38 research outputs found

    Multi-Access Edge Computing: Open issues, Challenges and Future Perspective

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    Latency minimization is a pivotal aspect in provision of real time services while adhering to Quality of Experience (QoE) parameters for assuring spectral efficiency. Edge Cloud Computing, being a potential research dimension in the realm of 5G networks, targets to enhance the network efficiency by harnessing activeness of both cloud computing and mobile devices in user's proximity. Keeping in view the far ranging impact of Edge Cloud Computing in future mobile generations, a comprehensive review of the prevalent Edge Cloud Computing frameworks and approaches is presented with a detailed comparison of its classifications through various QoS metrics (pertinent to network performance and overheads associated with deployment/migration). Considering the knowledge accumulated, procedures analysed and theories discussed, the paper provides a comprehensive overview on sate-of-the-art and future research directions for multi-access mobile edge computing

    Research on Efficiency and Security for Emerging Distributed Applications

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    Distributed computing has never stopped its advancement since the early years of computer systems. In recent years, edge computing has emerged as an extension of cloud computing. The main idea of edge computing is to provide hardware resources in proximity to the end devices, thereby offering low network latency and high network bandwidth. However, as an emerging distributed computing paradigm, edge computing currently lacks effective system support. To this end, this dissertation studies the ways of building system support for edge computing. We first study how to support the existing, non-edge-computing applications in edge computing environments. This research leads to the design of a platform called SMOC that supports executing mobile applications on edge servers. We consider mobile applications in this project because there are a great number of mobile applications in the market and we believe that mobile-edge computing will become an important edge computing paradigm in the future. SMOC supports executing ARM-based mobile applications on x86 edge servers by establishing a running environment identical to that of the mobile device at the edge. It also exploits hardware virtualization on the mobile device to protect user input. Next, we investigate how to facilitate the development of edge applications with system support. This study leads to the design of an edge computing framework called EdgeEngine, which consists of a middleware running on top of the edge computing infrastructure and a powerful, concise programming interface. Developers can implement edge applications with minimal programming effort through the programming interface, and the middleware automatically fulfills the routine tasks, such as data dispatching, task scheduling, lock management, etc., in a highly efficient way. Finally, we envision that consensus will be an important building block for many edge applications, because we consider the consensus problem to be the most important fundamental problem in distributed computing while edge computing is an emerging distributed computing paradigm. Therefore, we investigate how to support the edge applications that rely on consensus, helping them achieve good performance. This study leads to the design of a novel, Paxos-based consensus protocol called Nomad, which rapidly orders the messages received by the edge. Nomad can quickly adapt to the workload changes across the edge computing system, and it incorporates a backend cloud to resolve the conflicts in a timely manner. By doing so, Nomad reduces the user-perceived latency as much as possible, outperforming the existing consensus protocols

    MEC vs MCC: performance analysis of real-time applications

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    Hoje em dia, numerosas são as aplicações que apresentam um uso intensivo de recursos empurrando os requisitos computacionais e a demanda de energia dos dispositivos para além das suas capacidades. Atentando na arquitetura Mobile Cloud, que disponibiliza plataformas funcionais e aplicações emergentes (como Realidade Aumentada (AR), Realidade Virtual (VR), jogos online em tempo real, etc.), são evidentes estes desafios directamente relacionados com a latência, consumo de energia, e requisitos de privacidade. O Mobile Edge Computing (MEC) é uma tecnologia recente que aborda os obstáculos de desempenho enfrentados pela Mobile Cloud Computing (MCC), procurando solucioná-los O MEC aproxima as funcionalidades de computação e de armazenamento da periferia da rede. Neste trabalho descreve-se a arquitetura MEC assim como os principais tipos soluções para a sua implementação. Apresenta-se a arquitetura de referência da tecnologia cloudlet e uma comparação com o modelo de arquitetura ainda em desenvolvimento e padronização pelo ETSI. Um dos propósitos do MEC é permitir remover dos dispositivos tarefas intensivas das aplicações para melhorar a computação, a capacidade de resposta e a duração da bateria dos dispositivos móveis. O objetivo deste trabalho é estudar, comparar e avaliar o desempenho das arquiteturas MEC e MCC para o provisionamento de tarefas intensivas de aplicações com uso intenso de computação. Os cenários de teste foram configurados utilizando esse tipo de aplicações em ambas as implementações de MEC e MCC. Os resultados do teste deste estudo permitem constatar que o MEC apresenta melhor desempenho do que o MCC relativamente à latência e à qualidade de experiência do utilizador. Além disso, os resultados dos testes permitem quantificar o benefício efetivo tecnologia MEC.Numerous applications, such as Augmented Reality (AR), Virtual Reality (VR), real-time online gaming are resource-intensive applications and consequently, are pushing the computational requirements and energy demands of the mobile devices beyond their capabilities. Despite the fact that mobile cloud architecture has practical and functional platforms, these new emerging applications present several challenges regarding latency, energy consumption, context awareness, and privacy enhancement. Mobile Edge Computing (MEC) is a new resourceful and intermediary technology, that addresses the performance hurdles faced by Mobile Cloud Computing (MCC), and brings computing and storage closer to the network edge. This work introduces the MEC architecture and some of edge computing implementations. It presents the reference architecture of the cloudlet technology and provides a comparison with the architecture model that is under standardization by ETSI. MEC can offload intensive tasks from applications to enhance computation, responsiveness and battery life of the mobile devices. The objective of this work is to study and evaluate the performance of MEC and MCC architectures for provisioning offload intensive tasks from compute-intensive applications. Test scenarios were set up with use cases with this kind of applications for both MEC and MCC implementations. The test results of this study enable to support evidence that the MEC presents better performance than cloud computing regarding latency and user quality of experience. Moreover, the results of the tests enable to quantify the effective benefit of the MEC approach

