5,563 research outputs found
Wind-Driven Gas Networks and Star Formation in Galaxies: Reaction-Advection Hydrodynamic Simulations
The effects of wind-driven star formation feedback on the spatio-temporal
organization of stars and gas in galaxies is studied using two-dimensional
intermediate-representational quasi-hydrodynamical simulations. The model
retains only a reduced subset of the physics, including mass and momentum
conservation, fully nonlinear fluid advection, inelastic macroscopic
interactions, threshold star formation, and momentum forcing by winds from
young star clusters on the surrounding gas. Expanding shells of swept-up gas
evolve through the action of fluid advection to form a ``turbulent'' network of
interacting shell fragments whose overall appearance is a web of filaments (in
two dimensions). A new star cluster is formed whenever the column density
through a filament exceeds a critical threshold based on the gravitational
instability criterion for an expanding shell, which then generates a new
expanding shell after some time delay. A filament- finding algorithm is
developed to locate the potential sites of new star formation. The major result
is the dominance of multiple interactions between advectively-distorted shells
in controlling the gas and star morphology, gas velocity distribution and mass
spectrum of high mass density peaks, and the global star formation history. The
gas morphology observations of gas in the LMC and in local molecular clouds.
The frequency distribution of present-to-past average global star formation
rate, the distribution of gas velocities in filaments (found to be
exponential), and the cloud mass spectra (estimated using a structure tree
method), are discussed in detail.Comment: 40 pp, 15 eps figs, mnras style, accepted for publication in MNRAS,
abstract abridged, revisions in response to referee's comment
Paradigm Shift in Game Theory : Sociological Re-Conceptualization of Human Agency, Social Structure, and Agentsâ Cognitive-Normative Frameworks and Action Determination Modalities
This article aims to present some of the initial work of developing a social science grounded game theoryâas a clear alternative to classical game theory. Two distinct independent initiatives in Sociology are presented: One, a systems approach, social systems game theory (SGT), and the other, Erving Goffmanâs interactionist approach (IGT). These approaches are presented and contrasted with classical theory. They focus on the social rules, norms, roles, role relationships, and institutional arrangements, which structure and regulate human behavior. While strategic judgment and instrumental rationality play an important part in the sociological approaches, they are not a universal or dominant modality of social action determination. Rule following is considered, generally speaking, more characteristic and more general. Sociological approaches, such as those outlined in this article provide a language and conceptual tools to more adequately and effectively than the classical theory describe, model, and analyze the diversity and complexity of human interaction conditions and processes: (1) complex cognitive rule based models of the interaction situation with which actors understand and analyze their situations; (2) value complex(es) with which actors operate, often with multiple values and norms applying in interaction situations; (3) action repertoires (rule complexes) with simple and complex action alternativesâplans, programs, established (sometimes highly elaborated) algorithms, and rituals; (4) a rule complex of action determination modalities for actors to generate and/or select actions in game situations; three action modalities are considered here; each modality consists of one or more procedures or algorithms for action determination: (I) following or implementing a rule or rule complex, norm, role, ritual, or social relation; (II) selecting or choosing among given or institutionalized alternatives according to a rule or principle; and (III) constructing or adopting one or more alternatives according to a value, guideline, or set of criteria. Such determinations are often carried out collectively. The paper identifies and illustrates in a concluding table several of the key differences between classical theory and the sociological approaches on a number of dimensions relating to human agency; social structure, norms, institutions, and cultural forms; patterns of game interaction and outcomes, the conditions of cooperation and conflict, game restructuring and transformation, and empirical relevance. Sociologically based game theory, such as the contributions outlined in this article suggest a language and conceptual tools to more adequately and effectively than the classical theory describe, model, and analyze the diversity, complexity, and dynamics of human interaction conditions and processes and, therefore, promises greater empirical relevance and scientific power. An Appendix provides an elaboration of SGT, concluding that one of SGTâs major contributions is the rule based conceptualization of games as socially embedded with agents in social roles and role relationships and subject to cognitive-normative and agential regulation. SGT rules and rule complexes are based on contemporary developments relating to granular computing and Artificial Intelligence in general.Peer reviewe
Cognitive Models and Computational Approaches for improving Situation Awareness Systems
2016 - 2017The world of Internet of Things is pervaded by complex environments
with smart services available every time and everywhere. In
such a context, a serious open issue is the capability of information
systems to support adaptive and collaborative decision processes
in perceiving and elaborating huge amounts of data. This requires
the design and realization of novel socio-technical systems based on
the âhuman-in-the-loopâ paradigm. The presence of both humans
and software in such systems demands for adequate levels of Situation
Awareness (SA). To achieve and maintain proper levels of
SA is a daunting task due to the intrinsic technical characteristics
of systems and the limitations of human cognitive mechanisms.
