399 research outputs found

    The Machine as Art/ The Machine as Artist

    Get PDF
    The articles collected in this volume from the two companion Arts Special Issues, “The Machine as Art (in the 20th Century)” and “The Machine as Artist (in the 21st Century)”, represent a unique scholarly resource: analyses by artists, scientists, and engineers, as well as art historians, covering not only the current (and astounding) rapprochement between art and technology but also the vital post-World War II period that has led up to it; this collection is also distinguished by several of the contributors being prominent individuals within their own fields, or as artists who have actually participated in the still unfolding events with which it is concerne

    The Machine as Art/ The Machine as Artist

    Get PDF

    DEsignBench: Exploring and Benchmarking DALL-E 3 for Imagining Visual Design

    Full text link
    We introduce DEsignBench, a text-to-image (T2I) generation benchmark tailored for visual design scenarios. Recent T2I models like DALL-E 3 and others, have demonstrated remarkable capabilities in generating photorealistic images that align closely with textual inputs. While the allure of creating visually captivating images is undeniable, our emphasis extends beyond mere aesthetic pleasure. We aim to investigate the potential of using these powerful models in authentic design contexts. In pursuit of this goal, we develop DEsignBench, which incorporates test samples designed to assess T2I models on both "design technical capability" and "design application scenario." Each of these two dimensions is supported by a diverse set of specific design categories. We explore DALL-E 3 together with other leading T2I models on DEsignBench, resulting in a comprehensive visual gallery for side-by-side comparisons. For DEsignBench benchmarking, we perform human evaluations on generated images in DEsignBench gallery, against the criteria of image-text alignment, visual aesthetic, and design creativity. Our evaluation also considers other specialized design capabilities, including text rendering, layout composition, color harmony, 3D design, and medium style. In addition to human evaluations, we introduce the first automatic image generation evaluator powered by GPT-4V. This evaluator provides ratings that align well with human judgments, while being easily replicable and cost-efficient. A high-resolution version is available at https://github.com/design-bench/design-bench.github.io/raw/main/designbench.pdf?download=Comment: Project page at https://design-bench.github.io

    Virtual Reality

    Get PDF
    At present, the virtual reality has impact on information organization and management and even changes design principle of information systems, which will make it adapt to application requirements. The book aims to provide a broader perspective of virtual reality on development and application. First part of the book is named as "virtual reality visualization and vision" and includes new developments in virtual reality visualization of 3D scenarios, virtual reality and vision, high fidelity immersive virtual reality included tracking, rendering and display subsystems. The second part named as "virtual reality in robot technology" brings forth applications of virtual reality in remote rehabilitation robot-based rehabilitation evaluation method and multi-legged robot adaptive walking in unstructured terrains. The third part, named as "industrial and construction applications" is about the product design, space industry, building information modeling, construction and maintenance by virtual reality, and so on. And the last part, which is named as "culture and life of human" describes applications of culture life and multimedia-technology

    DLRmagazine 171 – Awakening the sleeping giant

    Get PDF
    Until now, the energy transition has largely revolved around electricity; sustainable heat has been sidelined for quite some time. However, current uncertainty over energy supply is beginning to change this. For a while now, DLR scientists have been working on this sleeping giant, conducting research into various technologies and concepts for climate-friendly heat using renewable sources, including heat pumps, thermal wind energy, energy systems analyses and the use of lime for heat storage. The cover story of issue 171 of the DLRmagazine gives an overview of the different aspects and potential of heat. We also interview Christian Sattler, Divisional Board Member for Energy and Transport, to understand whether we are facing a ‘heat problem’

