1,200 research outputs found

    A High permormance hardware architecture for an sad reuse based hierarchical motion estimation algorithm for H.264 video coding

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    In this paper, we present a high performance and low cost hardware architecture for real-time implementation of an SAD reuse based hierarchical motion estimation algorithm for H.264 / MPEG4 Part 10 video coding. This hardware is designed to be used as part of a complete H.264 video coding system for portable applications. The proposed architecture is implemented in Verilog HDL. The Verilog RTL code is verified to work at 68 MHz in a Xilinx Virtex II FPGA. The FPGA implementation can process 27 VGA frames (640x480) or 82 CIF frames (352x288) per second

    Motion estimation and CABAC VLSI co-processors for real-time high-quality H.264/AVC video coding

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    Real-time and high-quality video coding is gaining a wide interest in the research and industrial community for different applications. H.264/AVC, a recent standard for high performance video coding, can be successfully exploited in several scenarios including digital video broadcasting, high-definition TV and DVD-based systems, which require to sustain up to tens of Mbits/s. To that purpose this paper proposes optimized architectures for H.264/AVC most critical tasks, Motion estimation and context adaptive binary arithmetic coding. Post synthesis results on sub-micron CMOS standard-cells technologies show that the proposed architectures can actually process in real-time 720 × 480 video sequences at 30 frames/s and grant more than 50 Mbits/s. The achieved circuit complexity and power consumption budgets are suitable for their integration in complex VLSI multimedia systems based either on AHB bus centric on-chip communication system or on novel Network-on-Chip (NoC) infrastructures for MPSoC (Multi-Processor System on Chip

    Low complexity video compression using moving edge detection based on DCT coefficients

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    In this paper, we propose a new low complexity video compression method based on detecting blocks containing moving edges us- ing only DCT coe±cients. The detection, whilst being very e±cient, also allows e±cient motion estimation by constraining the search process to moving macro-blocks only. The encoders PSNR is degraded by 2dB com- pared to H.264/AVC inter for such scenarios, whilst requiring only 5% of the execution time. The computational complexity of our approach is comparable to that of the DISCOVER codec which is the state of the art low complexity distributed video coding. The proposed method ¯nds blocks with moving edge blocks and processes only selected blocks. The approach is particularly suited to surveillance type scenarios with a static camera

    HDS, a real-time multi-DSP motion estimator for MPEG-4 H.264 AVC high definition video encoding

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    International audienceH.264 AVC video compression standard achieves high compression rates at the cost of a high encoder complexity. The encoder performances are greatly linked to the motion estimation operation which requires high computation power and memory bandwidth. High definition context magnifies the difficulty of a real-time implementation. EPZS and HME are two well-known motion estimation algorithms. Both EPZS and HME are implemented in a DSP and their performances are compared in terms of both quality and complexity. Based on these results, a new algorithm called HDS for Hierarchical Diamond Search is proposed. HDS motion estimation is integrated in a AVC encoder to extract timings and resulting video qualities reached. A real-time DSP implementation of H.264 quarter-pixel accuracy motion estimation is proposed for SD and HD video format. Furthermore HDS characteristics make this algorithm well suited for H.264 SVC real-time encoding applications

    Complexity adaptation in video encoders for power limited platforms

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    With the emergence of video services on power limited platforms, it is necessary to consider both performance-centric and constraint-centric signal processing techniques. Traditionally, video applications have a bandwidth or computational resources constraint or both. The recent H.264/AVC video compression standard offers significantly improved efficiency and flexibility compared to previous standards, which leads to less emphasis on bandwidth. However, its high computational complexity is a problem for codecs running on power limited plat- forms. Therefore, a technique that integrates both complexity and bandwidth issues in a single framework should be considered. In this thesis we investigate complexity adaptation of a video coder which focuses on managing computational complexity and provides significant complexity savings when applied to recent standards. It consists of three sub functions specially designed for reducing complexity and a framework for using these sub functions; Variable Block Size (VBS) partitioning, fast motion estimation, skip macroblock detection, and complexity adaptation framework. Firstly, the VBS partitioning algorithm based on the Walsh Hadamard Transform (WHT) is presented. The key idea is to segment regions of an image as edges or flat regions based on the fact that prediction errors are mainly affected by edges. Secondly, a fast motion estimation algorithm called Fast Walsh Boundary Search (FWBS) is presented on the VBS partitioned images. Its results outperform other commonly used fast algorithms. Thirdly, a skip macroblock detection algorithm is proposed for use prior to motion estimation by estimating the Discrete Cosine Transform (DCT) coefficients after quantisation. A new orthogonal transform called the S-transform is presented for predicting Integer DCT coefficients from Walsh Hadamard Transform coefficients. Complexity saving is achieved by deciding which macroblocks need to be processed and which can be skipped without processing. Simulation results show that the proposed algorithm achieves significant complexity savings with a negligible loss in rate-distortion performance. Finally, a complexity adaptation framework which combines all three techniques mentioned above is proposed for maximizing the perceptual quality of coded video on a complexity constrained platform

