11 research outputs found

    Semantical Correctness of Simulation-to-Animation Model and Rule Transformation

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    In the framework of graph transformation, simulation rules are well-known to define the operational behavior of visual models. Moreover, it has been shown already how to construct animation rules in a domain specific layout from simulation rules. An important requirement of this construction is the semantical correctness which has not yet been considered. In this paper we give a precise definition for simulation-to-animation (S2A) model and rule transformations. Our main results show under which conditions semantical correctness can be obtained. The results are applied to analyze the S2A transformation of a Radio Clock model. Keywords: graph transformation, model and rule transformation, semantical correctness, simulation, animatio

    A Model Driven Approach to Model Transformations

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    The OMG's Model Driven Architecture (MDA) initiative has been the focus of much attention in both academia and industry, due to its promise of more rapid and consistent software development through the increased use of models. In order for MDA to reach its full potential, the ability to manipulate and transform models { most obviously from the Platform Independent Model (PIM) to the Platform Specific Models (PSM) { is vital. Recognizing this need, the OMG issued a Request For Proposals (RFP) largely concerned with finding a suitable mechanism for trans- forming models. This paper outlines the relevant background material, summarizes the approach taken by the QVT-Partners (to whom the authors belong), presents a non-trivial example using the QVT-Partners approach, and finally sketches out what the future holds for model transformations

    Groupware for Collaborative Tailoring

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    In everyday work, teamwork in the presence of the tools, the resources, and the processes that enable work is mostly transparent to the workers. They center their attention on performing work. However, a noticeable change in the work conditions, in the required quality of the product, or in the perceived results of work, may be experienced as a breakdown that brings teamwork to the center of attention. To deal with breakdowns it is currently common practice to include tailoring facilities in groupware systems. The extent to which these facilities are provided, and the way in which they are implemented, determine the power users have to change the groupware system. Determining these facilities has been the focus of most research on tailorability in CSCW. How collaborative tailoring (defined as, collaboration for and in tailoring) can be facilitated remains as yet undetermined. This thesis tackles the problem of the lack of computer support for dis- tributed team members that need to perform tailoring in the context of team- work. The challenge of tailoring in the context of teamwork is to understand and support the needs of the group members, from the moment they encounter a breakdown during work until they have enacted the changes they deem nec- essary. This thesis is based on the premise of participation as a means to achieve acceptance of change. The approach to support collaborative tailoring of team- work presented in this thesis consists of a method for collaborative breakdown handling, a selection of specific groupware tools to be used for the deliberation activities defined by the method, and guidance in the form of scaffoldings for the application of the method. Breakdowns can also occur during tailoring. To deal with breakdowns that occur during tailoring, the method, the tools, and the scaffolding can be tailored. The proposed support for collaborative tailor- ing of teamwork is delivered as a stand-alone groupware system for collaborative tailoring. The system can be deployed along existing groupware systems, thus extending them with support for collaborative tailoring. This thesis exceeds related work by approaching tailoring of teamwork as a social system with a model that explains tailoring as the result of collaborative breakdown handling. The requirements of communication, collaboration, co- operation and coordination, and negotiation observed in the social system are supported by the corresponding technical system. The approach in this thesis is not limited to its application in a particular scenario or groupware system. The only requirement is that the target system/scenario can be tailored. The approach has been conceived to enable and support its own evolution as the result of its tailoring.Editorial: FernUniversität in Hagen. Informatik-Berichte Vol. 325.FernUniversität in Hage

