617 research outputs found
Survey on Combinatorial Register Allocation and Instruction Scheduling
Register allocation (mapping variables to processor registers or memory) and
instruction scheduling (reordering instructions to increase instruction-level
parallelism) are essential tasks for generating efficient assembly code in a
compiler. In the last three decades, combinatorial optimization has emerged as
an alternative to traditional, heuristic algorithms for these two tasks.
Combinatorial optimization approaches can deliver optimal solutions according
to a model, can precisely capture trade-offs between conflicting decisions, and
are more flexible at the expense of increased compilation time.
This paper provides an exhaustive literature review and a classification of
combinatorial optimization approaches to register allocation and instruction
scheduling, with a focus on the techniques that are most applied in this
context: integer programming, constraint programming, partitioned Boolean
quadratic programming, and enumeration. Researchers in compilers and
combinatorial optimization can benefit from identifying developments, trends,
and challenges in the area; compiler practitioners may discern opportunities
and grasp the potential benefit of applying combinatorial optimization
A formally verified compiler back-end
This article describes the development and formal verification (proof of
semantic preservation) of a compiler back-end from Cminor (a simple imperative
intermediate language) to PowerPC assembly code, using the Coq proof assistant
both for programming the compiler and for proving its correctness. Such a
verified compiler is useful in the context of formal methods applied to the
certification of critical software: the verification of the compiler guarantees
that the safety properties proved on the source code hold for the executable
compiled code as well
An Advanced Compiler Designed for a VLIW DSP for Sensors-Based Systems
The VLIW architecture can be exploited to greatly enhance instruction level parallelism, thus it can provide computation power and energy efficiency advantages, which satisfies the requirements of future sensor-based systems. However, as VLIW codes are mainly compiled statically, the performance of a VLIW processor is dominated by the behavior of its compiler. In this paper, we present an advanced compiler designed for a VLIW DSP named Magnolia, which will be used in sensor-based systems. This compiler is based on the Open64 compiler. We have implemented several advanced optimization techniques in the compiler, and fulfilled the O3 level optimization. Benchmarks from the DSPstone test suite are used to verify the compiler. Results show that the code generated by our compiler can make the performance of Magnolia match that of the current state-of-the-art DSP processors
A High-Throughput Solver for Marginalized Graph Kernels on GPU
We present the design and optimization of a linear solver on General Purpose GPUs for the efficient and high-throughput evaluation of the marginalized graph kernel between pairs of labeled graphs. The solver implements a preconditioned conjugate gradient (PCG) method to compute the solution to a generalized Laplacian equation associated with the tensor product of two graphs. To cope with the gap between the instruction throughput and the memory bandwidth of current generation GPUs, our solver forms the tensor product linear system on-the-fly without storing it in memory when performing matrix-vector dot product operations in PCG. Such on-the-fly computation is accomplished by using threads in a warp to cooperatively stream the adjacency and edge label matrices of individual graphs by small square matrix blocks called tiles, which are then staged in registers and the shared memory for later reuse. Warps across a thread block can further share tiles via the shared memory to increase data reuse. We exploit the sparsity of the graphs hierarchically by storing only non-empty tiles using a coordinate format and nonzero elements within each tile using bitmaps. Besides, we propose a new partition-based reordering algorithm for aggregating nonzero elements of the graphs into fewer but denser tiles to improve the efficiency of the sparse format.We carry out extensive theoretical analyses on the graph tensor product primitives for tiles of various density and evaluate their performance on synthetic and real-world datasets. Our solver delivers three to four orders of magnitude speedup over existing CPU-based solvers such as GraKeL and GraphKernels. The capability of the solver enables kernel-based learning tasks at unprecedented scales
A Survey of Techniques for Improving Security of GPUs
Graphics processing unit (GPU), although a powerful performance-booster, also
has many security vulnerabilities. Due to these, the GPU can act as a
safe-haven for stealthy malware and the weakest `link' in the security `chain'.
In this paper, we present a survey of techniques for analyzing and improving
GPU security. We classify the works on key attributes to highlight their
similarities and differences. More than informing users and researchers about
GPU security techniques, this survey aims to increase their awareness about GPU
security vulnerabilities and potential countermeasures
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