399 research outputs found
The Machine as Art/ The Machine as Artist
The articles collected in this volume from the two companion Arts Special Issues, âThe Machine as Art (in the 20th Century)â and âThe Machine as Artist (in the 21st Century)â, represent a unique scholarly resource: analyses by artists, scientists, and engineers, as well as art historians, covering not only the current (and astounding) rapprochement between art and technology but also the vital post-World War II period that has led up to it; this collection is also distinguished by several of the contributors being prominent individuals within their own fields, or as artists who have actually participated in the still unfolding events with which it is concerne
DEsignBench: Exploring and Benchmarking DALL-E 3 for Imagining Visual Design
We introduce DEsignBench, a text-to-image (T2I) generation benchmark tailored
for visual design scenarios. Recent T2I models like DALL-E 3 and others, have
demonstrated remarkable capabilities in generating photorealistic images that
align closely with textual inputs. While the allure of creating visually
captivating images is undeniable, our emphasis extends beyond mere aesthetic
pleasure. We aim to investigate the potential of using these powerful models in
authentic design contexts. In pursuit of this goal, we develop DEsignBench,
which incorporates test samples designed to assess T2I models on both "design
technical capability" and "design application scenario." Each of these two
dimensions is supported by a diverse set of specific design categories. We
explore DALL-E 3 together with other leading T2I models on DEsignBench,
resulting in a comprehensive visual gallery for side-by-side comparisons. For
DEsignBench benchmarking, we perform human evaluations on generated images in
DEsignBench gallery, against the criteria of image-text alignment, visual
aesthetic, and design creativity. Our evaluation also considers other
specialized design capabilities, including text rendering, layout composition,
color harmony, 3D design, and medium style. In addition to human evaluations,
we introduce the first automatic image generation evaluator powered by GPT-4V.
This evaluator provides ratings that align well with human judgments, while
being easily replicable and cost-efficient. A high-resolution version is
available at
https://github.com/design-bench/design-bench.github.io/raw/main/designbench.pdf?download=Comment: Project page at https://design-bench.github.io
Virtual Reality
At present, the virtual reality has impact on information organization and management and even changes design principle of information systems, which will make it adapt to application requirements. The book aims to provide a broader perspective of virtual reality on development and application. First part of the book is named as "virtual reality visualization and vision" and includes new developments in virtual reality visualization of 3D scenarios, virtual reality and vision, high fidelity immersive virtual reality included tracking, rendering and display subsystems. The second part named as "virtual reality in robot technology" brings forth applications of virtual reality in remote rehabilitation robot-based rehabilitation evaluation method and multi-legged robot adaptive walking in unstructured terrains. The third part, named as "industrial and construction applications" is about the product design, space industry, building information modeling, construction and maintenance by virtual reality, and so on. And the last part, which is named as "culture and life of human" describes applications of culture life and multimedia-technology
DLRmagazine 171 â Awakening the sleeping giant
Until now, the energy transition has largely revolved around electricity; sustainable heat has been sidelined for quite some time. However, current uncertainty over energy supply is beginning to change this. For a while now, DLR scientists have been working on this sleeping giant, conducting research into various technologies and concepts for climate-friendly heat using renewable sources, including heat pumps, thermal wind energy, energy systems analyses and the use of lime for heat storage. The cover story of issue 171 of the DLRmagazine gives an overview of the different aspects and potential of heat. We also interview Christian Sattler, Divisional Board Member for Energy and Transport, to understand whether we are facing a âheat problemâ
Extended Skin: Designing Interactive Content for Ubiquitous Computing Materials
Current research is inspired by the impact of digital media on disciplinary division. Sim-
ultaneously, recognizes the difficulty of engineering (applied science) to consider the humani-
ties as fundamental contributors in the process of making. Steaming from a design perspective,
the intersection between art (design) and science, questions if these relations can open per-
spectives on the matter of designing within a U.C. context, and fundamentally, introduces the
question on how this can be done
Furthermore, the motivation for this research arises from considering that innovation in
technology is happening in the fields typically identified as engineering. And, despite this, the
in-corporation of these inventions in life, considering some discussed exceptions, has not typ-
ically been present in the concerns of design action and methods. Therefore, the challenge of
current research is to contribute to the realm of ubiquitous computing, routed by design, to
some degree aiming to contribute to the field. A deeper analysis into the subject of U.C., there
is the realization that there is minority presence of the humanities in the discussion of U.C.
(Dourish and Bell, 2011).
Technological disruption offers continuous inspiration for design innovation within U.C.
Furthermore, the inquiry labeled as âmaterial turnâ contextualizes a dialogue between nano-
technology and traditional materials. Nanotechnology is applied to project development, while
considering a human centred design approach. This focus is present throughout this disserta-
tion.
The research proposal describes SuberSkin, as a responsive surface that works as a
screen. The exploration of aesthetical effects is focused on visual properties â using high con-
trast between natural cork colors, dark and light brown. The proposal is highly experimental,
and ultimately, aims to explore potential routes on cork research, linked to that of U.C. Thus,
recreating and transforming this material into an intelligent surface.
In sum, this thesis discusses displacement of disciplines suggested as having a positive
impact in interdisciplinary thought and for future design. Therefore a methodology, "research
through techne" is presented that illustrates this intention.A presente pesquisa Ă© inspirada pelo impacto exercido pelos media digitais na divisĂŁo
disciplinar. Simultaneamente, reconhece a dificuldade da engenharia (ciĂȘncia aplicada) em
considerar as humanidades como contribuintes fundamentais no processo de fazer. Partindo
de uma perspectiva de design e da interseção entre arte (design) e ciĂȘncia, questiona-se se
essas relaçÔes poderĂŁo abrir perspectivas na criação no Ăąmbito da Computação UbĂqua. Fun-
damentalmente, introduz a questĂŁo de como poderĂĄ ser feito.
