8,433 research outputs found
Video Time: Properties, Encoders and Evaluation
Time-aware encoding of frame sequences in a video is a fundamental problem in
video understanding. While many attempted to model time in videos, an explicit
study on quantifying video time is missing. To fill this lacuna, we aim to
evaluate video time explicitly. We describe three properties of video time,
namely a) temporal asymmetry, b)temporal continuity and c) temporal causality.
Based on each we formulate a task able to quantify the associated property.
This allows assessing the effectiveness of modern video encoders, like C3D and
LSTM, in their ability to model time. Our analysis provides insights about
existing encoders while also leading us to propose a new video time encoder,
which is better suited for the video time recognition tasks than C3D and LSTM.
We believe the proposed meta-analysis can provide a reasonable baseline to
assess video time encoders on equal grounds on a set of temporal-aware tasks.Comment: 14 pages, BMVC 201
Forecasting People Trajectories and Head Poses by Jointly Reasoning on Tracklets and Vislets
In this work, we explore the correlation between people trajectories and
their head orientations. We argue that people trajectory and head pose
forecasting can be modelled as a joint problem. Recent approaches on trajectory
forecasting leverage short-term trajectories (aka tracklets) of pedestrians to
predict their future paths. In addition, sociological cues, such as expected
destination or pedestrian interaction, are often combined with tracklets. In
this paper, we propose MiXing-LSTM (MX-LSTM) to capture the interplay between
positions and head orientations (vislets) thanks to a joint unconstrained
optimization of full covariance matrices during the LSTM backpropagation. We
additionally exploit the head orientations as a proxy for the visual attention,
when modeling social interactions. MX-LSTM predicts future pedestrians location
and head pose, increasing the standard capabilities of the current approaches
on long-term trajectory forecasting. Compared to the state-of-the-art, our
approach shows better performances on an extensive set of public benchmarks.
MX-LSTM is particularly effective when people move slowly, i.e. the most
challenging scenario for all other models. The proposed approach also allows
for accurate predictions on a longer time horizon.Comment: Accepted at IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE
INTELLIGENCE 2019. arXiv admin note: text overlap with arXiv:1805.0065
DAP3D-Net: Where, What and How Actions Occur in Videos?
Action parsing in videos with complex scenes is an interesting but
challenging task in computer vision. In this paper, we propose a generic 3D
convolutional neural network in a multi-task learning manner for effective Deep
Action Parsing (DAP3D-Net) in videos. Particularly, in the training phase,
action localization, classification and attributes learning can be jointly
optimized on our appearancemotion data via DAP3D-Net. For an upcoming test
video, we can describe each individual action in the video simultaneously as:
Where the action occurs, What the action is and How the action is performed. To
well demonstrate the effectiveness of the proposed DAP3D-Net, we also
contribute a new Numerous-category Aligned Synthetic Action dataset, i.e.,
NASA, which consists of 200; 000 action clips of more than 300 categories and
with 33 pre-defined action attributes in two hierarchical levels (i.e.,
low-level attributes of basic body part movements and high-level attributes
related to action motion). We learn DAP3D-Net using the NASA dataset and then
evaluate it on our collected Human Action Understanding (HAU) dataset.
Experimental results show that our approach can accurately localize, categorize
and describe multiple actions in realistic videos
A robust and efficient video representation for action recognition
This paper introduces a state-of-the-art video representation and applies it
to efficient action recognition and detection. We first propose to improve the
popular dense trajectory features by explicit camera motion estimation. More
specifically, we extract feature point matches between frames using SURF
descriptors and dense optical flow. The matches are used to estimate a
homography with RANSAC. To improve the robustness of homography estimation, a
human detector is employed to remove outlier matches from the human body as
human motion is not constrained by the camera. Trajectories consistent with the
homography are considered as due to camera motion, and thus removed. We also
use the homography to cancel out camera motion from the optical flow. This
results in significant improvement on motion-based HOF and MBH descriptors. We
further explore the recent Fisher vector as an alternative feature encoding
approach to the standard bag-of-words histogram, and consider different ways to
include spatial layout information in these encodings. We present a large and
varied set of evaluations, considering (i) classification of short basic
actions on six datasets, (ii) localization of such actions in feature-length
movies, and (iii) large-scale recognition of complex events. We find that our
improved trajectory features significantly outperform previous dense
trajectories, and that Fisher vectors are superior to bag-of-words encodings
for video recognition tasks. In all three tasks, we show substantial
improvements over the state-of-the-art results
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