120 research outputs found

    Bringing the Semantic Web home: a research agenda for local, personalized SWUI

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    We suggest that by taking the Semantic Web local and personal, and deploying it as a shared "data sea" for all applications to trawl, new types of interaction are possible (even necessitated) with this heterogeneous source integration. We present a motivating scenario to foreground the kind of interaction we envision as possible, and outline a series of associated questions about data integration issues, and in particular about the interaction challenges fostered by these new possibilities. We sketch out some early approaches to these questions, but our goal is to identify a wider field of questions for the SWUI community in considering the implications of a local/social semantic web, not just a public one, for interaction

    Light-weight ontologies for scrutable user modelling

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    This thesis is concerned with the ways light-weight ontologies can support scrutability for large user models and the user modelling process. It explores the role that light-weight ontologies can play, and how they can be exploited, for the purpose of creating and maintaining large, scrutable user models consisting of hundreds of components. We address problems in four key areas: ontology creation, metadata annotation, creation and maintenance of large user models, and user model visualisation, with a goal to provide a simple and adaptable approach that maintains scrutability. Each of these key areas presents a number of challenges that we address. Our solution is the development of a toolkit, LOSUM, which consists of a number of tools to support the user modelling process. It incorporates light-weight ontologies to fulfill a number of roles: aiding in metadata creation, providing structure for large user model visualisation, and as a means to reason across granularities in the user model. In conjunction with this, LOSUM also features a novel visualisation tool, SIV, which performs a dual role of ontology and user model visualisation, supporting the process of ontology creation, metadata annotation, and user model visualisation. We evaluated our approach at each stage with small user studies, and conducted a large scale integrative evaluation of these approaches together in an authentic learning context with 114 students, of whom 77 had exposure to their learner models through SIV. The results showed that students could use the interface and understand the process of user model construction. The flexibility and adaptability of the toolkit has also been demonstrated in its deployment in several other application areas

    A scrutable adaptive hypertext

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    Fuelled by the popularity and uptake of the World Wide Web since the 1990s, many researchers and commercial vendors have focussed on Adaptive Hypermedia Systems as an effective mechanism for disseminating personalised information and services. Such systems store information about the user, such as their goals, interests and background, and use this to provide a personalised response to the user. This technology has been applied to a number of contexts such as education systems, e-commerce applications, information search and retrieval systems. As an increasing number of systems collect and store personal information about their users to provide a personalised service, legislation around the world increasingly requires that users have access to view and modify their personal data. The spirit of such legislation is that the user should be able to understand how personal information about them is used. There literature has reported benefits of allowing users to access and understand data collected about them, particularly in the context of supporting learning through reflection. Although researchers have experimented with open user models, typically the personalisation is inscrutable: the user has little or no visibility in to the adaptation process. When the adaptation produces unexpected results, the user may be left confused with no mechanism for understanding why the system did what it did or how to correct it. This thesis is the next step, giving users the ability to see what has been personalised and why. In the context of personalised hypermedia, this thesis describes the first research to go beyond open, or even scrutable user models; it makes the adaptivity and associated processes open to the user and controllable. The novelty of this work is that a user of an adaptive hypertext system might ask How was this page personalised to me? and is able to see just how their user model affected what they saw in the hypertext document. With an understanding of the personalisation process and the ability to control it, the user is able to steer the personalisation to suit their changing needs, and help improve the accuracy of the user model. Developing an interface to support the scrutinisation of an adaptive hypertext is difficult. Users may not scrutinise often as it is a distraction from their main task. But when users need to scrutinise, perhaps to correct a system misconception, they need to easily find and access the scrutinisation tools. Ideally, the tools should not require any training and users should be able to use them effectively without prior experience or if have not used them for a long time, since this is how users are likely to scrutinise in practice. The contributions of thesis are: (1) SASY/ATML, a domain independent, reusable framework for creation and delivery of scrutable adaptive hypertext; (2)a toolkit of graphical tools that allow the user to scrutinise, or inspect and understand what personalisation occurred and control it; (3) evaluation of the scrutinisation tools and (4) a set of guidelines for providing support for the scrutinisation of an adaptive hypertext through the exploration of several forms of scrutinisation tools

