240,375 research outputs found

    A comparison of multiprocessor scheduling methods for iterative data flow architectures

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    A comparative study is made between the Algorithm to Architecture Mapping Model (ATAMM) and three other related multiprocessing models from the published literature. The primary focus of all four models is the non-preemptive scheduling of large-grain iterative data flow graphs as required in real-time systems, control applications, signal processing, and pipelined computations. Important characteristics of the models such as injection control, dynamic assignment, multiple node instantiations, static optimum unfolding, range-chart guided scheduling, and mathematical optimization are identified. The models from the literature are compared with the ATAMM for performance, scheduling methods, memory requirements, and complexity of scheduling and design procedures

    Schedulability analysis of timed CSP models using the PAT model checker

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    Timed CSP can be used to model and analyse real-time and concurrent behaviour of embedded control systems. Practical CSP implementations combine the CSP model of a real-time control system with prioritized scheduling to achieve efficient and orderly use of limited resources. Schedulability analysis of a timed CSP model of a system with respect to a scheduling scheme and a particular execution platform is important to ensure that the system design satisfies its timing requirements. In this paper, we propose a framework to analyse schedulability of CSP-based designs for non-preemptive fixed-priority multiprocessor scheduling. The framework is based on the PAT model checker and the analysis is done with dense-time model checking on timed CSP models. We also provide a schedulability analysis workflow to construct and analyse, using the proposed framework, a timed CSP model with scheduling from an initial untimed CSP model without scheduling. We demonstrate our schedulability analysis workflow on a case study of control software design for a mobile robot. The proposed approach provides non-pessimistic schedulability results

    Feedback and time are essential for the optimal control of computing systems

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    The performance, reliability, cost, size and energy usage of computing systems can be improved by one or more orders of magnitude by the systematic use of modern control and optimization methods. Computing systems rely on the use of feedback algorithms to schedule tasks, data and resources, but the models that are used to design these algorithms are validated using open-loop metrics. By using closed-loop metrics instead, such as the gap metric developed in the control community, it should be possible to develop improved scheduling algorithms and computing systems that have not been over-engineered. Furthermore, scheduling problems are most naturally formulated as constraint satisfaction or mathematical optimization problems, but these are seldom implemented using state of the art numerical methods, nor do they explicitly take into account the fact that the scheduling problem itself takes time to solve. This paper makes the case that recent results in real-time model predictive control, where optimization problems are solved in order to control a process that evolves in time, are likely to form the basis of scheduling algorithms of the future. We therefore outline some of the research problems and opportunities that could arise by explicitly considering feedback and time when designing optimal scheduling algorithms for computing systems

    Simultaneous Multithreading Applied to Real Time

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    Existing models used in real-time scheduling are inadequate to take advantage of simultaneous multithreading (SMT), which has been shown to improve performance in many areas of computing, but has seen little application to real-time systems. The SMART task model, which allows for combining SMT and real time by accounting for the variable task execution costs caused by SMT, is introduced, along with methods and conditions for scheduling SMT tasks under global earliest-deadline-first scheduling. The benefits of using SMT are demonstrated through a large-scale schedulability study in which we show that task systems with utilizations 30% larger than what would be schedulable without SMT can be correctly scheduled

    k2U: A General Framework from k-Point Effective Schedulability Analysis to Utilization-Based Tests

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    To deal with a large variety of workloads in different application domains in real-time embedded systems, a number of expressive task models have been developed. For each individual task model, researchers tend to develop different types of techniques for deriving schedulability tests with different computation complexity and performance. In this paper, we present a general schedulability analysis framework, namely the k2U framework, that can be potentially applied to analyze a large set of real-time task models under any fixed-priority scheduling algorithm, on both uniprocessor and multiprocessor scheduling. The key to k2U is a k-point effective schedulability test, which can be viewed as a "blackbox" interface. For any task model, if a corresponding k-point effective schedulability test can be constructed, then a sufficient utilization-based test can be automatically derived. We show the generality of k2U by applying it to different task models, which results in new and improved tests compared to the state-of-the-art. Analogously, a similar concept by testing only k points with a different formulation has been studied by us in another framework, called k2Q, which provides quadratic bounds or utilization bounds based on a different formulation of schedulability test. With the quadratic and hyperbolic forms, k2Q and k2U frameworks can be used to provide many quantitive features to be measured, like the total utilization bounds, speed-up factors, etc., not only for uniprocessor scheduling but also for multiprocessor scheduling. These frameworks can be viewed as a "blackbox" interface for schedulability tests and response-time analysis

