2,469 research outputs found

    From Personalized Medicine to Population Health: A Survey of mHealth Sensing Techniques

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    Mobile Sensing Apps have been widely used as a practical approach to collect behavioral and health-related information from individuals and provide timely intervention to promote health and well-beings, such as mental health and chronic cares. As the objectives of mobile sensing could be either \emph{(a) personalized medicine for individuals} or \emph{(b) public health for populations}, in this work we review the design of these mobile sensing apps, and propose to categorize the design of these apps/systems in two paradigms -- \emph{(i) Personal Sensing} and \emph{(ii) Crowd Sensing} paradigms. While both sensing paradigms might incorporate with common ubiquitous sensing technologies, such as wearable sensors, mobility monitoring, mobile data offloading, and/or cloud-based data analytics to collect and process sensing data from individuals, we present a novel taxonomy system with two major components that can specify and classify apps/systems from aspects of the life-cycle of mHealth Sensing: \emph{(1) Sensing Task Creation \& Participation}, \emph{(2) Health Surveillance \& Data Collection}, and \emph{(3) Data Analysis \& Knowledge Discovery}. With respect to different goals of the two paradigms, this work systematically reviews this field, and summarizes the design of typical apps/systems in the view of the configurations and interactions between these two components. In addition to summarization, the proposed taxonomy system also helps figure out the potential directions of mobile sensing for health from both personalized medicines and population health perspectives.Comment: Submitted to a journal for revie

    Quality of Information in Mobile Crowdsensing: Survey and Research Challenges

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    Smartphones have become the most pervasive devices in people's lives, and are clearly transforming the way we live and perceive technology. Today's smartphones benefit from almost ubiquitous Internet connectivity and come equipped with a plethora of inexpensive yet powerful embedded sensors, such as accelerometer, gyroscope, microphone, and camera. This unique combination has enabled revolutionary applications based on the mobile crowdsensing paradigm, such as real-time road traffic monitoring, air and noise pollution, crime control, and wildlife monitoring, just to name a few. Differently from prior sensing paradigms, humans are now the primary actors of the sensing process, since they become fundamental in retrieving reliable and up-to-date information about the event being monitored. As humans may behave unreliably or maliciously, assessing and guaranteeing Quality of Information (QoI) becomes more important than ever. In this paper, we provide a new framework for defining and enforcing the QoI in mobile crowdsensing, and analyze in depth the current state-of-the-art on the topic. We also outline novel research challenges, along with possible directions of future work.Comment: To appear in ACM Transactions on Sensor Networks (TOSN

    Privacy Management and Optimal Pricing in People-Centric Sensing

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    With the emerging sensing technologies such as mobile crowdsensing and Internet of Things (IoT), people-centric data can be efficiently collected and used for analytics and optimization purposes. This data is typically required to develop and render people-centric services. In this paper, we address the privacy implication, optimal pricing, and bundling of people-centric services. We first define the inverse correlation between the service quality and privacy level from data analytics perspectives. We then present the profit maximization models of selling standalone, complementary, and substitute services. Specifically, the closed-form solutions of the optimal privacy level and subscription fee are derived to maximize the gross profit of service providers. For interrelated people-centric services, we show that cooperation by service bundling of complementary services is profitable compared to the separate sales but detrimental for substitutes. We also show that the market value of a service bundle is correlated with the degree of contingency between the interrelated services. Finally, we incorporate the profit sharing models from game theory for dividing the bundling profit among the cooperative service providers.Comment: 16 page

    Crowdcloud: A Crowdsourced System for Cloud Infrastructure

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    The widespread adoption of truly portable, smart devices and Do-It-Yourself computing platforms by the general public has enabled the rise of new network and system paradigms. This abundance of wellconnected, well-equipped, affordable devices, when combined with crowdsourcing methods, enables the development of systems with the aid of the crowd. In this work, we introduce the paradigm of Crowdsourced Systems, systems whose constituent infrastructure, or a significant part of it, is pooled from the general public by following crowdsourcing methodologies. We discuss the particular distinctive characteristics they carry and also provide their “canonical” architecture. We exemplify the paradigm by also introducing Crowdcloud, a crowdsourced cloud infrastructure where crowd members can act both as cloud service providers and cloud service clients. We discuss its characteristic properties and also provide its functional architecture. The concepts introduced in this work underpin recent advances in the areas of mobile edge/fog computing and co-designed/cocreated systems

    Reputation and Reward : Two Sides of the Same Bitcoin

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    In Mobile Crowd Sensing (MCS), the power of the crowd, jointly with the sensing capabilities of the smartphones they wear, provides a new paradigm for data sensing. Scenarios involving user behavior or those that rely on user mobility are examples where standard sensor networks may not be suitable, and MCS provides an interesting solution. However, including human participation in sensing tasks presents numerous and unique research challenges. In this paper, we analyze three of the most important: user participation, data sensing quality and user anonymity. We tackle the three as a whole, since all of them are strongly correlated. As a result, we present PaySense, a general framework that incentivizes user participation and provides a mechanism to validate the quality of collected data based on the users' reputation. All such features are performed in a privacy-preserving way by using the Bitcoin cryptocurrency. Rather than a theoretical one, our framework has been implemented, and it is ready to be deployed and complement any existint MCS system

    QUOIN: Incentive Mechanisms for Crowd Sensing Networks

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    Crowd sensing networks play a critical role in big data generation where a large number of mobile devices collect various kinds of data with large-volume features. Although which information should be collected is essential for the success of crowd-sensing applications, few research efforts have been made so far. On the other hand, an efficient incentive mechanism is required to encourage all crowd-sensing participants, including data collectors, service providers, and service consumers, to join the networks. In this article, we propose a new incentive mechanism called QUOIN, which simultaneously ensures Quality and Usability Of INformation for crowd-sensing application requirements. We apply a Stackelberg game model to the proposed mechanism to guarantee each participant achieves a satisfactory level of profits. Performance of QUOIN is evaluated with a case study, and experimental results demonstrate that it is efficient and effective in collecting valuable information for crowd-sensing applications

    A Blockchain-Based Reward Mechanism for Mobile Crowdsensing

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    Mobile crowdsensing (MCS) is a novel sensing scenario of cyber-physical-social systems. MCS has been widely adopted in smart cities, personal health care, and environment monitor areas. MCS applications recruit participants to obtain sensory data from the target area by allocating reward to them. Reward mechanisms are crucial in stimulating participants to join and provide sensory data. However, while the MCS applications execute the reward mechanisms, sensory data and personal private information can be in great danger because of malicious task initiators/participants and hackers. This article proposes a novel blockchain-based MCS framework that preserves privacy and secures both the sensing process and the incentive mechanism by leveraging the emergent blockchain technology. Moreover, to provide a fair incentive mechanism, this article has considered an MCS scenario as a sensory data market, where the market separates the participants into two categories: monthly-pay participants and instant-pay participants. By analyzing two different kinds of participants and the task initiator, this article proposes an incentive mechanism aided by a three-stage Stackelberg game. Through theoretical analysis and simulation, the evaluation addresses two aspects: the reward mechanism and the performance of the blockchain-based MCS. The proposed reward mechanism achieves up to a 10% improvement of the task initiator's utility compared with a traditional Stackelberg game. It can also maintain the required market share for monthly-pay participants while achieving sustainable sensory data provision. The evaluation of the blockchain-based MCS shows that the latency increases in a tolerable manner as the number of participants grows. Finally, this article discusses the future challenges of blockchain-based MCS
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