    Modeling editing behavior for editors of graphical languages

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    This thesis presents a framework that expands upon the idea of a fully model-driven approach to editor development for Graphical Domain Specific Languages (DSL), originally put forth by the Graphical Modeling Framework (GMF). The framework's main component consists of a language for the declarative definition of editing behavior for said editors. We define the Behavioral Definition Language (BDL), and the execution semantics of a BDL-instance, Behavioral Definitions (BD). Inconsistent DSL-instances are not desired when modeling them using modern editors. However, during user-interaction with the editor, edits may be attempted that would, if permitted, create inconsistent models. Instead of denying such edits we propose a different approach: to commit the edit to a separate model capable of representing the result of an inconsistency-creating edit. Upon this model we use editing behaviors to resolve the inconsistencies before committing any alterations to the DSL-instances. To simplify the complexity of reasoning about what editing behaviors may be applied, we present a method for presenting editing behaviors to a user for selection. Letting editing behaviors focus on resolving small fragments of inconsistency, while letting the user select the appropriate set of behaviors to ultimately create a DSL-consistent model. The method presented for defining editing behaviors is based on graph transformation; we use graph transformation rules and patterns therein, to pattern-match rules against models capable of representing inconsistent DSL-instances ("models of inconsistency"). This to determine when and for what inconsistencies we may present editing behaviors to the user for selection. Using comprehensive examples, we argue for the validity of our approach to the definition and applicability of editing behaviors defined in such a manner

    Knowledge-based inspection

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    Increased level of complexity in almost every discipline and operation today raises the demand for knowledge in order to successfully run an organization whether to generate profit or to attain a non-profit mission. Traditional way of transferring knowledge to information systems rich in data structures and complex algorithms continue to hinder the ability to swiftly turnover concepts into operations. Diagrammatic modelling commonly applied in engineering in order to represent concepts or reality remains to be an excellent way of converging knowledge from domain experts. The nuclear verification domain represents ever more a matter which has great importance to the World safety and security. Demand for knowledge about nuclear processes and verification activities used to offset potential misuse of nuclear technology will intensify with the growth of the subject technology. This Doctoral thesis contributes with a model-based approach for representing complex process such as nuclear inspections. The work presented contributes to other domains characterized with knowledge intensive and complex processes. Based on characteristics of a complex process a conceptual framework was established as the theoretical basis for creating a number of modelling languages to represent the domain. The integrated Safeguards Modelling Method (iSMM) is formalized through an integrated meta-model. The diagrammatic modelling languages represent the verification domain and relevant nuclear verification aspects. Such a meta-model conceptualizes the relation between practices of process management, knowledge management and domain specific verification principles. This fusion is considered as necessary in order to create quality processes. The study also extends the formalization achieved through a meta-model by contributing with a formalization language based on Pattern Theory. Through the use of graphical and mathematical constructs of the theory, process structures are formalized enhancing the ability to analyse, compare and transform models. In the example domain all possible connections between critical nuclear processes were formalized providing also for probability-based analysis of weapons acquisition paths that will help design objective-based inspection processes.Increased level of complexity in almost every discipline and operation today raises the demand for knowledge in order to successfully run an organization whether to generate profit or to attain a non-profit mission. Traditional way of transferring knowledge to information systems rich in data structures and complex algorithms continue to hinder the ability to swiftly turnover concepts into operations. Diagrammatic modelling commonly applied in engineering in order to represent concepts or reality remains to be an excellent way of converging knowledge from domain experts. The nuclear verification domain represents ever more a matter which has great importance to the World safety and security. Demand for knowledge about nuclear processes and verification activities used to offset potential misuse of nuclear technology will intensify with the growth of the subject technology. This Doctoral thesis contributes with a model-based approach for representing complex process such as nuclear inspections. The work presented contributes to other domains characterized with knowledge intensive and complex processes. Based on characteristics of a complex process a conceptual framework was established as the theoretical basis for creating a number of modelling languages to represent the domain. The integrated Safeguards Modelling Method (iSMM) is formalized through an integrated meta-model. The diagrammatic modelling languages represent the verification domain and relevant nuclear verification aspects. Such a meta-model conceptualizes the relation between practices of process management, knowledge management and domain specific verification principles. This fusion is considered as necessary in order to create quality processes. The study also extends the formalization achieved through a meta-model by contributing with a formalization language based on Pattern Theory. Through the use of graphical and mathematical constructs of the theory, process structures are formalized enhancing the ability to analyse, compare and transform models. In the example domain all possible connections between critical nuclear processes were formalized providing also for probability-based analysis of weapons acquisition paths that will help design objective-based inspection processes

