1,798 research outputs found

    A Special Case of the Multiple Traveling Salesmen Problem in End-of-Aisle Picking Systems

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    This study focuses on the problem of sequencing requests for an end-of-aisle automated storage and retrieval system in which each retrieved load must be returned to its earlier storage location after a worker has picked some products from the load. At the picking station, a buffer is maintained to absorb any fluctuations in speed between the worker and the storage/retrieval machine. We show that, under conditions, the problem of optimally sequencing the requests in this system with a buffer size of m loads forms a special case of the multiple traveling salesmen problem in which each salesman visits the same number of cities. Several interesting structural properties for the problem are mathematically shown. In addition, a branch-and-cut method and heuristics are proposed. Experimental results show that the proposed simulated annealing-based heuristic performs well in all circumstances and significantly outperforms benchmark heuristics. For instances with negligible picking times for the worker, we show that this heuristic provides solutions that are, on average, within 1.8% from the optimal value

    Learning scalable and transferable multi-robot/machine sequential assignment planning via graph embedding

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    Can the success of reinforcement learning methods for simple combinatorial optimization problems be extended to multi-robot sequential assignment planning? In addition to the challenge of achieving near-optimal performance in large problems, transferability to an unseen number of robots and tasks is another key challenge for real-world applications. In this paper, we suggest a method that achieves the first success in both challenges for robot/machine scheduling problems. Our method comprises of three components. First, we show a robot scheduling problem can be expressed as a random probabilistic graphical model (PGM). We develop a mean-field inference method for random PGM and use it for Q-function inference. Second, we show that transferability can be achieved by carefully designing two-step sequential encoding of problem state. Third, we resolve the computational scalability issue of fitted Q-iteration by suggesting a heuristic auction-based Q-iteration fitting method enabled by transferability we achieved. We apply our method to discrete-time, discrete space problems (Multi-Robot Reward Collection (MRRC)) and scalably achieve 97% optimality with transferability. This optimality is maintained under stochastic contexts. By extending our method to continuous time, continuous space formulation, we claim to be the first learning-based method with scalable performance among multi-machine scheduling problems; our method scalability achieves comparable performance to popular metaheuristics in Identical parallel machine scheduling (IPMS) problems

    The Minimum Backlog Problem

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    We study the minimum backlog problem (MBP). This online problem arises, e.g., in the context of sensor networks. We focus on two main variants of MBP. The discrete MBP is a 2-person game played on a graph G=(V,E)G=(V,E). The player is initially located at a vertex of the graph. In each time step, the adversary pours a total of one unit of water into cups that are located on the vertices of the graph, arbitrarily distributing the water among the cups. The player then moves from her current vertex to an adjacent vertex and empties the cup at that vertex. The player's objective is to minimize the backlog, i.e., the maximum amount of water in any cup at any time. The geometric MBP is a continuous-time version of the MBP: the cups are points in the two-dimensional plane, the adversary pours water continuously at a constant rate, and the player moves in the plane with unit speed. Again, the player's objective is to minimize the backlog. We show that the competitive ratio of any algorithm for the MBP has a lower bound of Ω(D)\Omega(D), where DD is the diameter of the graph (for the discrete MBP) or the diameter of the point set (for the geometric MBP). Therefore we focus on determining a strategy for the player that guarantees a uniform upper bound on the absolute value of the backlog. For the absolute value of the backlog there is a trivial lower bound of Ω(D)\Omega(D), and the deamortization analysis of Dietz and Sleator gives an upper bound of O(DlogN)O(D\log N) for NN cups. Our main result is a tight upper bound for the geometric MBP: we show that there is a strategy for the player that guarantees a backlog of O(D)O(D), independently of the number of cups.Comment: 1+16 pages, 3 figure

    Persistent Monitoring of Events with Stochastic Arrivals at Multiple Stations

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    This paper introduces a new mobile sensor scheduling problem, involving a single robot tasked with monitoring several events of interest that occur at different locations. Of particular interest is the monitoring of transient events that can not be easily forecast. Application areas range from natural phenomena ({\em e.g.}, monitoring abnormal seismic activity around a volcano using a ground robot) to urban activities ({\em e.g.}, monitoring early formations of traffic congestion using an aerial robot). Motivated by those and many other examples, this paper focuses on problems in which the precise occurrence times of the events are unknown {\em a priori}, but statistics for their inter-arrival times are available. The robot's task is to monitor the events to optimize the following two objectives: {\em (i)} maximize the number of events observed and {\em (ii)} minimize the delay between two consecutive observations of events occurring at the same location. The paper considers the case when a robot is tasked with optimizing the event observations in a balanced manner, following a cyclic patrolling route. First, assuming the cyclic ordering of stations is known, we prove the existence and uniqueness of the optimal solution, and show that the optimal solution has desirable convergence and robustness properties. Our constructive proof also produces an efficient algorithm for computing the unique optimal solution with O(n)O(n) time complexity, in which nn is the number of stations, with O(logn)O(\log n) time complexity for incrementally adding or removing stations. Except for the algorithm, most of the analysis remains valid when the cyclic order is unknown. We then provide a polynomial-time approximation scheme that gives a (1+ϵ)(1+\epsilon)-optimal solution for this more general, NP-hard problem
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