3,330 research outputs found

    The design and implementation of a multimedia storage server tosupport video-on-demand applications

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    In this paper we present the design and implementation of a client/server based multimedia architecture for supporting video-on-demand applications. We describe in detail the software architecture of the implementation along with the adopted buffering mechanism. The proposed multithreaded architecture obtains, on one hand, a high degree of parallelism at the server side, allowing both the disk controller and the network card controller work in parallel. On the other hand; at the client side, it achieves the synchronized playback of the video stream at its precise rate, decoupling this process from the reception of data through the network. Additionally, we have derived, under an engineering perspective, some services that a real-time operating system should offer to satisfy the requirements found in video-on-demand applications.This research has been supported by the Regional Research Plan of the Autonomus Community of Madrid under an F.P.I. research grant.Publicad

    A cross-layer approach to enhance QoS for multimedia applications over satellite

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    The need for on-demand QoS support for communications over satellite is of primary importance for distributed multimedia applications. This is particularly true for the return link which is often a bottleneck due to the large set of end-users accessing a very limited uplink resource. Facing this need, Demand Assignment Multiple Access (DAMA) is a classical technique that allows satellite operators to offer various types of services, while managing the resources of the satellite system efficiently. Tackling the quality degradation and delay accumulation issues that can result from the use of these techniques, this paper proposes an instantiation of the Application Layer Framing (ALF) approach, using a cross-layer interpreter(xQoS-Interpreter). The information provided by this interpreter is used to manage the resource provided to a terminal by the satellite system in order to improve the quality of multimedia presentations from the end users point of view. Several experiments are carried out for different loads on the return link. Their impact on QoS is measured through different application as well as network level metrics

    Quality of service in distributed multimedia systems

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    The Unix operating system made a vital contribution to information technology by introducing the notion of composing complicated applications out of simple ones by means of pipes and shell scripts. One day, this will also be possible with multimedia applications. Before this can happen, however, operating systems must support multimedia in as general a way as Unix now supports ordinary applications. Particularly, attention must be paid to allowing the operating-system service to degrade gracefully under heavy loads.\ud This paper presents the Quality-of-Service architecture of the Huygens project. This architecture provides the mechanisms that allow applications to adapt the level of their service to the resources the operating system can make available

    The Design of a System Architecture for Mobile Multimedia Computers

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    This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies

    Energy-efficient adaptive wireless network design

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    Energy efficiency is an important issue for mobile computers since they must rely on their batteries. We present an energy-efficient highly adaptive architecture of a network interface and novel data link layer protocol for wireless networks that provides quality of service (QoS) support for diverse traffic types. Due to the dynamic nature of wireless networks, adaptations are necessary to achieve energy efficiency and an acceptable quality of service. The paper provides a review of ideas and techniques relevant to the design of an energy efficient adaptive wireless networ

    Improved multimedia server I/O subsystems

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    This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.---- Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.The main function of a continuous media server is to concurrently stream data from storage to multiple clients over a network. The resulting streams will congest the host CPU bus, reducing access to the system's main memory, which degrades CPU performance. The purpose of this paper is to investigate ways of improving I/O subsystems of continuous media sewers. Several improved I/O subsystem architectures are presented and their performances evaluated. The proposed architectures use an existing device, namely the Intel i960RP processor. The objective of using an I/O processor is to move the stream and its control from the host processor and the main memory. The ultimate aim is to identify the requirements for an integrated I/O subsystem for a high performance scalable media-on-demand server

    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
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