28 research outputs found

    Motivating Time as a First Class Entity

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    In hard real-time applications, programs must not only be functionally correct but must also meet timing constraints. Unfortunately, little work has been done to allow a high-level incorporation of timing constraints into distributed real-time programs. Instead the programmer is required to ensure system timing through a complicated synchronization process or through low-level programming, making it difficult to create and modify programs. In this report, we describe six features that must be integrated into a high level language and underlying support system in order to promote time to a first class position in distributed real-time programming systems: expressibility of time, real-time communication, enforcement of timing constraints, fault tolerance to violations of constraints, ensuring distributed system state consistency in the time domain, and static timing verification. For each feature we describe what is required, what related work had been performed, and why this work does not adequately provide sufficient capabilities for distributed real-time programming. We then briefly outline an integrated approach to provide these six features using a high-level distributed programming language and system tools such as compilers, operating systems, and timing analyzers to enforce and verify timing constraints

    Timing Predictability in Future Multi-Core Avionics Systems

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    Safe code transfromations for speculative execution in real-time systems

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    Although compiler optimization techniques are standard and successful in non-real-time systems, if naively applied, they can destroy safety guarantees and deadlines in hard real-time systems. For this reason, real-time systems developers have tended to avoid automatic compiler optimization of their code. However, real-time applications in several areas have been growing substantially in size and complexity in recent years. This size and complexity makes it impossible for real-time programmers to write optimal code, and consequently indicates a need for compiler optimization. Recently researchers have developed or modified analyses and transformations to improve performance without degrading worst-case execution times. Moreover, these optimization techniques can sometimes transform programs which may not meet constraints/deadlines, or which result in timeouts, into deadline-satisfying programs. One such technique, speculative execution, also used for example in parallel computing and databases, can enhance performance by executing parts of the code whose execution may or may not be needed. In some cases, rollback is necessary if the computation turns out to be invalid. However, speculative execution must be applied carefully to real-time systems so that the worst-case execution path is not extended. Deterministic worst-case execution for satisfying hard real-time constraints, and speculative execution with rollback for improving average-case throughput, appear to lie on opposite ends of a spectrum of performance requirements and strategies. Deterministic worst-case execution for satisfying hard real-time constraints, and speculative execution with rollback for improving average-case throughput, appear to lie on opposite ends of a spectrum of performance requirements and strategies. Nonetheless, this thesis shows that there are situations in which speculative execution can improve the performance of a hard real-time system, either by enhancing average performance while not affecting the worst-case, or by actually decreasing the worst-case execution time. The thesis proposes a set of compiler transformation rules to identify opportunities for speculative execution and to transform the code. Proofs for semantic correctness and timeliness preservation are provided to verify safety of applying transformation rules to real-time systems. Moreover, an extensive experiment using simulation of randomly generated real-time programs have been conducted to evaluate applicability and profitability of speculative execution. The simulation results indicate that speculative execution improves average execution time and program timeliness. Finally, a prototype implementation is described in which these transformations can be evaluated for realistic applications

    Applications of agent architectures to decision support in distributed simulation and training systems

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    This work develops the approach and presents the results of a new model for applying intelligent agents to complex distributed interactive simulation for command and control. In the framework of tactical command, control communications, computers and intelligence (C4I), software agents provide a novel approach for efficient decision support and distributed interactive mission training. An agent-based architecture for decision support is designed, implemented and is applied in a distributed interactive simulation to significantly enhance the command and control training during simulated exercises. The architecture is based on monitoring, evaluation, and advice agents, which cooperate to provide alternatives to the dec ision-maker in a time and resource constrained environment. The architecture is implemented and tested within the context of an AWACS Weapons Director trainer tool. The foundation of the work required a wide range of preliminary research topics to be covered, including real-time systems, resource allocation, agent-based computing, decision support systems, and distributed interactive simulations. The major contribution of our work is the construction of a multi-agent architecture and its application to an operational decision support system for command and control interactive simulation. The architectural design for the multi-agent system was drafted in the first stage of the work. In the next stage rules of engagement, objective and cost functions were determined in the AWACS (Airforce command and control) decision support domain. Finally, the multi-agent architecture was implemented and evaluated inside a distributed interactive simulation test-bed for AWACS Vv\u27Ds. The evaluation process combined individual and team use of the decision support system to improve the performance results of WD trainees. The decision support system is designed and implemented a distributed architecture for performance-oriented management of software agents. The approach provides new agent interaction protocols and utilizes agent performance monitoring and remote synchronization mechanisms. This multi-agent architecture enables direct and indirect agent communication as well as dynamic hierarchical agent coordination. Inter-agent communications use predefined interfaces, protocols, and open channels with specified ontology and semantics. Services can be requested and responses with results received over such communication modes. Both traditional (functional) parameters and nonfunctional (e.g. QoS, deadline, etc.) requirements and captured in service requests

