341 research outputs found

    Smart PIN: utility-based replication and delivery of multimedia content to mobile users in wireless networks

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    Next generation wireless networks rely on heterogeneous connectivity technologies to support various rich media services such as personal information storage, file sharing and multimedia streaming. Due to users’ mobility and dynamic characteristics of wireless networks, data availability in collaborating devices is a critical issue. In this context Smart PIN was proposed as a personal information network which focuses on performance of delivery and cost efficiency. Smart PIN uses a novel data replication scheme based on individual and overall system utility to best balance the requirements for static data and multimedia content delivery with variable device availability due to user mobility. Simulations show improved results in comparison with other general purpose data replication schemes in terms of data availability

    Smart PIN: performance and cost-oriented context-aware personal information network

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    The next generation of networks will involve interconnection of heterogeneous individual networks such as WPAN, WLAN, WMAN and Cellular network, adopting the IP as common infrastructural protocol and providing virtually always-connected network. Furthermore, there are many devices which enable easy acquisition and storage of information as pictures, movies, emails, etc. Therefore, the information overload and divergent content’s characteristics make it difficult for users to handle their data in manual way. Consequently, there is a need for personalised automatic services which would enable data exchange across heterogeneous network and devices. To support these personalised services, user centric approaches for data delivery across the heterogeneous network are also required. In this context, this thesis proposes Smart PIN - a novel performance and cost-oriented context-aware Personal Information Network. Smart PIN's architecture is detailed including its network, service and management components. Within the service component, two novel schemes for efficient delivery of context and content data are proposed: Multimedia Data Replication Scheme (MDRS) and Quality-oriented Algorithm for Multiple-source Multimedia Delivery (QAMMD). MDRS supports efficient data accessibility among distributed devices using data replication which is based on a utility function and a minimum data set. QAMMD employs a buffer underflow avoidance scheme for streaming, which achieves high multimedia quality without content adaptation to network conditions. Simulation models for MDRS and QAMMD were built which are based on various heterogeneous network scenarios. Additionally a multiple-source streaming based on QAMMS was implemented as a prototype and tested in an emulated network environment. Comparative tests show that MDRS and QAMMD perform significantly better than other approaches

    A novel adaptive schema to facilitates playback switching technique for video delivery in dense LTE cellular heterogeneous network environments

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    The services of the Video on Demand (VoD) are currently based on the developments of the technology of the digital video and the network’s high speed. The files of the video are retrieved from many viewers according to the permission, which is given by VoD services. The remote VoD servers conduct this access. A server permits the user to choose videos anywhere/anytime in order to enjoy a unified control of the video playback. In this paper, a novel adaptive method is produced in order to deliver various facilities of the VoD to all mobile nodes that are moving within several networks. This process is performed via mobility modules within the produced method since it applies a seamless playback technique for retrieving the facilities of the VoD through environments of heterogeneous networks. The main components comprise two servers, which are named as the GMF and the LMF. The performance of the simulation is tested for checking clients’ movements through different networks with different sizes and speeds, which are buffered in the storage. It is found to be proven from the results that the handoff latency has various types of rapidity. The method applies smooth connections and delivers various facilities of the VoD. Meantime, the mobile device transfers through different networks. This implies that the system transports video segments easily without encountering any notable effects.In the experimental analysis for the Slow movements mobile node handoff latency (8 Km/hour or 4 m/s) ,the mobile device’s speed reaches 4m/s, the delay time ranges from 1 to 1.2 seconds in the proposed system, while the MobiVoD system ranges from 1.1 to 1.5. In the proposed technique reaches 1.1026 seconds forming the required time of a mobile device that is switching from a single network to its adjacent one. while the handoff termination average in the MobiVoD reaches 1.3098 seconds. Medium movement mobile node handoff latency (21 Km/ hour or 8 m/s) The average handoff time for the proposed system reaches 1.1057 seconds where this implies that this technique can seamlessly provide several segments of a video segments regardless of any encountered problems. while the average handoff time for the MobiVoD reaches 1.53006623 seconds. Furthermore, Fast movement mobile node handoff latency (390 Km/ hour or 20 m/s). The average time latency of the proposed technique reaches 1.0964 seconds, while the MobiVoD System reaches to 1.668225 seconds

    Enhancing the 3GPP V2X architecture with information-centric networking

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    Vehicle-to-everything (V2X) communications allow a vehicle to interact with other vehicles and with communication parties in its vicinity (e.g., road-side units, pedestrian users, etc.) with the primary goal of making the driving and traveling experience safer, smarter and more comfortable. A wide set of V2X-tailored specifications have been identified by the Third Generation Partnership Project (3GPP) with focus on the design of architecture enhancements and a flexible air interface to ensure ultra-low latency, highly reliable and high-throughput connectivity as the ultimate aim. This paper discusses the potential of leveraging Information-Centric Networking (ICN) principles in the 3GPP architecture for V2X communications. We consider Named Data Networking (NDN) as reference ICN architecture and elaborate on the specific design aspects, required changes and enhancements in the 3GPP V2X architecture to enable NDN-based data exchange as an alternative/complementary solution to traditional IP networking, which barely matches the dynamics of vehicular environments. Results are provided to showcase the performance improvements of the NDN-based proposal in disseminating content requests over the cellular network against a traditional networking solution119sem informaçãosem informaçã

    Quality-driven management of video streaming services in segment-based cache networks

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    Building Internet caching systems for streaming media delivery

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    The proxy has been widely and successfully used to cache the static Web objects fetched by a client so that the subsequent clients requesting the same Web objects can be served directly from the proxy instead of other sources faraway, thus reducing the server\u27s load, the network traffic and the client response time. However, with the dramatic increase of streaming media objects emerging on the Internet, the existing proxy cannot efficiently deliver them due to their large sizes and client real time requirements.;In this dissertation, we design, implement, and evaluate cost-effective and high performance proxy-based Internet caching systems for streaming media delivery. Addressing the conflicting performance objectives for streaming media delivery, we first propose an efficient segment-based streaming media proxy system model. This model has guided us to design a practical streaming proxy, called Hyper-Proxy, aiming at delivering the streaming media data to clients with minimum playback jitter and a small startup latency, while achieving high caching performance. Second, we have implemented Hyper-Proxy by leveraging the existing Internet infrastructure. Hyper-Proxy enables the streaming service on the common Web servers. The evaluation of Hyper-Proxy on the global Internet environment and the local network environment shows it can provide satisfying streaming performance to clients while maintaining a good cache performance. Finally, to further improve the streaming delivery efficiency, we propose a group of the Shared Running Buffers (SRB) based proxy caching techniques to effectively utilize proxy\u27s memory. SRB algorithms can significantly reduce the media server/proxy\u27s load and network traffic and relieve the bottlenecks of the disk bandwidth and the network bandwidth.;The contributions of this dissertation are threefold: (1) we have studied several critical performance trade-offs and provided insights into Internet media content caching and delivery. Our understanding further leads us to establish an effective streaming system optimization model; (2) we have designed and evaluated several efficient algorithms to support Internet streaming content delivery, including segment caching, segment prefetching, and memory locality exploitation for streaming; (3) having addressed several system challenges, we have successfully implemented a real streaming proxy system and deployed it in a large industrial enterprise
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