11,518 research outputs found

    XNect: Real-time Multi-Person 3D Motion Capture with a Single RGB Camera

    Full text link
    We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates successfully in generic scenes which may contain occlusions by objects and by other people. Our method operates in subsequent stages. The first stage is a convolutional neural network (CNN) that estimates 2D and 3D pose features along with identity assignments for all visible joints of all individuals.We contribute a new architecture for this CNN, called SelecSLS Net, that uses novel selective long and short range skip connections to improve the information flow allowing for a drastically faster network without compromising accuracy. In the second stage, a fully connected neural network turns the possibly partial (on account of occlusion) 2Dpose and 3Dpose features for each subject into a complete 3Dpose estimate per individual. The third stage applies space-time skeletal model fitting to the predicted 2D and 3D pose per subject to further reconcile the 2D and 3D pose, and enforce temporal coherence. Our method returns the full skeletal pose in joint angles for each subject. This is a further key distinction from previous work that do not produce joint angle results of a coherent skeleton in real time for multi-person scenes. The proposed system runs on consumer hardware at a previously unseen speed of more than 30 fps given 512x320 images as input while achieving state-of-the-art accuracy, which we will demonstrate on a range of challenging real-world scenes.Comment: To appear in ACM Transactions on Graphics (SIGGRAPH) 202

    XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera

    No full text
    We present a real-time approach for multi-person 3D motion capture at over 30 fps using a single RGB camera. It operates in generic scenes and is robust to difficult occlusions both by other people and objects. Our method operates in subsequent stages. The first stage is a convolutional neural network (CNN) that estimates 2D and 3D pose features along with identity assignments for all visible joints of all individuals. We contribute a new architecture for this CNN, called SelecSLS Net, that uses novel selective long and short range skip connections to improve the information flow allowing for a drastically faster network without compromising accuracy. In the second stage, a fully-connected neural network turns the possibly partial (on account of occlusion) 2D pose and 3D pose features for each subject into a complete 3D pose estimate per individual. The third stage applies space-time skeletal model fitting to the predicted 2D and 3D pose per subject to further reconcile the 2D and 3D pose, and enforce temporal coherence. Our method returns the full skeletal pose in joint angles for each subject. This is a further key distinction from previous work that neither extracted global body positions nor joint angle results of a coherent skeleton in real time for multi-person scenes. The proposed system runs on consumer hardware at a previously unseen speed of more than 30 fps given 512x320 images as input while achieving state-of-the-art accuracy, which we will demonstrate on a range of challenging real-world scenes

    3D high definition video coding on a GPU-based heterogeneous system

    Get PDF
    H.264/MVC is a standard for supporting the sensation of 3D, based on coding from 2 (stereo) to N views. H.264/MVC adopts many coding options inherited from single view H.264/AVC, and thus its complexity is even higher, mainly because the number of processing views is higher. In this manuscript, we aim at an efficient parallelization of the most computationally intensive video encoding module for stereo sequences. In particular, inter prediction and its collaborative execution on a heterogeneous platform. The proposal is based on an efficient dynamic load balancing algorithm and on breaking encoding dependencies. Experimental results demonstrate the proposed algorithm's ability to reduce the encoding time for different stereo high definition sequences. Speed-up values of up to 90× were obtained when compared with the reference encoder on the same platform. Moreover, the proposed algorithm also provides a more energy-efficient approach and hence requires less energy than the sequential reference algorith

    Rate-Accuracy Trade-Off In Video Classification With Deep Convolutional Neural Networks

    Get PDF
    Advanced video classification systems decode video frames to derive the necessary texture and motion representations for ingestion and analysis by spatio-temporal deep convolutional neural networks (CNNs). However, when considering visual Internet-of-Things applications, surveillance systems and semantic crawlers of large video repositories, the video capture and the CNN-based semantic analysis parts do not tend to be co-located. This necessitates the transport of compressed video over networks and incurs significant overhead in bandwidth and energy consumption, thereby significantly undermining the deployment potential of such systems. In this paper, we investigate the trade-off between the encoding bitrate and the achievable accuracy of CNN-based video classification models that directly ingest AVC/H.264 and HEVC encoded videos. Instead of retaining entire compressed video bitstreams and applying complex optical flow calculations prior to CNN processing, we only retain motion vector and select texture information at significantly-reduced bitrates and apply no additional processing prior to CNN ingestion. Based on three CNN architectures and two action recognition datasets, we achieve 11%-94% saving in bitrate with marginal effect on classification accuracy. A model-based selection between multiple CNNs increases these savings further, to the point where, if up to 7% loss of accuracy can be tolerated, video classification can take place with as little as 3 kbps for the transport of the required compressed video information to the system implementing the CNN models

