3,305 research outputs found

    A Survey on Continuous Time Computations

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    We provide an overview of theories of continuous time computation. These theories allow us to understand both the hardness of questions related to continuous time dynamical systems and the computational power of continuous time analog models. We survey the existing models, summarizing results, and point to relevant references in the literature

    Reasoning about transfinite sequences

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    We introduce a family of temporal logics to specify the behavior of systems with Zeno behaviors. We extend linear-time temporal logic LTL to authorize models admitting Zeno sequences of actions and quantitative temporal operators indexed by ordinals replace the standard next-time and until future-time operators. Our aim is to control such systems by designing controllers that safely work on ω\omega-sequences but interact synchronously with the system in order to restrict their behaviors. We show that the satisfiability problem for the logics working on ωk\omega^k-sequences is EXPSPACE-complete when the integers are represented in binary, and PSPACE-complete with a unary representation. To do so, we substantially extend standard results about LTL by introducing a new class of succinct ordinal automata that can encode the interaction between the different quantitative temporal operators.Comment: 38 page

    O-Minimal Hybrid Reachability Games

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    In this paper, we consider reachability games over general hybrid systems, and distinguish between two possible observation frameworks for those games: either the precise dynamics of the system is seen by the players (this is the perfect observation framework), or only the starting point and the delays are known by the players (this is the partial observation framework). In the first more classical framework, we show that time-abstract bisimulation is not adequate for solving this problem, although it is sufficient in the case of timed automata . That is why we consider an other equivalence, namely the suffix equivalence based on the encoding of trajectories through words. We show that this suffix equivalence is in general a correct abstraction for games. We apply this result to o-minimal hybrid systems, and get decidability and computability results in this framework. For the second framework which assumes a partial observation of the dynamics of the system, we propose another abstraction, called the superword encoding, which is suitable to solve the games under that assumption. In that framework, we also provide decidability and computability results
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