    Extended Skin: Designing Interactive Content for Ubiquitous Computing Materials

    Get PDF
    Current research is inspired by the impact of digital media on disciplinary division. Sim- ultaneously, recognizes the difficulty of engineering (applied science) to consider the humani- ties as fundamental contributors in the process of making. Steaming from a design perspective, the intersection between art (design) and science, questions if these relations can open per- spectives on the matter of designing within a U.C. context, and fundamentally, introduces the question on how this can be done Furthermore, the motivation for this research arises from considering that innovation in technology is happening in the fields typically identified as engineering. And, despite this, the in-corporation of these inventions in life, considering some discussed exceptions, has not typ- ically been present in the concerns of design action and methods. Therefore, the challenge of current research is to contribute to the realm of ubiquitous computing, routed by design, to some degree aiming to contribute to the field. A deeper analysis into the subject of U.C., there is the realization that there is minority presence of the humanities in the discussion of U.C. (Dourish and Bell, 2011). Technological disruption offers continuous inspiration for design innovation within U.C. Furthermore, the inquiry labeled as “material turn” contextualizes a dialogue between nano- technology and traditional materials. Nanotechnology is applied to project development, while considering a human centred design approach. This focus is present throughout this disserta- tion. The research proposal describes SuberSkin, as a responsive surface that works as a screen. The exploration of aesthetical effects is focused on visual properties – using high con- trast between natural cork colors, dark and light brown. The proposal is highly experimental, and ultimately, aims to explore potential routes on cork research, linked to that of U.C. Thus, recreating and transforming this material into an intelligent surface. In sum, this thesis discusses displacement of disciplines suggested as having a positive impact in interdisciplinary thought and for future design. Therefore a methodology, "research through techne" is presented that illustrates this intention.A presente pesquisa Ă© inspirada pelo impacto exercido pelos media digitais na divisĂŁo disciplinar. Simultaneamente, reconhece a dificuldade da engenharia (ciĂȘncia aplicada) em considerar as humanidades como contribuintes fundamentais no processo de fazer. Partindo de uma perspectiva de design e da interseção entre arte (design) e ciĂȘncia, questiona-se se essas relaçÔes poderĂŁo abrir perspectivas na criação no Ăąmbito da Computação UbĂ­qua. Fun- damentalmente, introduz a questĂŁo de como poderĂĄ ser feito. A motivação para esta pesquisa decorre de considerar que a inovação tecnolĂłgica acontece nas ĂĄreas normalmente identificadas como engenharia. E, apesar disso, a incor- poração dessas invençÔes na vida, considerando as exceçÔes discutidas, normalmente nĂŁo estĂĄ presente nas preocupaçÔes, ação e mĂ©todos de design. Portanto, o desafio da pesquisa Ă© con- tribuir para o domĂ­nio da Computação UbĂ­qua, orientada pelo design. Uma anĂĄlise mais pro- funda sobre o tema da Computação Ubiqua, constata que hĂĄ na sua discussĂŁo uma presença minoritĂĄria das humanidades (Dourish e Bell, 2011). A disrupção tecnolĂłgica oferece inspiração contĂ­nua para inovação de design, e o mesmo se aplica no Ăąmbito da Computação UbĂ­qua. AlĂ©m disso, a pesquisa intitulada como “material turn” contextualiza um diĂĄlogo entre a nanotecnologia e os materiais tradicionais. A nanotecnologia Ă© aplicada ao desenvolvimento de projetos, considerando uma abordagem de design centrada no ser humano. Este foco estĂĄ presente ao longo desta dissertação. O projecto de pesquisa descreve SuberSkin, uma superfĂ­cie responsiva. A exploração centra-se nos efeitos estĂ©ticos da cortiça, recorrendo a um contraste entre as suas cores natu- rais: castanho escuro e claro. A proposta Ă© experimental e, em Ășltima anĂĄlise, visa explorar potenciais linhas de investigação ligando a cortiça Ă  Computação UbĂ­qua. E assim, recriar e transformar este material numa superfĂ­cie inteligente. Em suma, esta tese discute o deslocamento disciplinar como tendo um impacto posi- tivo no pensamento interdisciplinar e no futuro da prĂĄtica do design. Consequentemente, apresenta uma metodologia, "investigação atravĂ©s da techne" que a exemplifica