In the scientific literature, such issues hindering the SA formation
process are defined as SA demons.
The objective of this research is to contribute to the resolution
of the SA demons by means of the identification of information
processing paradigms for an original support to the SA and the
definition of new theoretical and practical approaches based on
cognitive models and computational techniques.
The research work starts with an in-depth analysis and some
preliminary verifications of methods, techniques, and systems of
SA. A major outcome of this analysis is that there is only a limited
use of the Granular Computing paradigm (GrC) in the SA
field, despite the fact that SA and GrC share many concepts and
principles. The research work continues with the definition of contributions
and original results for the resolution of significant SA
demons, exploiting some of the approaches identified in the analysis
phase (i.e., ontologies, data mining, and GrC). The first contribution addresses the issues related to the bad perception of data
by users. We propose a semantic approach for the quality-aware
sensor data management which uses a data imputation technique
based on association rule mining. The second contribution proposes
an original ontological approach to situation management,
namely the Adaptive Goal-driven Situation Management. The approach
uses the ontological modeling of goals and situations and
a mechanism that suggests the most relevant goals to the users at
a given moment. Lastly, the adoption of the GrC paradigm allows
the definition of a novel model for representing and reasoning
on situations based on a set theoretical framework. This model
has been instantiated using the rough sets theory. The proposed
approaches and models have been implemented in prototypical systems.
Their capabilities in improving SA in real applications have
been evaluated with typical methodologies used for SA systems. [edited by Author]XXX cicl
Human Resource Management in Emergency Situations
The dissertation examines the issues related to the human resource management in emergency situations and introduces the measures helping to solve these issues. The prime aim is to analyse complexly a human resource management, built environment resilience management life cycle and its stages for the purpose of creating an effective Human Resource Management in Emergency Situations Model and Intelligent System. This would help in accelerating resilience in every stage, managing personal stress and reducing disaster-related losses.
The dissertation consists of an Introduction, three Chapters, the Conclusions, References, List of Authorâs Publications and nine Appendices.
The introduction discusses the research problem and the research relevance, outlines the research object, states the research aim and objectives, overviews the research methodology and the original contribution of the research, presents the practical value of the research results, and lists the defended propositions. The introduction concludes with an overview of the authorâs publications and conference presentations on the topic of this dissertation.
Chapter 1 introduces best practice in the field of disaster and resilience management in the built environment. It also analyses disaster and resilience management life cycle ant its stages, reviews different intelligent decision support systems, and investigates researches on application of physiological parameters and their dependence on stress. The chapter ends with conclusions and the explicit objectives of the dissertation.
Chapter 2 of the dissertation introduces the conceptual model of human resource management in emergency situations. To implement multiple criteria analysis of the research object the methods of multiple criteria analysis and mahematics are proposed. They should be integrated with intelligent technologies.
In Chapter 3 the model developed by the author and the methods of multiple criteria analysis are adopted by developing the Intelligent Decision Support System for a Human Resource Management in Emergency Situations consisting of four subsystems: Physiological Advisory Subsystem to Analyse a Userâs Post-Disaster Stress Management; Text Analytics Subsystem; Recommender Thermometer for Measuring the Preparedness for Resilience and Subsystem of Integrated Virtual and Intelligent Technologies.