    Low Power Architectures for MPEG-4 AVC/H.264 Video Compression

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    Flexible distribution of complexity by hybrid predictive-distributed video coding

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    There is currently limited flexibility for distributing complexity in a video coding system. While rate-distortion-complexity (RDC) optimization techniques have been proposed for conventional predictive video coding with encoder-side motion estimation, they fail to offer true flexible distribution of complexity between encoder and decoder since the encoder is assumed to have always more computational resources available than the decoder. On the other hand, distributed video coding solutions with decoder-side motion estimation have been proposed, but hardly any RDC optimized systems have been developed. To offer more flexibility for video applications involving multi-tasking or battery-constrained devices, in this paper, we propose a codec combining predictive video coding concepts and techniques from distributed video coding and show the flexibility of this method in distributing complexity. We propose several modes to code frames, and provide complexity analysis illustrating encoder and decoder computational complexity for each mode. Rate distortion results for each mode indicate that the coding efficiency is similar. We describe a method to choose which mode to use for coding each inter frame, taking into account encoder and decoder complexity constraints, and illustrate how complexity is distributed more flexibly

    Low computational complexity variable block size (VBS) partitioning for motion estimation using the Walsh Hadamard transform (WHT)

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    Variable Block Size (VBS) based motion estimation has been adapted in state of the art video coding, such as H.264/AVC, VC-1. However, a low complexity H.264/AVC encoder cannot take advantage of VBS due to its power consumption requirements. In this paper, we present a VBS partition algorithm based on a binary motion edge map without either initial motion estimation or Rate-Distortion (R-D) optimization for selecting modes. The proposed algorithm uses the Walsh Hadamard Transform (WHT) to create a binary edge map, which provides a computational complexity cost effectiveness compared to other light segmentation methods typically used to detect the required region

    Efficient compression of motion compensated residuals

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    A baseline h.264 video encoder hardware design

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    The recently developed H.264 / MPEG-4 Part 10 video compression standard achieves better video compression efficiency than previous video compression standards at the expense of increased computational complexity and power consumption. Multiple reference frame (MRF) Motion Estimation (ME) is the most computationally intensive and power consuming part of H.264 video encoders. Therefore, in this thesis, we designed and implemented a reconfigurable baseline H.264 video encoder hardware for real-time portable applications in which the number of reference frames used for MRF ME can be configured based on the application requirements in order to trade-off video coding efficiency and power consumption. The proposed H.264 video encoder hardware is based on an existing low cost H.264 intra frame coder hardware and it includes new reconfigurable MRF ME, mode decision and motion compensation hardware. We first proposed a low complexity H.264 MRF ME algorithm and a low energy adaptive hardware for its real-time implementation. The proposed MRF ME algorithm reduces the computational complexity of MRF ME by using a dynamically determined number of reference frames for each Macroblock and early termination. The proposed MRF ME hardware architecture is implemented in Verilog HDL and mapped to a Xilinx Spartan 6 FPGA. The FPGA implementation is verified with post place & route simulations. The proposed H.264 MRF ME hardware has 29-72% less energy consumption on this FPGA than an H.264 MRF ME hardware using 5 reference frames for all MBs with a negligible PSNR loss. We then designed the H.264 video encoder hardware and implemented it in Verilog HDL. The proposed video encoder hardware is mapped to a Xilinx Virtex 6 FPGA and verified with post place & route simulations. The bitstream generated by the proposed video encoder hardware for an input frame is successfully decoded by H.264 Joint Model reference software decoder and the decoded frame is displayed using a YUV Player tool for visual verification. The FPGA implementation of the proposed H.264 video encoder hardware works at 135 MHz, it can code 55 CIF (352x288) frames per second, and its power consumption ranges between 115mW and 235mW depending on the number of reference frames used for MRF ME
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