    X-ray fluorescence applied to yellow pigments based on lead, tin and antimony: comparison of laboratory and portable instrumentation

    Get PDF
    X-ray fluorescence is a diagnostic approach particularly suited to be utilized in cultural heritage sector since it falls in the non-destructive and non-invasive analytical tools. However there are big differences between portable and laboratory instrumentation that make difficult to perform a comparison in terms of quality and reliability of the results. The present study is specifically addressed to investigate these differences in respect of the same analytical sample-set. To reach this goal a comparison was thus carried out between portable and bench top devices X-ray fluorescence devices and techniques were used on different type of yellow pigments based on lead, tin and antimony obtained in laboratory, reproducing the instructions described in “old” recipes, that is: i) mortar of lead and tin produced on the basis of the recipe 13 /c V of the “Manuscript of Danzica” and “ Li tre libri dell’arte del Vasaio” by Cipriano Piccolpasso; ii) two types of lead and tin yellow (Pb2SnO4 and PbSnO3) produced starting from the indications of the 272 and 273 recipes of the “Bolognese Manuscript”; iii) lead antimonate (Pb2Sb2O7) obtained by following the instructions of the Piccolpasso’s treatise and those contained on the “Istoria delle pitture in maiolica fatte in Pesaro e ne’ luoghi circonvicini di Giambattista Passeri” and finally iv) lead, tin and antimony yellow (Pb2SnSbO6,5) obtained starting from the information contained in the paper 30 R of “Manuscript of Danzica” [1]. The XRF analysis were performed using a laboratory instrumentation (Bruker M4 Tornado) and a handset analytical device (Assing Surface Monitor). In order to perform a significant statistical comparison among acquired and processed data, all the analyses have been carried out utilizing the same sample, the same acquisition set up and operative conditions. A chemometric approach, based on the utilization of Principal Component Analysis (PCA) and multivariate analytical based tools [2], was utilized in order to verify the spectral differences, and related informative content, among the different produced yellow pigments. The multivariate approach on the results revealed instrumental differences between the two systems and allowed to compare the common characteristics of the set of pigments analyzed

    2016 Abstracts Student Research Conference

    Get PDF

    The Fold with The Decline of the Empire: Three Essays and a Letter

    Get PDF
    This thesis implements the principles of Gilles Deleuze’s theory modeled in The Fold [1993] , a framework for presenting multiple perspectives simultaneously. The Deleuzian fold is established as a lens through which to view artists’ approaches to their process of making, with complex linkages referencing aspects of their surroundings, their generation and previous generations. The investigation focuses on the fold concept’s analysis of the production of subjectivity—the process of shifting perspective recursively. The methodology builds on theories and critical literature to: define the fold; give visual context by presenting its role in Cubism; establish the fold’s integral role to the way our brain works—the process that concurrently collects, edits, and stores information as comparisons—that is the fabric of the contemporary arena; present examples of its applications in contemporary artists’ processes and the significance of folding and unfolding within my work. The thesis is structured in two sections: ‘The Fold’ and ‘Artists Background and Imagery’. ‘The Fold’ establishes theory surrounding principles of the Deleuzian fold, the way it coincides with the Cubist movement, and its application in contemporary artists’ processes. ‘Artist’s Background and Imagery’ is structured to present ‘The Fold’ research’s relevance to my background and application in my practice. The multiple perspectives I have lived as son to immigrants—mother a refugee from Baghdad to Israel, father rooted ten generations in Jerusalem—and first in my extended family to attend college, constitutes the borderless, imbricated placement of thought that founds my imagery and institutes my making process. The act of folding is the act of evolving possibilities. The subject of the fold suggests—as the aspiration of a work of art—that witnessing a work of art is witnessing the profound act of life
    • 

    corecore