1,208 research outputs found
Multigranularity Representations for Human Inter-Actions: Pose, Motion and Intention
Tracking people and their body pose in videos is a central problem in computer vision. Standard tracking representations reason about temporal coherence of detected people and body parts. They have difficulty tracking targets under partial occlusions or rare body poses, where detectors often fail, since the number of training examples is often too small to deal with the exponential variability of such configurations.
We propose tracking representations that track and segment people and their body pose in videos by exploiting information at multiple detection and segmentation granularities when available, whole body, parts or point trajectories.
Detections and motion estimates provide contradictory information in case of false alarm detections or leaking motion affinities. We consolidate contradictory information via graph steering, an algorithm for simultaneous detection and co-clustering in a two-granularity graph of motion trajectories and detections, that corrects motion leakage between correctly detected objects, while being robust to false alarms or spatially inaccurate detections.
We first present a motion segmentation framework that exploits long range motion of point trajectories and large spatial support of image regions.
We show resulting video segments adapt to targets under partial occlusions and deformations.
Second, we augment motion-based representations with object detection for dealing with motion leakage. We demonstrate how to combine dense optical flow trajectory affinities with repulsions from confident detections to reach a global consensus of detection and tracking in crowded scenes.
Third, we study human motion and pose estimation.
We segment hard to detect, fast moving body limbs from their surrounding clutter and match them against pose exemplars to detect body pose under fast motion. We employ on-the-fly human body kinematics to improve tracking of body joints under wide deformations.
We use motion segmentability of body parts for re-ranking a set of body joint candidate trajectories and jointly infer multi-frame body pose and video segmentation.
We show empirically that such multi-granularity tracking representation is worthwhile, obtaining significantly more accurate multi-object tracking and detailed body pose estimation in popular datasets
Analysis of Hand Segmentation in the Wild
A large number of works in egocentric vision have concentrated on action and
object recognition. Detection and segmentation of hands in first-person videos,
however, has less been explored. For many applications in this domain, it is
necessary to accurately segment not only hands of the camera wearer but also
the hands of others with whom he is interacting. Here, we take an in-depth look
at the hand segmentation problem. In the quest for robust hand segmentation
methods, we evaluated the performance of the state of the art semantic
segmentation methods, off the shelf and fine-tuned, on existing datasets. We
fine-tune RefineNet, a leading semantic segmentation method, for hand
segmentation and find that it does much better than the best contenders.
Existing hand segmentation datasets are collected in the laboratory settings.
To overcome this limitation, we contribute by collecting two new datasets: a)
EgoYouTubeHands including egocentric videos containing hands in the wild, and
b) HandOverFace to analyze the performance of our models in presence of similar
appearance occlusions. We further explore whether conditional random fields can
help refine generated hand segmentations. To demonstrate the benefit of
accurate hand maps, we train a CNN for hand-based activity recognition and
achieve higher accuracy when a CNN was trained using hand maps produced by the
fine-tuned RefineNet. Finally, we annotate a subset of the EgoHands dataset for
fine-grained action recognition and show that an accuracy of 58.6% can be
achieved by just looking at a single hand pose which is much better than the
chance level (12.5%).Comment: Accepted at CVPR 201
Lucid Data Dreaming for Video Object Segmentation
Convolutional networks reach top quality in pixel-level video object
segmentation but require a large amount of training data (1k~100k) to deliver
such results. We propose a new training strategy which achieves
state-of-the-art results across three evaluation datasets while using 20x~1000x
less annotated data than competing methods. Our approach is suitable for both
single and multiple object segmentation. Instead of using large training sets
hoping to generalize across domains, we generate in-domain training data using
the provided annotation on the first frame of each video to synthesize ("lucid
dream") plausible future video frames. In-domain per-video training data allows
us to train high quality appearance- and motion-based models, as well as tune
the post-processing stage. This approach allows to reach competitive results
even when training from only a single annotated frame, without ImageNet
pre-training. Our results indicate that using a larger training set is not
automatically better, and that for the video object segmentation task a smaller
training set that is closer to the target domain is more effective. This
changes the mindset regarding how many training samples and general
"objectness" knowledge are required for the video object segmentation task.Comment: Accepted in International Journal of Computer Vision (IJCV
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