    Hardware acceleration architectures for MPEG-Based mobile video platforms: a brief overview

    Get PDF
    This paper presents a brief overview of past and current hardware acceleration (HwA) approaches that have been proposed for the most computationally intensive compression tools of the MPEG-4 standard. These approaches are classified based on their historical evolution and architectural approach. An analysis of both evolutionary and functional classifications is carried out in order to speculate on the possible trends of the HwA architectures to be employed in mobile video platforms

    On the Design of Perceptual MPEG-Video Encryption Algorithms

    Get PDF
    In this paper, some existing perceptual encryption algorithms of MPEG videos are reviewed and some problems, especially security defects of two recently proposed MPEG-video perceptual encryption schemes, are pointed out. Then, a simpler and more effective design is suggested, which selectively encrypts fixed-length codewords (FLC) in MPEG-video bitstreams under the control of three perceptibility factors. The proposed design is actually an encryption configuration that can work with any stream cipher or block cipher. Compared with the previously-proposed schemes, the new design provides more useful features, such as strict size-preservation, on-the-fly encryption and multiple perceptibility, which make it possible to support more applications with different requirements. In addition, four different measures are suggested to provide better security against known/chosen-plaintext attacks.Comment: 10 pages, 5 figures, IEEEtran.cl

    Surveillance centric coding

    Get PDF
    PhDThe research work presented in this thesis focuses on the development of techniques specific to surveillance videos for efficient video compression with higher processing speed. The Scalable Video Coding (SVC) techniques are explored to achieve higher compression efficiency. The framework of SVC is modified to support Surveillance Centric Coding (SCC). Motion estimation techniques specific to surveillance videos are proposed in order to speed up the compression process of the SCC. The main contributions of the research work presented in this thesis are divided into two groups (i) Efficient Compression and (ii) Efficient Motion Estimation. The paradigm of Surveillance Centric Coding (SCC) is introduced, in which coding aims to achieve bit-rate optimisation and adaptation of surveillance videos for storing and transmission purposes. In the proposed approach the SCC encoder communicates with the Video Content Analysis (VCA) module that detects events of interest in video captured by the CCTV. Bit-rate optimisation and adaptation are achieved by exploiting the scalability properties of the employed codec. Time segments containing events relevant to surveillance application are encoded using high spatiotemporal resolution and quality while the irrelevant portions from the surveillance standpoint are encoded at low spatio-temporal resolution and / or quality. Thanks to the scalability of the resulting compressed bit-stream, additional bit-rate adaptation is possible; for instance for the transmission purposes. Experimental evaluation showed that significant reduction in bit-rate can be achieved by the proposed approach without loss of information relevant to surveillance applications. In addition to more optimal compression strategy, novel approaches to performing efficient motion estimation specific to surveillance videos are proposed and implemented with experimental results. A real-time background subtractor is used to detect the presence of any motion activity in the sequence. Different approaches for selective motion estimation, GOP based, Frame based and Block based, are implemented. In the former, motion estimation is performed for the whole group of pictures (GOP) only when a moving object is detected for any frame of the GOP. iii While for the Frame based approach; each frame is tested for the motion activity and consequently for selective motion estimation. The selective motion estimation approach is further explored at a lower level as Block based selective motion estimation. Experimental evaluation showed that significant reduction in computational complexity can be achieved by applying the proposed strategy. In addition to selective motion estimation, a tracker based motion estimation and fast full search using multiple reference frames has been proposed for the surveillance videos. Extensive testing on different surveillance videos shows benefits of application of proposed approaches to achieve the goals of the SCC

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

    Full text link
    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames
    corecore