449 research outputs found

    Radio Oranje: Enhanced Access to a Historical Spoken Word Collection

    Get PDF
    Access to historical audio collections is typically very restricted:\ud content is often only available on physical (analog) media and the\ud metadata is usually limited to keywords, giving access at the level\ud of relatively large fragments, e.g., an entire tape. Many spoken\ud word heritage collections are now being digitized, which allows the\ud introduction of more advanced search technology. This paper presents\ud an approach that supports online access and search for recordings of\ud historical speeches. A demonstrator has been built, based on the\ud so-called Radio Oranje collection, which contains radio speeches by\ud the Dutch Queen Wilhelmina that were broadcast during World War II.\ud The audio has been aligned with its original 1940s manual\ud transcriptions to create a time-stamped index that enables the speeches to be\ud searched at the word level. Results are presented together with\ud related photos from an external database

    Speech-based recognition of self-reported and observed emotion in a dimensional space

    Get PDF
    The differences between self-reported and observed emotion have only marginally been investigated in the context of speech-based automatic emotion recognition. We address this issue by comparing self-reported emotion ratings to observed emotion ratings and look at how differences between these two types of ratings affect the development and performance of automatic emotion recognizers developed with these ratings. A dimensional approach to emotion modeling is adopted: the ratings are based on continuous arousal and valence scales. We describe the TNO-Gaming Corpus that contains spontaneous vocal and facial expressions elicited via a multiplayer videogame and that includes emotion annotations obtained via self-report and observation by outside observers. Comparisons show that there are discrepancies between self-reported and observed emotion ratings which are also reflected in the performance of the emotion recognizers developed. Using Support Vector Regression in combination with acoustic and textual features, recognizers of arousal and valence are developed that can predict points in a 2-dimensional arousal-valence space. The results of these recognizers show that the self-reported emotion is much harder to recognize than the observed emotion, and that averaging ratings from multiple observers improves performance
    corecore