    Über die Pragmatik der Graphischen Modellierung

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    Graphical models help to understand complex systems. However, with the user interaction paradigms established today, activities such as creating, maintaining or browsing graphical models can be very tedious. This thesis presents an approach to enhance productivity by focusing on the pragmatics of model-based design. The contribution includes an interpretation of the notion of pragmatics, orthogonal to syntax and semantics in Model-Driven Engineering (MDE). A proposal on pragmatics-aware modeling is given, employing sophisticated automated layout algorithms to close the gap between MDE and graph drawing theory. Thus, a view management logic presents customized views on models. These concepts get illustrated with the open source Kiel Integrated Environment for Layout Eclipse Rich Client (KIELER) with multiple applications including editing and simulation and shows how view management helps to tame complexity

    Animation-based validation of reactive software systems using behavioural models

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    Tese de doutoramento em InformáticaDuring the development of software systems, validation is a crucial activity to guarantee that the software system ful lls the users' needs and expectations. A key issue to have a successful validation consists in adopting a process where users and clients can actively discuss the requirements of the system under development. A reactive system is expected to continuously interact with its environment. Usually, the interaction of a reactive system with its environment is supported by a set of nonterminating processes that operate in parallel. During the interaction, the reactive system must answer to high-priority events, even when the system is executing something else. Due to above characteristics, the behaviour of reactive systems can be very complex. The approach suggested in this thesis assumes that the requirements of reactive software systems are partially described by use case diagrams, and each use case is detailed by a collection of scenario descriptions. Within this approach, one can obtain, from a set of behavioural scenarios of a given system, an executable behavioural model that can support, when complemented with animation- and domain-speci c elements, a graphical animation for reproducing that set of scenarios for validation purposes. Animating the scenarios using graphical elements from the application domain ensures an e ective involvement of the users in the system's validation. The Coloured Petri nets (CPNs) modelling language is used as the notation to obtain the behavioural models, due to its natural support for mechanisms like concurrency, synchronisation, and resource sharing and its tool support. The obtained CPN model is guaranteed to be (1) parametric, allowing an easy modi cation of the initial conditions of the scenarios, (2) environment-descriptive, meaning that it includes the state of the relevant elements of the environment, and (3) animation-separated, implying that the elements related to the animation are separated from the other ones. We validate our approach based on its application to three case studies of reactive systems.Durante o desenvolvimento de sistemas de software, a validação é uma actividade crucial para garantir que o sistema de software satisfaz as necessidades e expectativas do utilizador. O sucesso na validação consiste na utilização de um processo onde os utilizadores e os clientes possam discutir de uma forma activa os requisitos do sistema que está a ser desenvolvido. Um sistema reactivo está continuamente em interacção com o seu ambiente, que é geralmente suportada por um conjunto de processos intermináveis que operam em paralelo. Durante a interacção, o sistema reactivo dever a responder aos eventos com alta prioridade, mesmo quando o sistema está a executar algo diferente. Devido às características anteriores, o comportamento dos sistemas reactivos pode ser muito complexo. A abordagem sugerida nesta tese assume que os requisitos de sistemas reactivos são em parte descritos por diagramas de casos de uso e que cada caso de uso é detalhado por uma colecção de descrições de cenários. Nesta abordagem, é possível obter, a partir de um conjunto de cenários de um dado sistema, um modelo comportamental que seja executável e que suporte, quando complementado com elementos específicos, uma animação gráfica que reproduza aquele conjunto de cenários para fins de validação. A animação dos cenários utilizando elementos gráficos do domínio da aplicação garante um envolvimento efectivo dos utilizadores na validação do sistema. A linguagem de modelação redes de Petri coloridas (CPNs) é usada como a notação para obter os modelos comportamentais, devido ao seu suporte natural a mecanismos como a concorrência, sincronização e partilha de recursos, e às suas ferramentas de suporte. Se as recomendações da abordagem proposta foram seguidas, temos a garantia que o modelo CPN: (1) parametriza as condições iniciais dos cenários, (2) contém uma descrição do ambiente, incluindo o estado dos seus elementos, e (3) separa os elementos relacionados com a animação dos outros elementos do modelo. A validação da nossa abordagem tem por base a sua aplicação a três casos de estudo de sistemas reactivos.Fundação para a Ciência e a Tecnologia (FCT) SFRH/BD/19718/200

