99 research outputs found

    AN EXPLORATION OF IDENTITY THROUGH DATA DRIVEN ART

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    This creative project is an interdisciplinary exploration of identity through data driven fiber art using applied research methods. The purpose of the project is to explore female self-identification on the campus of the University of Northern Colorado (UNCO) in comparison to the overriding messages of identity and social position transmitted within the American educational system. This is achieved through the interview of 64 participants equally distributed between two distinct areas of academic life: the math and sciences departments in Ross Hall, and the Stryker Institute for Leadership Development. Each group of women has been asked the questions “who are you first?” and “who are you next?” down through seven levels of their identity. Participant’s responses have been color-coded and converted into quilt blocks, with the size of each color area determined by its location in the hierarchy of responses. These individual portraits of identity compose two quilts, grouped according to interview location, providing a visual cross section of the women at this university; the portrait of a group composed from individual portraits of the identities that occupy the same spaces. By presenting the creative project in a public forum, the collective portraits highlight commonalities between student groups, strengthening the foundation from which we drive forward the conversations of identity and social justice on our campus

    Origamic Architectural Form Design System

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    In this research we will try to define a more accurate knowledge about origami. We will be able to see the origami from the mathematical point of view. Also establish the connection between the origami, architecture and design. The methods for the exploring the use of three-dimensional symmetries in the design of spatial structures will be reviewed. Examples in architecture and decorative arts were collected and analyzed. We will define the use of origami as a method to explore shapes in the design process, which can even lead to the discovery of new forms and construction methods. The use of origami techniques as a method for exploring the use of three-dimensional symmetries in the design of spatial structures

    Crafting Authenticity

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    Authenticity is what we want from the world around us, from others, and crucially from ourselves and what we make. As it relates to graphic design, I define authenticity as a perceived match between form and purpose. For the designer, its quality is found in the process of simultaneously developing a concept and crafting the design/object

    Mathematical surfaces models between art and reality

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    In this paper, I want to document the history of the mathematical surfaces models used for the didactics of pure and applied “High Mathematics” and as art pieces. These models were built between the second half of nineteenth century and the 1930s. I want here also to underline several important links that put in correspondence conception and construction of models with scholars, cultural institutes, specific views of research and didactical studies in mathematical sciences and with the world of the figurative arts furthermore. At the same time the singular beauty of form and colour which the models possessed, aroused the admiration of those entirely ignorant of their mathematical attraction

    Towards aperiodic tesellation: a self-organising particle spring system approach

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    The derivation of novel programming methods for the generation of aperiodic tiling patterns, predominantly in 2d space, has attracted considerable attention from both researchers and practicing architects. So far L-Systems and quasicrystals are the only tools which can be used for the creation of aperiodic tiling patterns. This project attempts to create a self organizing particle spring system for aperiodic tiling formation on a 2d surface. The proposed method simulates natural dynamic procedures and applies a generative particle spring system for tiling formation. The initial inspiration of the thesis is the realization of tiling patterns for non-planar geometries, by using the previously stated method. The architectural reasoning behind that would be to use a minimal number of types of prefabricated units (e.g. Penrose rhombuses) to create an irregular and complex pattern or geometry

    The benefits of an additional practice in descriptive geomerty course: non obligatory workshop at the Faculty of Civil Engineering in Belgrade

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    At the Faculty of Civil Engineering in Belgrade, in the Descriptive geometry (DG) course, non-obligatory workshops named “facultative task” are held for the three generations of freshman students with the aim to give students the opportunity to get higher final grade on the exam. The content of this workshop was a creative task, performed by a group of three students, offering free choice of a topic, i.e. the geometric structure associated with some real or imagery architectural/art-work object. After the workshops a questionnaire (composed by the professors at the course) is given to the students, in order to get their response on teaching/learning materials for the DG course and the workshop. During the workshop students performed one of the common tests for testing spatial abilities, named “paper folding". Based on the results of the questionnairethe investigation of the linkages between:students’ final achievements and spatial abilities, as well as students’ expectations of their performance on the exam, and how the students’ capacity to correctly estimate their grades were associated with expected and final grades, is provided. The goal was to give an evidence that a creative work, performed by a small group of students and self-assessment of their performances are a good way of helping students to maintain motivation and to accomplish their achievement. The final conclusion is addressed to the benefits of additional workshops employment in the course, which confirmhigherfinal scores-grades, achievement of creative results (facultative tasks) and confirmation of DG knowledge adaption

    The contemporary visualization and modelling technologies and the techniques for the design of the green roofs

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    The contemporary design solutions are merging the boundaries between real and virtual world. The Landscape architecture like the other interdisciplinary field stepped in a contemporary technologies area focused on that, beside the good execution of works, designer solutions has to be more realistic and “touchable”. The opportunities provided by Virtual Reality are certainly not negligible, it is common knowledge that the designs in the world are already presented in this way so the Virtual Reality increasingly used. Following the example of the application of virtual reality in landscape architecture, this paper deals with proposals for the use of virtual reality in landscape architecture so that designers, clients and users would have a virtual sense of scope e.g. rooftop garden, urban areas, parks, roads, etc. It is a programming language that creates a series of images creating a whole, so certain parts can be controlled or even modified in VR. Virtual reality today requires a specific gadget, such as Occulus, HTC Vive, Samsung Gear VR and similar. The aim of this paper is to acquire new theoretical and practical knowledge in the interdisciplinary field of virtual reality, the ability to display using virtual reality methods, and to present through a brief overview the plant species used in the design and construction of an intensive roof garden in a Mediterranean climate, the basic characteristics of roofing gardens as well as the benefits they carry. Virtual and augmented reality as technology is a very powerful tool for landscape architects, when modeling roof gardens, parks, and urban areas. One of the most popular technologies used by landscape architects is Google Tilt Brush, which enables fast modeling. The Google Tilt Brush VR app allows modeling in three-dimensional virtual space using a palette to work with the use of a three dimensional brush. The terms of two "programmed" realities - virtual reality and augmented reality - are often confused. One thing they have in common, though, is VRML - Virtual Reality Modeling Language. In this paper are shown the ways on which this issue can be solved and by the way, get closer the term of Virtual Reality (VR), also all the opportunities which the Virtual reality offered us. As well, in this paper are shown the conditions of Mediterranean climate, the conceptual solution and the plant species which will be used by execution of intensive green roof on the motel “Marković”

    Bricks / Systems

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    Finding Thermal Forms:A Method and Model for Thermally Defined Masonry Structures

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