1,513 research outputs found

    Multi-user video streaming using unequal error protection network coding in wireless networks

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    In this paper, we investigate a multi-user video streaming system applying unequal error protection (UEP) network coding (NC) for simultaneous real-time exchange of scalable video streams among multiple users. We focus on a simple wireless scenario where users exchange encoded data packets over a common central network node (e.g., a base station or an access point) that aims to capture the fundamental system behaviour. Our goal is to present analytical tools that provide both the decoding probability analysis and the expected delay guarantees for different importance layers of scalable video streams. Using the proposed tools, we offer a simple framework for design and analysis of UEP NC based multi-user video streaming systems and provide examples of system design for video conferencing scenario in broadband wireless cellular networks

    Random Linear Network Coding for Wireless Layered Video Broadcast: General Design Methods for Adaptive Feedback-free Transmission

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    This paper studies the problem of broadcasting layered video streams over heterogeneous single-hop wireless networks using feedback-free random linear network coding (RLNC). We combine RLNC with unequal error protection (UEP) and our main purpose is twofold. First, to systematically investigate the benefits of UEP+RLNC layered approach in servicing users with different reception capabilities. Second, to study the effect of not using feedback, by comparing feedback-free schemes with idealistic full-feedback schemes. To these ends, we study `expected percentage of decoded frames' as a key content-independent performance metric and propose a general framework for calculation of this metric, which can highlight the effect of key system, video and channel parameters. We study the effect of number of layers and propose a scheme that selects the optimum number of layers adaptively to achieve the highest performance. Assessing the proposed schemes with real H.264 test streams, the trade-offs among the users' performances are discussed and the gain of adaptive selection of number of layers to improve the trade-offs is shown. Furthermore, it is observed that the performance gap between the proposed feedback-free scheme and the idealistic scheme is very small and the adaptive selection of number of video layers further closes the gap.Comment: 15 pages, 12 figures, 3 tables, Under 2nd round of review, IEEE Transactions on Communication

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin

    Optimizing Network Coding Algorithms for Multiple Applications.

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    Deviating from the archaic communication approach of treating information as a fluid moving through pipes, the concepts of Network Coding (NC) suggest that optimal throughput of a multicast network can be achieved by processing information at individual network nodes. However, existing challenges to harness the advantages of NC concepts for practical applications have prevented the development of NC into an effective solution to increase the performance of practical communication networks. In response, the research work presented in this thesis proposes cross-layer NC solutions to increase the network throughput of data multicast as well as video quality of video multicast applications. First, three algorithms are presented to improve the throughput of NC enabled networks by minimizing the NC coefficient vector overhead, optimizing the NC redundancy allocation and improving the robustness of NC against bursty packet losses. Considering the fact that majority of network traffic occupies video, rest of the proposed NC algorithms are content-aware and are optimized for both data and video multicast applications. A set of content and network-aware optimization algorithms, which allocate redundancies for NC considering content properties as well as the network status, are proposed to efficiently multicast data and video across content delivery networks. Furthermore content and channel-aware joint channel and network coding algorithms are proposed to efficiently multicast data and video across wireless networks. Finally, the possibilities of performing joint source and network coding are explored to increase the robustness of high volume video multicast applications. Extensive simulation studies indicate significant improvements with the proposed algorithms to increase the network throughput and video quality over related state-of-the-art solutions. Hence, it is envisaged that the proposed algorithms will contribute to the advancement of data and video multicast protocols in the future communication networks

    Speeding Multicast by Acknowledgment Reduction Technique (SMART)

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    We present a novel feedback protocol for wireless broadcast networks that utilize linear network coding. We consider transmission of packets from one source to many receivers over a single-hop broadcast erasure channel. Our method utilizes a predictive model to request feedback only when the probability that all receivers have completed decoding is significant. In addition, our proposed NACK-based feedback mechanism enables all receivers to request, within a single time slot, the number of retransmissions needed for successful decoding. We present simulation results as well as analytical results that show the favorable scalability of our technique as the number of receivers, file size, and packet erasure probability increase. We also show the robustness of this scheme to uncertainty in the predictive model, including uncertainty in the number of receiving nodes and the packet erasure probability, as well as to losses of the feedback itself. Our scheme, SMART, is shown to perform nearly as well as an omniscient transmitter that requires no feedback. Furthermore, SMART, is shown to outperform current state of the art methods at any given erasure probability, file size, and numbers of receivers

