8,372 research outputs found
Quality assessment technique for ubiquitous software and middleware
The new paradigm of computing or information systems is ubiquitous computing systems. The technology-oriented issues of ubiquitous computing systems have made researchers pay much attention to the feasibility study of the technologies rather than building quality assurance indices or guidelines. In this context, measuring quality is the key to developing high-quality ubiquitous computing products. For this reason, various quality models have been defined, adopted and enhanced over the years, for example, the need for one recognised standard quality model (ISO/IEC 9126) is the result of a consensus for a software quality model on three levels: characteristics, sub-characteristics, and metrics. However, it is very much unlikely that this scheme will be directly applicable to ubiquitous computing environments which are considerably different to conventional software, trailing a big concern which is being given to reformulate existing methods, and especially to elaborate new assessment techniques for ubiquitous computing environments. This paper selects appropriate quality characteristics for the ubiquitous computing environment, which can be used as the quality target for both ubiquitous computing product evaluation processes ad development processes. Further, each of the quality characteristics has been expanded with evaluation questions and metrics, in some cases with measures. In addition, this quality model has been applied to the industrial setting of the ubiquitous computing environment. These have revealed that while the approach was sound, there are some parts to be more developed in the future
Directory of Federal Funding Sources for Adult Education
Lists funding sources for adult education and literacy services. Describes forty-nine federal programs in ten agencies that authorized expenditures for adult basic education services during the 2007 and 2008 fiscal years, including to state agencies
Exploring Sentiment Analysis on Twitter: Investigating Public Opinion on Migration in Brazil from 2015 to 2020
openTechnology has reshaped societal interaction and the expression of opinions. Migration is a prominent trend, and analysing social media discussions provides insights into societal perspectives. This thesis explores how events between 2015 and 2020 impacted Brazilian sentiment on Twitter about migrants and refugees. Its aim was to uncover the influence of key sociopolitical events on public sentiment, clarifying how these echoed in the digital realm. Four key objectives guided this research: (a) understanding public opinions on migrants and refugees, (b) investigating how events influenced Twitter sentiment, (c) identifying terms used in migration-related tweets, and (d) tracking sentiment shifts, especially concerning changes in government. Sentiment analysis using VADER (Valence Aware Dictionary and sEntiment Reasoner) was employed to analyse tweet data. The use of computational methods in social sciences is gaining traction, yet no analysis has been conducted before to understand the sentiments of the Brazilian population regarding migration. The analysis underscored Twitter's role in reflecting and shaping public discourse, offering insights into how major events influenced discussions on migration. In conclusion, this study illuminated the landscape of Brazilian sentiment on migration, emphasizing the significance of innovative social media analysis methodologies for policymaking and societal inclusivity in the digital age
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Ethics and Design in the Brazilian Context
Often driven by practical and immediate requirements, more and more people are incorporating technology into a variety of aspects of their lives, often without reflecting on the consequences of using them. On the other hand, studies on interactive system development that lead to behavioral change have been gaining ground on the agenda of large HCI conferences. This movement brings to the forefront the fundamental issues of ethics in design and technology use. A designer’s intentions, when directing certain actions or behaviors, are not always explicit or desired by the stakeholders affected by the use of the technology. Systems that induce an undesired purchase, or even those that use conditioning strategies to cause a behavioral change are examples of such intentions. The challenge proposed is therefore about the relationship between design and personal freedom in a way that these technology users do not become victims, either passively or submissively, of the effects of its use. This advance allows for the redefinition of the relationship between man and technology, and the application of new forms of designing and developing interactive systems that take into account the ethical aspects of this relationship
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