3,305 research outputs found
A Survey on Continuous Time Computations
We provide an overview of theories of continuous time computation. These
theories allow us to understand both the hardness of questions related to
continuous time dynamical systems and the computational power of continuous
time analog models. We survey the existing models, summarizing results, and
point to relevant references in the literature
Reasoning about transfinite sequences
We introduce a family of temporal logics to specify the behavior of systems
with Zeno behaviors. We extend linear-time temporal logic LTL to authorize
models admitting Zeno sequences of actions and quantitative temporal operators
indexed by ordinals replace the standard next-time and until future-time
operators. Our aim is to control such systems by designing controllers that
safely work on -sequences but interact synchronously with the system in
order to restrict their behaviors. We show that the satisfiability problem for
the logics working on -sequences is EXPSPACE-complete when the
integers are represented in binary, and PSPACE-complete with a unary
representation. To do so, we substantially extend standard results about LTL by
introducing a new class of succinct ordinal automata that can encode the
interaction between the different quantitative temporal operators.Comment: 38 page
O-Minimal Hybrid Reachability Games
In this paper, we consider reachability games over general hybrid systems,
and distinguish between two possible observation frameworks for those games:
either the precise dynamics of the system is seen by the players (this is the
perfect observation framework), or only the starting point and the delays are
known by the players (this is the partial observation framework). In the first
more classical framework, we show that time-abstract bisimulation is not
adequate for solving this problem, although it is sufficient in the case of
timed automata . That is why we consider an other equivalence, namely the
suffix equivalence based on the encoding of trajectories through words. We show
that this suffix equivalence is in general a correct abstraction for games. We
apply this result to o-minimal hybrid systems, and get decidability and
computability results in this framework. For the second framework which assumes
a partial observation of the dynamics of the system, we propose another
abstraction, called the superword encoding, which is suitable to solve the
games under that assumption. In that framework, we also provide decidability
and computability results
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