1,404 research outputs found

    Energy-efficient wireless communication

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    In this chapter we present an energy-efficient highly adaptive network interface architecture and a novel data link layer protocol for wireless networks that provides Quality of Service (QoS) support for diverse traffic types. Due to the dynamic nature of wireless networks, adaptations in bandwidth scheduling and error control are necessary to achieve energy efficiency and an acceptable quality of service. In our approach we apply adaptability through all layers of the protocol stack, and provide feedback to the applications. In this way the applications can adapt the data streams, and the network protocols can adapt the communication parameters

    Energy-efficient adaptive wireless network design

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    Energy efficiency is an important issue for mobile computers since they must rely on their batteries. We present an energy-efficient highly adaptive architecture of a network interface and novel data link layer protocol for wireless networks that provides quality of service (QoS) support for diverse traffic types. Due to the dynamic nature of wireless networks, adaptations are necessary to achieve energy efficiency and an acceptable quality of service. The paper provides a review of ideas and techniques relevant to the design of an energy efficient adaptive wireless networ

    E2MaC: an energy efficient MAC protocol for multimedia traffic

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    Energy efficiency is an important issue for mobile computers since they must rely on their batteries. We present a novel MAC protocol that achieves a good energy efficiency of wireless interface of the mobile and provides support for diverse traffic types and QoS. The scheduler of the base station is responsible to provide the required QoS to connections on the wireless link and to minimise the amount of energy spend by the mobile. The main principles of the E2MaC protocol are to avoid unsuccessful actions, minimise the number of transitions, and synchronise the mobile and the base-station. We will show that considerable amounts of energy can be saved using these principles. In the protocol the actions of the mobile are minimised. The base-station with plenty of energy performs actions in courtesy of the mobile. We have paid much attention in reducing the cost of a mobile for just being connected. The protocol is able to provide near-optimal energy efficiency (i.e. energy is only spent for the actual transfer) for a mobile within the constraints of the QoS of all connections in a cell, and only requires a small overhead

    Design techniques for low-power systems

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    Portable products are being used increasingly. Because these systems are battery powered, reducing power consumption is vital. In this report we give the properties of low-power design and techniques to exploit them on the architecture of the system. We focus on: minimizing capacitance, avoiding unnecessary and wasteful activity, and reducing voltage and frequency. We review energy reduction techniques in the architecture and design of a hand-held computer and the wireless communication system including error control, system decomposition, communication and MAC protocols, and low-power short range networks

    Octopus - an energy-efficient architecture for wireless multimedia systems

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    Multimedia computing and mobile computing are two trends that will lead to a new application domain in the near future. However, the technological challenges to establishing this paradigm of computing are non-trivial. Personal mobile computing offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The approach we made to achieve such a system is to use autonomous, adaptable modules, interconnected by a switch rather than by a bus, and to offload as much as work as possible from the CPU to programmable modules that is placed in the data streams. A reconfigurable internal communication network switch called Octopus exploits locality of reference and eliminates wasteful data copies

    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project

    Scheduling algorithms in broadband wireless networks

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    Scheduling algorithms that support quality of service (QoS) differentiation and guarantees for wireless data networks are crucial to the development of broadband wireless networks. Wireless communication poses special problems that do not exist in wireline networks, such as time-varying channel capacity and location-dependent errors. Although many mature scheduling algorithms are available for wireline networks, they are not directly applicable in wireless networks because of these special problems. This paper provides a comprehensive and in-depth survey on recent research in wireless scheduling. The problems and difficulties in wireless scheduling are discussed. Various representative algorithms are examined. Their themes of thoughts and pros and cons are compared and analyzed. At the end of the paper, some open questions and future research directions are addressed.published_or_final_versio

    The Design of a System Architecture for Mobile Multimedia Computers

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    This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies
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