The main statements of the thesis were published in eleven scientific articles: two in journals listed in the Thomson Reuters ISI Web of Science, one in a peer-reviewed scientific journal, four in peer-reviewed conference proceedings referenced in the Thomson Reuters ISI database, and three in peer-reviewed conference proceedings in Lithuania. Five presentations were given on the topic of the dissertation at conferences in Lithuania and other countries
Balancing Demand and Supply in Complex Manufacturing Operations: Tactical-Level Planning Processes
By balancing medium-term demand and supply, tactical planning enables manufacturing firms to realize strategic, long-term business objectives. However, such balancing in engineer-to-order (ETO) and configured-to-order (CTO) operations, due to the constant pressure of substantial complexity (e.g., volatility, uncertainty, and ambiguity), induces frequent swings between over- and undercapacity and thus considerable financial losses. Manufacturers respond to such complexity by using planning processes that address the businessâs needs and risks at various medium-term horizons, ranging from 3 months to 3 years. Because the importance of decision-making increases exponentially as the horizon shrinks, understanding the interaction between complexity and demand-supply balancing requires extending findings reported in the literature on operations and supply chain planning and control. Therefore, this thesis addresses complexityâs impact on planning medium-term demand-supply balancing on three horizons: the strategicâ tactical interface, the tactical level, and the tacticalâoperational interface.To explore complexityâs impact on demandâsupply balancing in planning processes, the thesis draws on five studies, the first two of which addressed customer order fulfillment in ETO operations. Whereas Study I, an in-depth single-case study, examined relevant tactical-level decisions, planning activities, and their interface with the complexity affecting demandâsupply balancing at the strategicâtactical interface, Study II, an in-depth multiple-case study, revealed the cross-functional mechanisms of integration affecting those decisions and activities and their impact on complexity. Next, Study III, also an in-depth multiple-case study, investigated areas of uncertainty, information-processing needs (IPNs), and information-processing mechanisms (IPMs) within sales and operations planning in ETO operations. By contrast, Studies IV and V addressed material delivery schedules (MDSs) in CTO operations; whereas Study IV, another in-depth multiple-case study, identified complexity interactions causing MDS instability at the tacticalâoperational interface, Study V, a case study, quantitatively explained how several factors affect MDS instability.Compiling six papers based on those five studies, the thesis contributes to theory and practice by extending knowledge about relationships between complexity and demandâsupply balancing within a medium-term horizon. Its theoretical contributions, in building upon and supporting the limited knowledge on tactical planning in complex manufacturing operations, consist of a detailed tactical-level planning framework, identifying IPNs generated by uncertainty, pinpointing causal and moderating factors of MDS instability, and balancing complexity-reducing and complexity-absorbing strategies, cross-functional integrative mechanisms, IPMs, and dimensions of planning process quality. Meanwhile, its practical contributions consist of concise yet holistic descriptions of relationships between complexity in context and in demandâ supply balancing. Manufacturers can readily capitalize on those descriptions to develop and implement context-appropriate tactical-level planning processes that enable efficient, informed, and effective decision-making
INVESTIGATING AGENT AND TASK OPENNESS IN ADHOC TEAM FORMATION
When deciding which ad hoc team to join, agents are often required to consider rewards from accomplishing tasks as well as potential benefits from learning when working with others, when solving tasks. We argue that, in order to decide when to learn or when to solve task, agents have to consider the existing agentsâ capabilities and tasks available in the environment, and thus agents have to consider agent and task opennessâthe rate of new, previously unknown agents (and tasks) that are introduced into the environment. We further assume that agents evolve their capabilities intrinsically through learning by observation or learning by doing when working in a team. Thus, an agent will need to consider which task to do or which team to join would provide the best situation for such learning to occur. In this thesis, we develop an auction-based multiagent simulation framework, a mechanism to simulate openness in our environment, and conduct comprehensive experiments to investigate the impact of agent and task openness. We propose several agent task selection strategies to leverage the environmental openness. Furthermore, we present a multiagent solution for agent-based collaborative human task assignment when finding suitable tasks for users in complex environments is made especially challenging by agent openness and task openness. Using an auction-based protocol to fairly assign tasks, software agents model uncertainty in the outcomes of bids caused by openness, then acquire tasks for people that maximize both the userâs utility gain and learning opportunities for human users (who improve their abilities to accomplish future tasks through learning by experience and by observing more capable humans). Experimental results demonstrate the effects of agent and task openness on collaborative task assignment, the benefits of reasoning about openness, and the value of non-myopically choosing tasks to help people improve their abilities for uncertain future tasks