    Mixed Criticality Systems - A Review : (13th Edition, February 2022)

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    This review covers research on the topic of mixed criticality systems that has been published since Vestal’s 2007 paper. It covers the period up to end of 2021. The review is organised into the following topics: introduction and motivation, models, single processor analysis (including job-based, hard and soft tasks, fixed priority and EDF scheduling, shared resources and static and synchronous scheduling), multiprocessor analysis, related topics, realistic models, formal treatments, systems issues, industrial practice and research beyond mixed-criticality. A list of PhDs awarded for research relating to mixed-criticality systems is also included

    RICIS Symposium 1992: Mission and Safety Critical Systems Research and Applications

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    This conference deals with computer systems which control systems whose failure to operate correctly could produce the loss of life and or property, mission and safety critical systems. Topics covered are: the work of standards groups, computer systems design and architecture, software reliability, process control systems, knowledge based expert systems, and computer and telecommunication protocols

    Scratchpad Memory Management For Multicore Real-Time Embedded Systems

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    Multicore systems will continue to spread in the domain of real-time embedded systems due to the increasing need for high-performance applications. This research discusses some of the challenges associated with employing multicore systems for safety-critical real-time applications. Mainly, this work is concerned with providing: 1) efficient inter-core timing isolation for independent tasks, and 2) predictable task communication for communicating tasks. Principally, we introduce a new task execution model, based on the 3-phase execution model, that exploits the Direct Memory Access (DMA) controllers available in modern embedded platforms along with ScratchPad Memories (SPMs) to enforce strong timing isolation between tasks. The DMA and the SPMs are explicitly managed to pre-load tasks from main memory into the local (private) scratchpad memories. Tasks are then executed from the local SPMs without accessing main memory. This model allows CPU execution to be overlapped with DMA loading/unloading operations from and to main memory. We show that by co-scheduling task execution on CPUs and using DMA to access memory and I/O, we can efficiently hide access latency to physical resources. In turn, this leads to significant improvements in system schedulability, compared to both the case of unregulated contention for access to physical resources and to previous cache and SPM management techniques for real-time systems. The presented SPM-centric scheduling algorithms and analyses cover single-core, partitioned, and global real-time systems. The proposed scheme is also extended to support large tasks that do not fit entirely into the local SPM. Moreover, the schedulability analysis considers the case of recovering from transient soft errors (bit flips caused by a single event upset) in several levels of memories, that cannot be automatically corrected in hardware by the ECC unit. The proposed SPM-centric scheduling is integrated at the OS level; thus it is transparent to applications. The proposed scheme is implemented and evaluated on an FPGA platform and a Commercial-Off-The-Shelf (COTS) platform. In regards to real-time task communication, two types of communication are considered. 1) Asynchronous inter-task communication, between either sequential tasks (single-threaded) or parallel tasks (multi-threaded). 2) Intra-task communication, where parallel threads of the same application exchange data. A new task scheduling model for parallel tasks (Bundled Scheduling) is proposed to facilitate intra-task communication and reduce synchronization overheads. We show that the proposed bundled scheduling model can be applied to several parallel programming models, such as fork-join and DAG-based applications, leading to improved system schedulability. Finally, intra-task communication is governed by a predictable inter-core communication platform. Specifically, we propose HopliteRT, a lean and predictable Network-on-Chip that connects the private SPMs

    Proceedings Work-In-Progress Session of the 13th Real-Time and Embedded Technology and Applications Symposium

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    The Work-In-Progress session of the 13th IEEE Real-Time and Embedded Technology and Applications Symposium (RTAS\u2707) presents papers describing contributions both to state of the art and state of the practice in the broad field of real-time and embedded systems. The 17 accepted papers were selected from 19 submissions. This proceedings is also available as Washington University in St. Louis Technical Report WUCSE-2007-17, at http://www.cse.seas.wustl.edu/Research/FileDownload.asp?733. Special thanks go to the General Chairs – Steve Goddard and Steve Liu and Program Chairs - Scott Brandt and Frank Mueller for their support and guidance

    Safety-Critical Java for Embedded Systems

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