    Quality assurance with dynamic meta modeling

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    Dynamic Meta Modeling (DMM) ist eine Semantikbeschreibungstechnik, die sich auf MOF-basierte Sprachen fokussiert und deren Verhalten durch graphische, operationale Regeln beschreibt. Der DMM-Ansatz wurde im Jahr 2000 von Engels et al. erstmals beschrieben und von Hausmann in 2006 in seiner Dissertation ausgearbeitet. Der nächste Schritt war nun, an verschiedenen Modellierungssprachen zu erproben, um die gemachten Erfahrungen in die Verbesserung von DMM und seinen Werkzeugen einfließen zu lassen. Das Ergebnis ist die DMM++-Methode, die in dieser Arbeit vorgestellt wird. Wir haben vorwiegend an drei Stellen Verbesserungen vorgenommen: Erstens haben wir basierend auf unseren Erfahrungen mit DMM neue Sprachkonzepte wie die Verfeinerung von Regeln entwickelt, und wir haben bestehende Konzepte wie die Behandlung von universell quantifizierten Strukturen oder Attributen verbessert. Zweitens haben wir einen testgetriebenen Semantikspezifizierungsprozess entwickelt: Zunächst wird eine Menge von Beispielmodellen erzeugt und deren erwartetes Verhalten formalisiert. Die DMM-Regeln werden dann inkrementell entwickelt, wobei geprüft wird, ob die Beispielmodelle tatsächlich das erwartete Verhalten erzeugen. Zudem haben wir Abdeckungskriterien für Tests von DMM-Spezifikationen entwickelt, die die Beurteilung der Qualität der Tests erlauben. Drittens haben wir gezeigt, wie funktionale und nichtfunktionale Anforderungen an Modelle und ihre DMM-Spezifikation formuliert und geprüft werden können. Für ersteres haben wir eine graphische Sprache zur Formulierung temporallogischer Eigenschaften zur Verfügung gestellt, die dann mit Model Checking geprüft werden. Für zweiteres ermöglichen wir dem Modellierer das Hinzufügen von Performanceinformationen zu den Modellen, aufgrund dessen dann z.B. der average throughput eines Modells berechnet werden kann.Dynamic Meta Modeling (DMM) is a semantics specification technique targeted at MOF-based modeling languages, where a language's behavior is defined by means of graphical operational rules which change runtime models. The DMM approach has first been suggested by Engels et al. in 2000; Hausmann has then defined the DMM language on a conceptual level within his PhD thesis in 2006. Consequently, the next step was to bring the existing DMM concepts alive, and then to apply them to different modeling languages, making use of the lessons learned to improve the DMM concepts as well as the DMM tooling. The result of this process is the DMM++ method, which is presented within this thesis. Our contributions are three-fold: First, and according to our experiences with the DMM language, we have introduced new concepts such as refinement by means of rule overriding, and we have strengthened existing concepts such as the dealing with universal quantified structures or attributes. Second, we have developed a test-driven process for semantics specification: A set of test models is created, and their expected behavior is fixed. Then, the DMM rules are created incrementally, finally resulting in a DMM ruleset realizing at least the expected behavior of the test models. Additionally, we have defined a set of coverage criteria for DMM rulesets which allow to measure the quality of a set of test models. Third, we have shown how functional as well as non-functional requirements can be formulated against models and their DMM specifications. The former is achieved by providing a visual language for formulating temporal logic properties, which are then verified with model checking techniques, and by allowing for visual debugging of models failing a requirement. For the latter, the modeler can add performance information to models and analyze their performance properties, e.g. average throughput.Tag der Verteidigung: 04.07.2013Paderborn, Univ., Diss., 201
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