    Least space-time first scheduling algorithm : scheduling complex tasks with hard deadline on parallel machines

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    Both time constraints and logical correctness are essential to real-time systems and failure to specify and observe a time constraint may result in disaster. Two orthogonal issues arise in the design and analysis of real-time systems: one is the specification of the system, and the semantic model describing the properties of real-time programs; the other is the scheduling and allocation of resources that may be shared by real-time program modules. The problem of scheduling tasks with precedence and timing constraints onto a set of processors in a way that minimizes maximum tardiness is here considered. A new scheduling heuristic, Least Space Time First (LSTF), is proposed for this NP-Complete problem. Basic properties of LSTF are explored; for example, it is shown that (1) LSTF dominates Earliest-Deadline-First (EDF) for scheduling a set of tasks on a single processor (i.e., if a set of tasks are schedulable under EDF, they are also schedulable under LSTF); and (2) LSTF is more effective than EDF for scheduling a set of independent simple tasks on multiple processors. Within an idealized framework, theoretical bounds on maximum tardiness for scheduling algorithms in general, and tighter bounds for LSTF in particular, are proven for worst case behavior. Furthermore, simulation benchmarks are developed, comparing the performance of LSTF with other scheduling disciplines for average case behavior. Several techniques are introduced to integrate overhead (for example, scheduler and context switch) and more realistic assumptions (such as inter-processor communication cost) in various execution models. A workload generator and symbolic simulator have been implemented for comparing the performance of LSTF (and a variant -- LSTF+) with that of several standard scheduling algorithms. LSTF\u27s execution model, basic theories, and overhead considerations have been defined and developed. Based upon the evidence, it is proposed that LSTF is a good and practical scheduling algorithm for building predictable, analyzable, and reliable complex real-time systems. There remain some open issues to be explored, such as relaxing some current restrictions, discovering more properties and theorems of LSTF under different models, etc. We strongly believe that LSTF can be a practical scheduling algorithm in the near future

    Simultaneous Multithreading Applied to Real Time (Artifact)

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    Existing models used in real-time scheduling are inadequate to take advantage of simultaneous multithreading (SMT), which has been shown to improve performance in many areas of computing, but has seen little application to real-time systems. The SMART task model, which allows for combining SMT and real time by accounting for the variable task execution costs caused by SMT, is introduced, along with methods and conditions for scheduling SMT tasks under global earliest-deadline-first scheduling. The benefits of using SMT are demonstrated through a large-scale schedulability study in which we show that task systems with utilizations 30% larger than what would be schedulable without SMT can be correctly scheduled. This artifact includes benchmark experiments used to compare execution times with and without SMT and code to duplicate the reported schedulability experiments

    Real-time hierarchically distributed processing network interaction simulation

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    The Telerobot Testbed is a hierarchically distributed processing system which is linked together through a standard, commercial Ethernet. Standard Ethernet systems are primarily designed to manage non-real-time information transfer. Therefore, collisions on the net (i.e., two or more sources attempting to send data at the same time) are managed by randomly rescheduling one of the sources to retransmit at a later time interval. Although acceptable for transmitting noncritical data such as mail, this particular feature is unacceptable for real-time hierarchical command and control systems such as the Telerobot. Data transfer and scheduling simulations, such as token ring, offer solutions to collision management, but do not appropriately characterize real-time data transfer/interactions for robotic systems. Therefore, models like these do not provide a viable simulation environment for understanding real-time network loading. A real-time network loading model is being developed which allows processor-to-processor interactions to be simulated, collisions (and respective probabilities) to be logged, collision-prone areas to be identified, and network control variable adjustments to be reentered as a means of examining and reducing collision-prone regimes that occur in the process of simulating a complete task sequence
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