2,572 research outputs found

    Robotic Book Scanner

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    Digitizing books has been an issue tackled by companies to allow people to read off Kindles and iPads rather than the traditional paperback. Companies like Google have spent more than $1000 on machines to convert books into electronic copies readable on devices. Yet, not much effort has been made into the invention of an automatic book scanner for consumers. This project seeks to determine a cost-effective approach to robotic book scanning to create PDFs from physical books. This project serves as a proof of concept for a reasonably priced automatic book scanner accessible to consumers. Potentially, the device may be used in libraries similarly to copy machines where the user pays to have their book converted to electronic form, however, security measures would need to be made over access to the PDFs. If developed cost-efficiently enough, consumers may benefit as far as to have the device in their homes to convert their entire book collections to personal PDFs

    Reverse-engineering of architectural buildings based on an hybrid modeling approach

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    We thank MENSI and REALVIZ companies for their helpful comments and the following people for providing us images from their works: Francesca De Domenico (Fig. 1), Kyung-Tae Kim (Fig. 9). The CMN (French national center of patrimony buildings) is also acknowledged for the opportunity given to demonstrate our approach on the Hotel de Sully in Paris. We thank Tudor Driscu for his help on the English translation.This article presents a set of theoretical reflections and technical demonstrations that constitute a new methodological base for the architectural surveying and representation using computer graphics techniques. The problem we treated relates to three distinct concerns: the surveying of architectural objects, the construction and the semantic enrichment of their geometrical models, and their handling for the extraction of dimensional information. A hybrid approach to 3D reconstruction is described. This new approach combines range-based modeling and image-based modeling techniques; it integrates the concept of architectural feature-based modeling. To develop this concept set up a first process of extraction and formalization of architectural knowledge based on the analysis of architectural treaties is carried on. Then, the identified features are used to produce a template shape library. Finally the problem of the overall model structure and organization is addressed

    Finding What You Need, and Knowing What You Can Find: Digital Tools for Palaeographers in Musicology and Beyond

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    This chapter examines three projects that provide musicologists with a range of resources for managing and exploring their materials: DIAMM (Digital Image Archive of Medieval Music), CMME (Computerized Mensural Music Editing) and the software Gamera. Since 1998, DIAMM has been enhancing research of scholars worldwide by providing them with the best possible quality of digital images. In some cases these images are now the only access that scholars are permitted, since the original documents are lost or considered too fragile for further handling. For many sources, however, simply creating a very high-resolution image is not enough: sources are often damaged by age, misuse (usually Medieval ‘vandalism’), or poor conservation. To deal with damaged materials the project has developed methods of digital restoration using mainstream commercial software, which has revealed lost data in a wide variety of sources. The project also uses light sources ranging from ultraviolet to infrared in order to obtain better readings of erasures or material lost by heat or water damage. The ethics of digital restoration are discussed, as well as the concerns of the document holders. CMME and a database of musical sources and editions, provides scholars with a tool for making fluid editions and diplomatic transcriptions: without the need for a single fixed visual form on a printed page, a computerized edition system can utilize one editor’s transcription to create any number of visual forms and variant versions. Gamera, a toolkit for building document image recognition systems created by Ichiro Fujinaga is a broad recognition engine that grew out of music recognition, which can be adapted and developed to perform a number of tasks on both music and non-musical materials. Its application to several projects is discussed

    The Cord Weekly (January 14, 1966)

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    Spartan Daily, January 11, 1972

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    Volume 59, Issue 56https://scholarworks.sjsu.edu/spartandaily/5570/thumbnail.jp

    Health literacy practices in social virtual worlds and the influence on health behaviour

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    This study explored how health information accessed via a 3D social virtual world and the representation of ‘self’ through the use of an avatar impact physical world health behaviour. In-depth interviews were conducted in a sample of 25 people, across 10 countries, who accessed health information in a virtual world (VW): 12 females and 13 males. Interviews were audio-recorded via private in-world voice chat or via private instant message. Thematic analysis was used to analyse the data. The social skills and practices evidenced demonstrate how the collective knowledge and skills of communities in VWs can influence improvements in individual and community health literacy through a distributed model. The findings offer support for moving away from the idea of health literacy as a set of skills which reside within an individual to a sociocultural model of health literacy. Social VWs can offer a place where people can access health information in multiple formats through the use of an avatar, which can influence changes in behaviour in the physical world and the VW. This can lead to an improvement in social skills and health literacy practices and represents a social model of health literacy

    Review of: Denis Cosgrove and William L. Fox, Photography and Flight. London, Reaktion Books, 2010

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    The permissive explorations of such photographic artists as David Maisel, Michael Light, and Laura Kurgen conclude this study. Following in the aerial footsteps of Ruscha, Maisel takes photo- graphs of the Los Angeles topography from 10,000 feet, reversing its opalescent light by printing his images in negative so that the pale sky becomes ominously black, buildings appear white e ‘hollowed out as if by bombs’ (p. 134) e and the freeways become winding arteries, lending an overall impression of apocalypse summarized in the title of Maisel’s series Oblivion. As Cosgrove and Fox point out, their ‘sunshine and noir’ iconography pays no homage to the convention of mapping. They refuse to offer conciliatory means of orientation. Instead they decouple us from the familiar and force us to approach the urban on new, if uncannily familiar, terms

    April 2, 1966

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    The Breeze is the student newspaper of James Madison University in Harrisonburg, Virginia
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