    Mobility-aware mechanisms for fog node discovery and selection

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    The recent development of delay-sensitive applications has led to the emergence of the fog computing paradigm. Within this paradigm, computation nodes present at the edge of the network can act as fog nodes (FNs) capable of processing users' tasks, thus resulting in latency reductions compared to the existing cloud-based execution model. In order to realize the full potential of fog computing, new research questions have arised, mainly due to the dynamic and heterogeneous fog computing context. This thesis focuses on the following questions in particular: How can a user detect the presence of a nearby FN? How should a user on the move adapt its FN discovery strategy, according to its changing context? How should an FN be selected , in the case of user mobility and FN mobility? These questions will be addressed throughout the different contributions of this thesis. The first contribution consists in proposing a discovery solution allowing a user to become aware of the existence of a nearby FN. Using our solution, the FN advertizes its presence using custom WiFi beacons, which will be detected by the user via a scan process. An implementation of this approach has been developed and its evaluation results have shown that it results in a non-negligible energy consumption given its use of WiFi. This has led to our second contribution, which aims at improving the WiFi scan performed in our discovery approach, especially in the case of user mobility. At a first stage, this improvement consisted in embedding information about the topology of the FNs in the beacons the user receives from previous FNs. We have shown that by adapting the scan behavior based on this information, considerable energy savings can be achieved, while guaranteeing a high discovery rate. However, as this approach is associated with a restrictive FN topology structure, we proposed a different alternative, at a second stage. This alternative leverages the history of cellular context information as an indicator allowing the user to infer whether an FN may be present in its current location. If so, the scan will be enabled. Otherwise, it is disabled. The simulation results comparing different classification algorithms have shown that a sequence-based model, such as a hidden-Markov model is able to effectively predict the FN presence in the current user location. While the previous approaches have focused on a sparse FN deployment, our third contribution considers a high density of FNs. Consequently, as there are multiple nearby FNs that can process the user's tasks, it is important to derive a suitable FN selection strategy. This strategy should consider the time-varying set of FNs caused by the user's mobility. Besides, it should minimize the number of switches from one FN to another, in order to maintain a good quality of service. With these considerations in mind, we have shown that an adaptive greedy approach, that selects an FN having a good-enough delay estimate, achieves the best results. Finally, unlike the previous contribution, where the focus has been on FN selection when the user is mobile, our final contribution deals with mobile vehicular FNs (VFNs). Given the mobility of such VFNs, it is important to make the most of their resources, since they are only available for a short time at a given area. So, we propose that, in order to select an appropriate VFN for a given task, a reference roadside unit (RSU) responsible for task assignment can use advice from a neighbor RSU. This advice consists in the VFN that will result in the lowest delay for the current task, based on the experience of the neighbor RSU. The results have shown that, using the provided advice, the reference RSU can observe significant delay reductions. All in all, the proposed contributions have addressed various problems that may arise in a fog computing context and the obtained results can be used to guide the development of the building blocks of future fog computing solutions.El recent desenvolupament d'aplicacions IoT ha comportat l'aparició del paradigma de fog computing. Dins d'aquest paradigma, els nodes de càlcul presents a la vora de la xarxa poden actuar com a “fog nodes'' (FN) capaços de processar les tasques dels usuaris, produint així reduccions de latència en comparació amb el model d'execució basat en núvol. Per assolir tot el potencial del fog computing, han sorgit noves qüestions de recerca, principalment a causa del context dinàmic i heterogeni de fog computing. Aquesta tesi se centra especialment en les qüestions següents: Com pot un usuari detectar la presència d'un FN? Com hauria d’adaptar un usuari en moviment la seva estratègia de descobriment de FN, segons el seu context? Com s’ha de seleccionar un FN, en el cas de la mobilitat dels usuaris i la mobilitat FN? Aquestes preguntes s’abordaran al llarg de les diferents aportacions d’aquesta tesi. La primera contribució consisteix a proposar una solució de descobriment que permeti a l'usuari detectar l’existència d’un FN proper. Mitjançant la nostra solució, un FN anuncia la seva presència mitjançant beacons Wi-Fi personalitzats, que seran detectats per l'usuari mitjançant un procés d’exploració. S'ha desenvolupat una implementació d'aquest enfocament i els seus resultats d’avaluació han demostrat que resulta en un consum d'energia menyspreable donat el seu ús del Wi-Fi. Això ha suposat la nostra segona contribució, que té com a objectiu millorar l’exploració Wi-Fi, especialment en el cas de la mobilitat dels usuaris. En una primera fase, aquesta millora va consistir a incorporar informació sobre la topologia dels FN en les beacons que rep l'usuari dels FN anteriors. Hem demostrat que mitjançant l'adaptació del comportament d'escaneig basat en aquesta informació es pot aconseguir un estalvi considerable d’energia, alhora que es garanteix un índex elevat de descobriment. Tanmateix, com aquest enfocament s'associa a una estructura de topologia FN restrictiva, vam proposar una alternativa diferent, en una segona etapa. Aquesta alternativa aprofita la història de la informació del context cel·lular com a indicador que permet a l'usuari deduir si un FN pot estar present en la seva ubicació. En cas afirmatiu, l'exploració estarà habilitada. Els resultats de la simulació comparant diferents algoritmes de classificació han demostrat que un model basat en seqüències, com un model HMM, és capaç de predir eficaçment la presència de FNs a la ubicació actual de l'usuari. Si bé els enfocaments anteriors s’han centrat en un desplegament escàs de FNs, la nostra tercera contribució considera una alta densitat d'FNs. En conseqüència, com que hi ha múltiples FNs propers que poden processar les tasques de l'usuari, és important derivar una estratègia de selecció de FN adequada. Aquesta estratègia hauria de tenir en compte el conjunt variable de temps causat per la mobilitat de l'usuari. A més, hauria de minimitzar el nombre de canvis d'un FN a un altre, per mantenir una bona qualitat del servei. Tenint en compte aquestes consideracions, hem demostrat que un enfocament codiciós adaptatiu, que selecciona un FN amb una estimació de retard suficient, aconsegueix els millors resultats. Finalment, a diferència de l'aportació anterior, on l'atenció s'ha fixat en la selecció d'FN quan l'usuari és mòbil, la nostra contribució final tracta sobre les FNs per a vehicles mòbils (VFNs). Tenint en compte la mobilitat d’aquests VFNs, és important aprofitar al màxim els seus recursos, ja que només estan disponibles per a un temps curt. Així doncs, proposem que, per seleccionar un VFN adequat per a una tasca, una unitat RSU responsable de l'assignació de tasques pot utilitzar consells d'un RSU veí. Aquest consell consisteix en escollir el VFN que suposarà el menor retard de la tasca actual, en funció de l’experiència del RSU veí. Els resultats han demostrat que ..

