100 research outputs found

    3D video coding and transmission

    Get PDF
    The capture, transmission, and display of 3D content has gained a lot of attention in the last few years. 3D multimedia content is no longer con fined to cinema theatres but is being transmitted using stereoscopic video over satellite, shared on Blu-RayTMdisks, or sent over Internet technologies. Stereoscopic displays are needed at the receiving end and the viewer needs to wear special glasses to present the two versions of the video to the human vision system that then generates the 3D illusion. To be more e ffective and improve the immersive experience, more views are acquired from a larger number of cameras and presented on di fferent displays, such as autostereoscopic and light field displays. These multiple views, combined with depth data, also allow enhanced user experiences and new forms of interaction with the 3D content from virtual viewpoints. This type of audiovisual information is represented by a huge amount of data that needs to be compressed and transmitted over bandwidth-limited channels. Part of the COST Action IC1105 \3D Content Creation, Coding and Transmission over Future Media Networks" (3DConTourNet) focuses on this research challenge.peer-reviewe

    3D TV: A Scalable System for Real-Time Acquisition, Transmission, and Autostereoscopic Display of Dynamic Scenes

    Get PDF
    Three-dimensional TV is expected to be the next revolution in the history of television. We implemented a 3D TV prototype system with real-time acquisition, transmission, and 3D display of dynamic scenes. We developed a distributed, scalable architecture to manage the high computation and bandwidth demands. Our system consists of an array of cameras, clusters of network-connected PCs, and a multi-projector 3D display. Multiple video streams are individually encoded and sent over a broadband network to the display. The 3D display shows high-resolution (1024 × 768) stereoscopic color images for multiple viewpoints without special glasses. We implemented systems with rear-projection and front-projection lenticular screens. In this paper, we provide a detailed overview of our 3D TV system, including an examination of design choices and tradeoffs. We present the calibration and image alignment procedures that are necessary to achieve good image quality. We present qualitative results and some early user feedback. We believe this is the first real-time end-to-end 3D TV system with enough views and resolution to provide a truly immersive 3D experience.Engineering and Applied Science

    Random access prediction structures for light field video coding with MV-HEVC

    Get PDF
    Computational imaging and light field technology promise to deliver the required six-degrees-of-freedom for natural scenes in virtual reality. Already existing extensions of standardized video coding formats, such as multi-view coding and multi-view plus depth, are the most conventional light field video coding solutions at the moment. The latest multi-view coding format, which is a direct extension of the high efficiency video coding (HEVC) standard, is called multi-view HEVC (or MV-HEVC). MV-HEVC treats each light field view as a separate video sequence, and uses syntax elements similar to standard HEVC for exploiting redundancies between neighboring views. To achieve this, inter-view and temporal prediction schemes are deployed with the aim to find the most optimal trade-off between coding performance and reconstruction quality. The number of possible prediction structures is unlimited and many of them are proposed in the literature. Although some of them are efficient in terms of compression ratio, they complicate random access due to the dependencies on previously decoded pixels or frames. Random access is an important feature in video delivery, and a crucial requirement in multi-view video coding. In this work, we propose and compare different prediction structures for coding light field video using MV-HEVC with a focus on both compression efficiency and random accessibility. Experiments on three different short-baseline light field video sequences show the trade-off between bit-rate and distortion, as well as the average number of decoded views/frames, necessary for displaying any random frame at any time instance. The findings of this work indicate the most appropriate prediction structure depending on the available bandwidth and the required degree of random access

    A multi-camera approach to image-based rendering and 3-D/Multiview display of ancient chinese artifacts

    Get PDF
    published_or_final_versio
    • …
    corecore