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A Study of Agent Influence in Nested Agent Interactions
This work develops a theory of agent influence and applies it to a coached system of simple reactive agents. Our notion of influence is intended to describe agent ability which is contingent on the actions of other agents and we view such behaviours as being ânestedâ. An agent may have the ability to make A hold only if another agent has carried out a particular action. Our analysis of this is based on a combination of the observation of the effects of an agentâs actions in a bounded environment and observations on what may be changed in that environment and is intended to allow for a logical representation of nested behaviours. We build on this notion to develop a theory of influence which we offer as an extension of existing systems for representing agency and its effects.
The notion of an agent being able to âsee to itâ that something is brought about has been a useful device for reasoning about agent ability. These so-called STIT semantics have been developed by a number of researchers. Standard STIT semantics allow statements of the form [α stit: A] which says that agent a has the ability to see to it that A holds. Although based on the concept of agent action STIT semantics also allow for the representation of concepts involving what may be thought of as inaction. An agent deciding, for example, not to execute a particular action may be characterised as seeing to it that it does not see to it that A, [α stit: [α stit: -A]]. STIT encourages nesting and although this nesting extends across actions within an agent it does not extend easily across agents. So called other agent statements of the form [ÎČ stit: [α stit: A]] do not make sense in standard stit semantics because ÎČ seeing to it that α sees to it that A holds implies that ÎČ has some dominion over a which, in turn, compromises αâs agency. Although the statement makes no sense under standard STIT it does make sense in an intuitive way and Brian Chellas [31] notes that it would be:
â...bizarre to deny that an agent should be able to see to it that another agent sees to somethingâ
This is also mentioned in Belnap et al. [8, page 275]. Chellas is correct and there are numerous settings in which other agent STIT does make sense. These settings, which are captured in various readings of STIT, may bring a great deal of system level overhead. In a normative system, for example, ÎČ may have the option of imposing a sanction on α if α fails to bring about A and in this sense may be thought of as seeing to it that α sees to it that A holds. Similarly a deontic reading may place ÎČ in a position where it is able to place an obligation on α to bring about A. These readings allow for sensible interpretation of other agent STIT but the examples above require that agents have sufficient awareness of personal utility be able to manage sanctions or that they are able to reason about obligations. These readings offer nothing for simple agents with limited resources and abilities.
We offer another reading for the STIT element, one based on the concept of agent influence and one which carries minimal system level overhead. Because influence may be contingent on simultaneous or sequential behaviour by a number of agents it is extendible across agents and offers a means of addressing other agent statements. We extend the standard STIT semantics of Horty, Belnap and others with the introduction of âleads toâ and âmay lead toâ operators which allow us to move our analysis into a setting where observation provides evidence of influence. We then explore the manifestation of influence in a number of scenarios. After exploring how influence manifests itself we then offer a partial logical characterisation of the influence operators and discuss its relationship with standard STIT.
Building on these semantics and the partial logical characterisation we then explore the practical use of our theory of influence in an agent learning system. We describe experiments with a system specified by safety and liveness properties and having two broad classes of agents, actors and coaches. Actor agents will manipulate their environment and coaching agents will observe the actorâs behaviour and its effects using aggregated observations to generate new behaviours which are then seeded in the environment to modify actor behaviour.
We then offer a discussion and evaluation of our theory and its applications indicating where it may be further developed and applied
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