    Reinforcement Learning of User Preferences for a Ubiquitous Personal Assistant

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    Open access book: http://www.intechopen.com/books/advances-in-reinforcement-learningInternational audienceNew technologies bring a multiplicity of new possibilities for users to work with computers. Not only are spaces more and more equipped with stationary computers or notebooks, but more and more users carry mobile devices with them (smart-phones, personal digital assistants, etc.). Ubiquitous computing aims at creating smart environments where devices are dynamically linked in order to provide new services to users and new human-machine interaction possibilities. The most profound technologies are those that disappear. They weave themselves into the fabric of everyday life until they are indistinguishable from it (Weiser, 1991). This network of devices must perceive the context in order to understand and anticipate the user's needs. Devices should be able to execute actions that help the user to fulfill his goal or that simply accommodate him. Actions depend on the user's context and, in particular, on the situation within the context. The objective of this work is to construct automatically a context model by applying reinforcement learning techniques. Rewards are given by the user when expressing his degree of satisfaction towards actions proposed by the system. A default context model is used from the beginning in order to have a consistent initial behavior. This model is then adapted to each particular user in a way that maximizes the user's satisfaction towards the system's actions

    Design of interactive visualization of models and students data

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    This document reports the design of the interactive visualizations of open student models that will be performed in GRAPPLE. The visualizations will be based on data stored in the domain model and student model, and aim at supporting learners to be more engaged in the learning process, and instructors in assisting the learners

    MOOClm: Learner Modelling for MOOCs

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    Massively Open Online Learning systems, or MOOCs, generate enormous quantities of learning data. Analysis of this data has considerable potential benefits for learners, educators, teaching administrators and educational researchers. How to realise this potential is still an open question. This thesis explores use of such data to create a rich Open Learner Model (OLM). The OLM is designed to take account of the restrictions and goals of lifelong learner model usage. Towards this end, we structure the learner model around a standard curriculum-based ontology. Since such a learner model may be very large, we integrate a visualisation based on a highly scalable circular treemap representation. The visualisation allows the student to either drill down further into increasingly detailed views of the learner model, or filter the model down to a smaller, selected subset. We introduce the notion of a set of Reference learner models, such as an ideal student, a typical student, or a selected set of learning objectives within the curriculum. Introducing these provides a foundation for a learner to make a meaningful evaluation of their own model by comparing against a reference model. To validate the work, we created MOOClm to implement this framework, then used this in the context of a Small Private Online Course (SPOC) run at the University of Sydney. We also report a qualitative usability study to gain insights into the ways a learner can make use of the OLM. Our contribution is the design and validation of MOOClm, a framework that harnesses MOOC data to create a learner model with an OLM interface for student and educator usage

    Controllability and explainability in a hybrid social recommender system

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    The growth in artificial intelligence (AI) technology has advanced many human-facing applications. The recommender system is one of the promising sub-domain of AI-driven application, which aims to predict items or ratings based on user preferences. These systems were empowered by large-scale data and automated inference methods that bring useful but puzzling suggestions to the users. That is, the output is usually unpredictable and opaque, which may demonstrate user perceptions of the system that can be confusing, frustrating or even dangerous in many life-changing scenarios. Adding controllability and explainability are two promising approaches to improve human interaction with AI. However, the varying capability of AI-driven applications makes the conventional design principles are less useful. It brings tremendous opportunities as well as challenges for the user interface and interaction design, which has been discussed in the human-computer interaction (HCI) community for over two decades. The goal of this dissertation is to build a framework for AI-driven applications that enables people to interact effectively with the system as well as be able to interpret the output from the system. Specifically, this dissertation presents the exploration of how to bring controllability and explainability to a hybrid social recommender system, included several attempts in designing user-controllable and explainable interfaces that allow the users to fuse multi-dimensional relevance and request explanations of the received recommendations. The works contribute to the HCI fields by providing design implications of enhancing human-AI interaction and gaining transparency of AI-driven applications

    AH 2003 : workshop on adaptive hypermedia and adaptive web-based systems

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    AH 2003 : workshop on adaptive hypermedia and adaptive web-based systems

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