A motivação para esta pesquisa decorre de considerar que a inovação tecnológica
acontece nas ĂĄreas normalmente identificadas como engenharia. E, apesar disso, a incor-
poração dessas invençÔes na vida, considerando as exceçÔes discutidas, normalmente não estå
presente nas preocupaçÔes, ação e métodos de design. Portanto, o desafio da pesquisa é con-
tribuir para o domĂnio da Computação UbĂqua, orientada pelo design. Uma anĂĄlise mais pro-
funda sobre o tema da Computação Ubiqua, constata que hå na sua discussão uma presença
minoritĂĄria das humanidades (Dourish e Bell, 2011).
A disrupção tecnolĂłgica oferece inspiração contĂnua para inovação de design, e o
mesmo se aplica no Ăąmbito da Computação UbĂqua. AlĂ©m disso, a pesquisa intitulada como
âmaterial turnâ contextualiza um diĂĄlogo entre a nanotecnologia e os materiais tradicionais. A
nanotecnologia Ă© aplicada ao desenvolvimento de projetos, considerando uma abordagem de
design centrada no ser humano. Este foco estå presente ao longo desta dissertação.
O projecto de pesquisa descreve SuberSkin, uma superfĂcie responsiva. A exploração
centra-se nos efeitos estéticos da cortiça, recorrendo a um contraste entre as suas cores natu-
rais: castanho escuro e claro. A proposta Ă© experimental e, em Ășltima anĂĄlise, visa explorar
potenciais linhas de investigação ligando a cortiça Ă Computação UbĂqua. E assim, recriar e
transformar este material numa superfĂcie inteligente.
Em suma, esta tese discute o deslocamento disciplinar como tendo um impacto posi-
tivo no pensamento interdisciplinar e no futuro da prĂĄtica do design. Consequentemente,
apresenta uma metodologia, "investigação através da techne" que a exemplifica
X-ray fluorescence applied to yellow pigments based on lead, tin and antimony: comparison of laboratory and portable instrumentation
X-ray fluorescence is a diagnostic approach particularly suited to be utilized in cultural
heritage sector since it falls in the non-destructive and non-invasive analytical tools. However
there are big differences between portable and laboratory instrumentation that make difficult
to perform a comparison in terms of quality and reliability of the results. The present study is
specifically addressed to investigate these differences in respect of the same analytical
sample-set. To reach this goal a comparison was thus carried out between portable and bench
top devices X-ray fluorescence devices and techniques were used on different type of yellow
pigments based on lead, tin and antimony obtained in laboratory, reproducing the instructions
described in âoldâ recipes, that is: i) mortar of lead and tin produced on the basis of the recipe
13 /c V of the âManuscript of Danzicaâ and â Li tre libri dellâarte del Vasaioâ by Cipriano
Piccolpasso; ii) two types of lead and tin yellow (Pb2SnO4 and PbSnO3) produced starting
from the indications of the 272 and 273 recipes of the âBolognese Manuscriptâ; iii) lead
antimonate (Pb2Sb2O7) obtained by following the instructions of the Piccolpassoâs treatise
and those contained on the âIstoria delle pitture in maiolica fatte in Pesaro e neâ luoghi
circonvicini di Giambattista Passeriâ and finally iv) lead, tin and antimony yellow
(Pb2SnSbO6,5) obtained starting from the information contained in the paper 30 R of
âManuscript of Danzicaâ [1].
The XRF analysis were performed using a laboratory instrumentation (Bruker M4 Tornado)
and a handset analytical device (Assing Surface Monitor). In order to perform a significant
statistical comparison among acquired and processed data, all the analyses have been carried
out utilizing the same sample, the same acquisition set up and operative conditions.
A chemometric approach, based on the utilization of Principal Component Analysis (PCA)
and multivariate analytical based tools [2], was utilized in order to verify the spectral
differences, and related informative content, among the different produced yellow pigments.
The multivariate approach on the results revealed instrumental differences between the two
systems and allowed to compare the common characteristics of the set of pigments analyzed
The Fold with The Decline of the Empire: Three Essays and a Letter
This thesis implements the principles of Gilles Deleuzeâs theory modeled in The Fold [1993] , a framework for presenting multiple perspectives simultaneously. The Deleuzian fold is established as a lens through which to view artistsâ approaches to their process of making, with complex linkages referencing aspects of their surroundings, their generation and previous generations. The investigation focuses on the fold conceptâs analysis of the production of subjectivityâthe process of shifting perspective recursively. The methodology builds on theories and critical literature to: define the fold; give visual context by presenting its role in Cubism; establish the foldâs integral role to the way our brain worksâthe process that concurrently collects, edits, and stores information as comparisonsâthat is the fabric of the contemporary arena; present examples of its applications in contemporary artistsâ processes and the significance of folding and unfolding within my work. The thesis is structured in two sections: âThe Foldâ and âArtists Background and Imageryâ. âThe Foldâ establishes theory surrounding principles of the Deleuzian fold, the way it coincides with the Cubist movement, and its application in contemporary artistsâ processes. âArtistâs Background and Imageryâ is structured to present âThe Foldâ researchâs relevance to my background and application in my practice. The multiple perspectives I have lived as son to immigrantsâmother a refugee from Baghdad to Israel, father rooted ten generations in Jerusalemâand first in my extended family to attend college, constitutes the borderless, imbricated placement of thought that founds my imagery and institutes my making process. The act of folding is the act of evolving possibilities. The subject of the fold suggestsâas the aspiration of a work of artâthat witnessing a work of art is witnessing the profound act of life
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