9,920 research outputs found

    Performance analysis of MANET routing protocols in the presence of self-similar traffic

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    A number of measurement studies have convincingly demonstrated that network traffic can exhibit a noticeable self-similar nature, which has a considerable impact on queuing performance. However, many routing protocols developed for MANETs over the past few years have been primarily designed and analyzed under the assumptions of either CBR or Poisson traffic models, which are inherently unable to capture traffic self-similarity. It is crucial to re-examine the performance properties of MANETs in the context of more realistic traffic models before practical implementation show their potential performance limitations. In an effort towards this end, this paper evaluates the performance of three well-known and widely investigated MANET routing protocols, notably DSR, AODV and OLSR, in the presence of the bursty self-similar traffic. Different performance aspects are investigated including, delivery ratio, routing overhead, throughput and end-to-end delay. Our simulation results indicate that DSR routing protocol performs well with bursty traffic models compared to AODV and OLSR in terms of delivery ratio, throughput and end-to-end delay. On the other hand, OLSR performed poorly in the presence of self-similar traffic at high mobility especially in terms of data packet delivery ratio, routing overhead and delay. As for AODV routing protocol, the results show an average performance, yet a remarkably low and stable end-to-end delay

    Architecture for Mobile Heterogeneous Multi Domain Networks

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    Multi domain networks can be used in several scenarios including military, enterprize networks, emergency networks and many other cases. In such networks, each domain might be under its own administration. Therefore, the cooperation among domains is conditioned by individual domain policies regarding sharing information, such as network topology, connectivity, mobility, security, various service availability and so on. We propose a new architecture for Heterogeneous Multi Domain (HMD) networks, in which one the operations are subject to specific domain policies. We propose a hierarchical architecture, with an infrastructure of gateways at highest-control level that enables policy based interconnection, mobility and other services among domains. Gateways are responsible for translation among different communication protocols, including routing, signalling, and security. Besides the architecture, we discuss in more details the mobility and adaptive capacity of services in HMD. We discuss the HMD scalability and other advantages compared to existing architectural and mobility solutions. Furthermore, we analyze the dynamic availability at the control level of the hierarchy

    Evaluation of efficient vehicular ad hoc networks based on a maximum distance routing algorithm

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    Traffic management at road intersections is a complex requirement that has been an important topic of research and discussion. Solutions have been primarily focused on using vehicular ad hoc networks (VANETs). Key issues in VANETs are high mobility, restriction of road setup, frequent topology variations, failed network links, and timely communication of data, which make the routing of packets to a particular destination problematic. To address these issues, a new dependable routing algorithm is proposed, which utilizes a wireless communication system between vehicles in urban vehicular networks. This routing is position-based, known as the maximum distance on-demand routing algorithm (MDORA). It aims to find an optimal route on a hop-by-hop basis based on the maximum distance toward the destination from the sender and sufficient communication lifetime, which guarantee the completion of the data transmission process. Moreover, communication overhead is minimized by finding the next hop and forwarding the packet directly to it without the need to discover the whole route first. A comparison is performed between MDORA and ad hoc on-demand distance vector (AODV) protocol in terms of throughput, packet delivery ratio, delay, and communication overhead. The outcome of the proposed algorithm is better than that of AODV

    Game theoretic approach in routing protocols for wireless mobile ad hoc networks

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    Mobile Ad hoc Networks (MANETs) are becoming popular as a means of providing communication among a group of people. Because of self-configuring and self-organizing characteristics, MANETs can be deployed quickly. There is no infrastructure defined in the network, therefore all of the participating nodes relay packets for other nodes and perform routing if necessary. Because of the limitations in wireless transmission range, communication links could be multi-hop. Routing protocol is the most important element of MANET. Routing protocols for MANET can broadly be classified as proactive routing protocol and reactive routing protocol. In proactive routing protocols like Destination Sequence Distance Vector (DSDV), mobile nodes periodically exchange routing information among themselves. Hence proactive routing protocols generate high overhead messages in the network. On the other hand, reactive routing protocols like Ad hoc On-demand Distance Vector (AODV) and Dynamic Source Routing (DSR) work on-demand. Hence reactive routing protocols generate fewer number of overhead messages in the network compared to proactive routing protocols. But reactive routing protocols use a global search mechanism called flooding during the route discovery process. By flooding mechanism a source node can discover multiple routes to a destination. Flooding generates a large number of overhead packets in the network and is the root cause of scaling problem of reactive routing protocols. Hierarchical Dynamic Source Routing (HDSR) protocol has been proposed in this dissertation to solve that scaling problem. The DSR protocol has been modified and optimized to implement HDSR protocol. HDSR protocol reduces the flooding problem of reactive routing protocols by introducing hierarchy among nodes. Two game theoretic models, Forwarding Dilemma Game (FDG) and Forwarding Game Routing Protocol (FGRP), is proposed to minimize the \u27flooding\u27 effect by restricting nodes that should participate in route discovery process based on their status. Both FDG and FGRP protocols reduce overhead packet and improve network performances in terms of delay packet delivery ratio and throughput. Both protocols were implemented in AODV and the resulting protocol outperformed AODV in our NS-2 simulations. A thorough connectivity analysis was also performed for FDG and FGRP to ensure that these protocols do not introduce disconnectivity. Surprisingly, both FDG and FGRP showed better connectivity compared to AODV in moderate to high node density networks

    Performance evaluation of WMN-GA for different mutation and crossover rates considering number of covered users parameter

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    Node placement problems have been long investigated in the optimization field due to numerous applications in location science and classification. Facility location problems are showing their usefulness to communication networks, and more especially from Wireless Mesh Networks (WMNs) field. Recently, such problems are showing their usefulness to communication networks, where facilities could be servers or routers offering connectivity services to clients. In this paper, we deal with the effect of mutation and crossover operators in GA for node placement problem. We evaluate the performance of the proposed system using different selection operators and different distributions of router nodes considering number of covered users parameter. The simulation results show that for Linear and Exponential ranking methods, the system has a good performance for all rates of crossover and mutation.Peer ReviewedPostprint (published version

    An Enhanced MPR-Based Solution for Flooding of Broadcast Messages in OLSR Wireless ad hoc Networks

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