20,198 research outputs found

    Local and global gestalt laws: A neurally based spectral approach

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    A mathematical model of figure-ground articulation is presented, taking into account both local and global gestalt laws. The model is compatible with the functional architecture of the primary visual cortex (V1). Particularly the local gestalt law of good continuity is described by means of suitable connectivity kernels, that are derived from Lie group theory and are neurally implemented in long range connectivity in V1. Different kernels are compatible with the geometric structure of cortical connectivity and they are derived as the fundamental solutions of the Fokker Planck, the Sub-Riemannian Laplacian and the isotropic Laplacian equations. The kernels are used to construct matrices of connectivity among the features present in a visual stimulus. Global gestalt constraints are then introduced in terms of spectral analysis of the connectivity matrix, showing that this processing can be cortically implemented in V1 by mean field neural equations. This analysis performs grouping of local features and individuates perceptual units with the highest saliency. Numerical simulations are performed and results are obtained applying the technique to a number of stimuli.Comment: submitted to Neural Computatio

    Perceptual-based textures for scene labeling: a bottom-up and a top-down approach

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    Due to the semantic gap, the automatic interpretation of digital images is a very challenging task. Both the segmentation and classification are intricate because of the high variation of the data. Therefore, the application of appropriate features is of utter importance. This paper presents biologically inspired texture features for material classification and interpreting outdoor scenery images. Experiments show that the presented texture features obtain the best classification results for material recognition compared to other well-known texture features, with an average classification rate of 93.0%. For scene analysis, both a bottom-up and top-down strategy are employed to bridge the semantic gap. At first, images are segmented into regions based on the perceptual texture and next, a semantic label is calculated for these regions. Since this emerging interpretation is still error prone, domain knowledge is ingested to achieve a more accurate description of the depicted scene. By applying both strategies, 91.9% of the pixels from outdoor scenery images obtained a correct label

    A Framework for Symmetric Part Detection in Cluttered Scenes

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    The role of symmetry in computer vision has waxed and waned in importance during the evolution of the field from its earliest days. At first figuring prominently in support of bottom-up indexing, it fell out of favor as shape gave way to appearance and recognition gave way to detection. With a strong prior in the form of a target object, the role of the weaker priors offered by perceptual grouping was greatly diminished. However, as the field returns to the problem of recognition from a large database, the bottom-up recovery of the parts that make up the objects in a cluttered scene is critical for their recognition. The medial axis community has long exploited the ubiquitous regularity of symmetry as a basis for the decomposition of a closed contour into medial parts. However, today's recognition systems are faced with cluttered scenes, and the assumption that a closed contour exists, i.e. that figure-ground segmentation has been solved, renders much of the medial axis community's work inapplicable. In this article, we review a computational framework, previously reported in Lee et al. (2013), Levinshtein et al. (2009, 2013), that bridges the representation power of the medial axis and the need to recover and group an object's parts in a cluttered scene. Our framework is rooted in the idea that a maximally inscribed disc, the building block of a medial axis, can be modeled as a compact superpixel in the image. We evaluate the method on images of cluttered scenes.Comment: 10 pages, 8 figure

    Techniques and potential capabilities of multi-resolutional information (knowledge) processing

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    A concept of nested hierarchical (multi-resolutional, pyramidal) information (knowledge) processing is introduced for a variety of systems including data and/or knowledge bases, vision, control, and manufacturing systems, industrial automated robots, and (self-programmed) autonomous intelligent machines. A set of practical recommendations is presented using a case study of a multiresolutional object representation. It is demonstrated here that any intelligent module transforms (sometimes, irreversibly) the knowledge it deals with, and this tranformation affects the subsequent computation processes, e.g., those of decision and control. Several types of knowledge transformation are reviewed. Definite conditions are analyzed, satisfaction of which is required for organization and processing of redundant information (knowledge) in the multi-resolutional systems. Providing a definite degree of redundancy is one of these conditions

    What do we perceive in a glance of a real-world scene?

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    What do we see when we glance at a natural scene and how does it change as the glance becomes longer? We asked naive subjects to report in a free-form format what they saw when looking at briefly presented real-life photographs. Our subjects received no specific information as to the content of each stimulus. Thus, our paradigm differs from previous studies where subjects were cued before a picture was presented and/or were probed with multiple-choice questions. In the first stage, 90 novel grayscale photographs were foveally shown to a group of 22 native-English-speaking subjects. The presentation time was chosen at random from a set of seven possible times (from 27 to 500 ms). A perceptual mask followed each photograph immediately. After each presentation, subjects reported what they had just seen as completely and truthfully as possible. In the second stage, another group of naive individuals was instructed to score each of the descriptions produced by the subjects in the first stage. Individual scores were assigned to more than a hundred different attributes. We show that within a single glance, much object- and scene-level information is perceived by human subjects. The richness of our perception, though, seems asymmetrical. Subjects tend to have a propensity toward perceiving natural scenes as being outdoor rather than indoor. The reporting of sensory- or feature-level information of a scene (such as shading and shape) consistently precedes the reporting of the semantic-level information. But once subjects recognize more semantic-level components of a scene, there is little evidence suggesting any bias toward either scene-level or object-level recognition
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