    Enabling 5G Edge Native Applications

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    Towards Mobile Edge Computing: Taxonomy, Challenges, Applications and Future Realms

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    The realm of cloud computing has revolutionized access to cloud resources and their utilization and applications over the Internet. However, deploying cloud computing for delay critical applications and reducing the delay in access to the resources are challenging. The Mobile Edge Computing (MEC) paradigm is one of the effective solutions, which brings the cloud computing services to the proximity of the edge network and leverages the available resources. This paper presents a survey of the latest and state-of-the-art algorithms, techniques, and concepts of MEC. The proposed work is unique in that the most novel algorithms are considered, which are not considered by the existing surveys. Moreover, the chosen novel literature of the existing researchers is classified in terms of performance metrics by describing the realms of promising performance and the regions where the margin of improvement exists for future investigation for the future researchers. This also eases the choice of a particular algorithm for a particular application. As compared to the existing surveys, the bibliometric overview is provided, which is further helpful for the researchers, engineers, and scientists for a thorough insight, application selection, and future consideration for improvement. In addition, applications related to the MEC platform are presented. Open research challenges, future directions, and lessons learned in area of the MEC are provided for further future investigation

    ENORM: A Framework For Edge NOde Resource Management

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    Current computing techniques using the cloud as a centralised server will become untenable as billions of devices get connected to the Internet. This raises the need for fog computing, which leverages computing at the edge of the network on nodes, such as routers, base stations and switches, along with the cloud. However, to realise fog computing the challenge of managing edge nodes will need to be addressed. This paper is motivated to address the resource management challenge. We develop the first framework to manage edge nodes, namely the Edge NOde Resource Management (ENORM) framework. Mechanisms for provisioning and auto-scaling edge node resources are proposed. The feasibility of the framework is demonstrated on a PokeMon Go-like online game use-case. The benefits of using ENORM are observed by reduced application latency between 20% - 80% and reduced data transfer and communication frequency between the edge node and the cloud by up to 95\%. These results highlight the potential of fog computing for improving the quality of service and experience.Comment: 14 pages; accepted to IEEE Transactions on Services Computing on 12 September 201
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