be effective also in
discrete settings. We regard the ~GA proposed in
[Doerr/Doerr/Ebel: From black-box complexity to designing new genetic
algorithms, TCS 2015]. We prove that if its population size is chosen according
to the one-fifth success rule then the expected optimization time on
\textsc{OneMax} is linear. This is better than what \emph{any} static
population size can achieve and is asymptotically optimal also among
all adaptive parameter choices.Comment: This is the full version of a paper that is to appear at GECCO 201
Learning Mazes with Aliasing States: An LCS Algorithm with Associative Perception
Learning classifier systems (LCSs) belong to a class of algorithms based on the principle of self-organization and have frequently been applied to the task of solving mazes, an important type of reinforcement learning (RL) problem. Maze problems represent a simplified virtual model of real environments that can be used for developing core algorithms of many real-world applications related to the problem of navigation. However, the best achievements of LCSs in maze problems are still mostly bounded to non-aliasing environments, while LCS complexity seems to obstruct a proper analysis of the reasons of failure. We construct a new LCS agent that has a simpler and more transparent performance mechanism, but that can still solve mazes better than existing algorithms. We use the structure of a predictive LCS model, strip out the evolutionary mechanism, simplify the reinforcement learning procedure and equip the agent with the ability of associative perception, adopted from psychology. To improve our understanding of the nature and structure of maze environments, we analyze mazes used in research for the last two decades, introduce a set of maze complexity characteristics, and develop a set of new maze environments. We then run our new LCS with associative perception through the old and new aliasing mazes, which represent partially observable Markov decision problems (POMDP) and demonstrate that it performs at least as well as, and in some cases better than, other published systems
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