37,587 research outputs found

    Game theoretic aspects of distributed spectral coordination with application to DSL networks

    Full text link
    In this paper we use game theoretic techniques to study the value of cooperation in distributed spectrum management problems. We show that the celebrated iterative water-filling algorithm is subject to the prisoner's dilemma and therefore can lead to severe degradation of the achievable rate region in an interference channel environment. We also provide thorough analysis of a simple two bands near-far situation where we are able to provide closed form tight bounds on the rate region of both fixed margin iterative water filling (FM-IWF) and dynamic frequency division multiplexing (DFDM) methods. This is the only case where such analytic expressions are known and all previous studies included only simulated results of the rate region. We then propose an alternative algorithm that alleviates some of the drawbacks of the IWF algorithm in near-far scenarios relevant to DSL access networks. We also provide experimental analysis based on measured DSL channels of both algorithms as well as the centralized optimum spectrum management

    Herbert Simon's decision-making approach: Investigation of cognitive processes in experts

    Get PDF
    This is a post print version of the article. The official published can be obtained from the links below - PsycINFO Database Record (c) 2010 APA, all rights reserved.Herbert Simon's research endeavor aimed to understand the processes that participate in human decision making. However, despite his effort to investigate this question, his work did not have the impact in the “decision making” community that it had in other fields. His rejection of the assumption of perfect rationality, made in mainstream economics, led him to develop the concept of bounded rationality. Simon's approach also emphasized the limitations of the cognitive system, the change of processes due to expertise, and the direct empirical study of cognitive processes involved in decision making. In this article, we argue that his subsequent research program in problem solving and expertise offered critical tools for studying decision-making processes that took into account his original notion of bounded rationality. Unfortunately, these tools were ignored by the main research paradigms in decision making, such as Tversky and Kahneman's biased rationality approach (also known as the heuristics and biases approach) and the ecological approach advanced by Gigerenzer and others. We make a proposal of how to integrate Simon's approach with the main current approaches to decision making. We argue that this would lead to better models of decision making that are more generalizable, have higher ecological validity, include specification of cognitive processes, and provide a better understanding of the interaction between the characteristics of the cognitive system and the contingencies of the environment

    The mechanics of stochastic slowdown in evolutionary games

    Full text link
    We study the stochastic dynamics of evolutionary games, and focus on the so-called `stochastic slowdown' effect, previously observed in (Altrock et. al, 2010) for simple evolutionary dynamics. Slowdown here refers to the fact that a beneficial mutation may take longer to fixate than a neutral one. More precisely, the fixation time conditioned on the mutant taking over can show a maximum at intermediate selection strength. We show that this phenomenon is present in the prisoner's dilemma, and also discuss counterintuitive slowdown and speedup in coexistence games. In order to establish the microscopic origins of these phenomena, we calculate the average sojourn times. This allows us to identify the transient states which contribute most to the slowdown effect, and enables us to provide an understanding of slowdown in the takeover of a small group of cooperators by defectors: Defection spreads quickly initially, but the final steps to takeover can be delayed substantially. The analysis of coexistence games reveals even more intricate behavior. In small populations, the conditional average fixation time can show multiple extrema as a function of the selection strength, e.g., slowdown, speedup, and slowdown again. We classify two-player games with respect to the possibility to observe non-monotonic behavior of the conditional average fixation time as a function of selection strength.Comment: Accepted for publication in the Journal of Theoretical Biology. Includes changes after peer revie

    Fixation probabilities in populations under demographic fluctuations

    Full text link
    We study the fixation probability of a mutant type when introduced into a resident population. As opposed to the usual assumption of constant pop- ulation size, we allow for stochastically varying population sizes. This is implemented by a stochastic competitive Lotka-Volterra model. The compe- tition coefficients are interpreted in terms of inverse payoffs emerging from an evolutionary game. Since our study focuses on the impact of the competition values, we assume the same birth and death rates for both types. In this gen- eral framework, we derive an approximate formula for the fixation probability {\phi} of the mutant type under weak selection. The qualitative behavior of {\phi} when compared to the neutral scenario is governed by the invasion dynamics of an initially rare type. Higher payoffs when competing with the resident type yield higher values of {\phi}. Additionally, we investigate the influence of the remaining parameters and find an explicit dependence of {\phi} on the mixed equilibrium value of the corresponding deterministic system (given that the parameter values allow for its existence).Comment: 31 pages, 7 figure
    • …
    corecore