    One Video Stream to Serve Diverse Receivers

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    The fundamental problem of wireless video multicast is to scalably serve multiple receivers which may have very different channel characteristics. Ideally, one would like to broadcast a single stream that allows each receiver to benefit from all correctly received bits to improve its video quality. We introduce Digital Rain, a new approach to wireless video multicast that adapts to channel characteristics without any need for receiver feedback or variable codec rates. Users that capture more packets or have fewer bit errors naturally see higher video quality. Digital Rain departs from current approaches in two ways: 1) It allows a receiver to exploit video packets that may contain bit errors; 2) It builds on the theory of compressed sensing to develop robust video encoding and decoding algorithms that degrade smoothly with bit errors and packet loss. Implementation results from an indoor wireless testbed show that Digital Rain significantly improves the received video quality and the number of supported receivers

    Network coding for reliable wireless sensor networks

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    Wireless sensor networks are used in many applications and are now a key element in the increasingly growing Internet of Things. These networks are composed of small nodes including wireless communication modules, and in most of the cases are able to autonomously con gure themselves into networks, to ensure sensed data delivery. As more and more sensor nodes and networks join the Internet of Things, collaboration between geographically distributed systems are expected. Peer to peer overlay networks can assist in the federation of these systems, for them to collaborate. Since participating peers/proxies contribute to storage and processing, there is no burden on speci c servers and bandwidth bottlenecks are avoided. Network coding can be used to improve the performance of wireless sensor networks. The idea is for data from multiple links to be combined at intermediate encoding nodes, before further transmission. This technique proved to have a lot of potential in a wide range of applications. In the particular case of sensor networks, network coding based protocols and algorithms try to achieve a balance between low packet error rate and energy consumption. For network coding based constrained networks to be federated using peer to peer overlays, it is necessary to enable the storage of encoding vectors and coded data by such distributed storage systems. Packets can arrive to the overlay through any gateway/proxy (peers in the overlay), and lost packets can be recovered by the overlay (or client) using original and coded data that has been stored. The decoding process requires a decoding service at the overlay network. Such architecture, which is the focus of this thesis, will allow constrained networks to reduce packet error rate in an energy e cient way, while bene ting from an e ective distributed storage solution for their federation. This will serve as a basis for the proposal of mathematical models and algorithms that determine the most e ective routing trees, for packet forwarding toward sink/gateway nodes, and best amount and placement of encoding nodes.As redes de sensores sem fios são usadas em muitas aplicações e são hoje consideradas um elemento-chave para o desenvolvimento da Internet das Coisas. Compostas por nós de pequena dimensão que incorporam módulos de comunicação sem fios, grande parte destas redes possuem a capacidade de se configurarem de forma autónoma, formando sistemas em rede para garantir a entrega dos dados recolhidos. (…

    Robust P2P Live Streaming

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    Projecte fet en col.laboració amb la Fundació i2CATThe provisioning of robust real-time communication services (voice, video, etc.) or media contents through the Internet in a distributed manner is an important challenge, which will strongly influence in current and future Internet evolution. Aware of this, we are developing a project named Trilogy leaded by the i2CAT Foundation, which has as main pillar the study, development and evaluation of Peer-to-Peer (P2P) Live streaming architectures for the distribution of high-quality media contents. In this context, this work concretely covers media coding aspects and proposes the use of Multiple Description Coding (MDC) as a flexible solution for providing robust and scalable live streaming over P2P networks. This work describes current state of the art in media coding techniques and P2P streaming architectures, presents the implemented prototype as well as its simulation and validation results
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