257 research outputs found

    Scalable and Compact 3D Action Recognition with Approximated RBF Kernel Machines

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    Despite the recent deep learning (DL) revolution, kernel machines still remain powerful methods for action recognition. DL has brought the use of large datasets and this is typically a problem for kernel approaches, which are not scaling up eciently due to kernel Gram matrices. Nevertheless, kernel methods are still attractive and more generally applicable since they can equally manage dierent sizes of the datasets, also in cases where DL techniques show some limitations. This work investigates these issues by proposing an explicit ap- proximated representation that, together with a linear model, is an equivalent, yet scalable, implementation of a kernel machine. Our approximation is directly inspired by the exact feature map that is induced by an RBF Gaussian kernel but, unlike the latter, it is nite dimensional and very compact. We justify the soundness of our idea with a theoretical analysis which proves the unbiasedness of the approximation, and provides a vanishing bound for its variance, which is shown to decrease much rapidly than in alternative methods in the literature. In a broad experimental validation, we assess the superiority of our approximation in terms of 1) ease and speed of training, 2) compactness of the model, and 3) improvements with respect to the state-of-the-art performance

    Probabilistic Models of Motor Production

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    N. Bernstein defined the ability of the central neural system (CNS) to control many degrees of freedom of a physical body with all its redundancy and flexibility as the main problem in motor control. He pointed at that man-made mechanisms usually have one, sometimes two degrees of freedom (DOF); when the number of DOF increases further, it becomes prohibitively hard to control them. The brain, however, seems to perform such control effortlessly. He suggested the way the brain might deal with it: when a motor skill is being acquired, the brain artificially limits the degrees of freedoms, leaving only one or two. As the skill level increases, the brain gradually "frees" the previously fixed DOF, applying control when needed and in directions which have to be corrected, eventually arriving to the control scheme where all the DOF are "free". This approach of reducing the dimensionality of motor control remains relevant even today. One the possibles solutions of the Bernstetin's problem is the hypothesis of motor primitives (MPs) - small building blocks that constitute complex movements and facilitite motor learnirng and task completion. Just like in the visual system, having a homogenious hierarchical architecture built of similar computational elements may be beneficial. Studying such a complicated object as brain, it is important to define at which level of details one works and which questions one aims to answer. David Marr suggested three levels of analysis: 1. computational, analysing which problem the system solves; 2. algorithmic, questioning which representation the system uses and which computations it performs; 3. implementational, finding how such computations are performed by neurons in the brain. In this thesis we stay at the first two levels, seeking for the basic representation of motor output. In this work we present a new model of motor primitives that comprises multiple interacting latent dynamical systems, and give it a full Bayesian treatment. Modelling within the Bayesian framework, in my opinion, must become the new standard in hypothesis testing in neuroscience. Only the Bayesian framework gives us guarantees when dealing with the inevitable plethora of hidden variables and uncertainty. The special type of coupling of dynamical systems we proposed, based on the Product of Experts, has many natural interpretations in the Bayesian framework. If the dynamical systems run in parallel, it yields Bayesian cue integration. If they are organized hierarchically due to serial coupling, we get hierarchical priors over the dynamics. If one of the dynamical systems represents sensory state, we arrive to the sensory-motor primitives. The compact representation that follows from the variational treatment allows learning of a motor primitives library. Learned separately, combined motion can be represented as a matrix of coupling values. We performed a set of experiments to compare different models of motor primitives. In a series of 2-alternative forced choice (2AFC) experiments participants were discriminating natural and synthesised movements, thus running a graphics Turing test. When available, Bayesian model score predicted the naturalness of the perceived movements. For simple movements, like walking, Bayesian model comparison and psychophysics tests indicate that one dynamical system is sufficient to describe the data. For more complex movements, like walking and waving, motion can be better represented as a set of coupled dynamical systems. We also experimentally confirmed that Bayesian treatment of model learning on motion data is superior to the simple point estimate of latent parameters. Experiments with non-periodic movements show that they do not benefit from more complex latent dynamics, despite having high kinematic complexity. By having a fully Bayesian models, we could quantitatively disentangle the influence of motion dynamics and pose on the perception of naturalness. We confirmed that rich and correct dynamics is more important than the kinematic representation. There are numerous further directions of research. In the models we devised, for multiple parts, even though the latent dynamics was factorized on a set of interacting systems, the kinematic parts were completely independent. Thus, interaction between the kinematic parts could be mediated only by the latent dynamics interactions. A more flexible model would allow a dense interaction on the kinematic level too. Another important problem relates to the representation of time in Markov chains. Discrete time Markov chains form an approximation to continuous dynamics. As time step is assumed to be fixed, we face with the problem of time step selection. Time is also not a explicit parameter in Markov chains. This also prohibits explicit optimization of time as parameter and reasoning (inference) about it. For example, in optimal control boundary conditions are usually set at exact time points, which is not an ecological scenario, where time is usually a parameter of optimization. Making time an explicit parameter in dynamics may alleviate this

    The Role of Riemannian Manifolds in Computer Vision: From Coding to Deep Metric Learning

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    A diverse number of tasks in computer vision and machine learning enjoy from representations of data that are compact yet discriminative, informative and robust to critical measurements. Two notable representations are offered by Region Covariance Descriptors (RCovD) and linear subspaces which are naturally analyzed through the manifold of Symmetric Positive Definite (SPD) matrices and the Grassmann manifold, respectively, two widely used types of Riemannian manifolds in computer vision. As our first objective, we examine image and video-based recognition applications where the local descriptors have the aforementioned Riemannian structures, namely the SPD or linear subspace structure. Initially, we provide a solution to compute Riemannian version of the conventional Vector of Locally aggregated Descriptors (VLAD), using geodesic distance of the underlying manifold as the nearness measure. Next, by having a closer look at the resulting codes, we formulate a new concept which we name Local Difference Vectors (LDV). LDVs enable us to elegantly expand our Riemannian coding techniques to any arbitrary metric as well as provide intrinsic solutions to Riemannian sparse coding and its variants when local structured descriptors are considered. We then turn our attention to two special types of covariance descriptors namely infinite-dimensional RCovDs and rank-deficient covariance matrices for which the underlying Riemannian structure, i.e. the manifold of SPD matrices is out of reach to great extent. %Generally speaking, infinite-dimensional RCovDs offer better discriminatory power over their low-dimensional counterparts. To overcome this difficulty, we propose to approximate the infinite-dimensional RCovDs by making use of two feature mappings, namely random Fourier features and the Nystrom method. As for the rank-deficient covariance matrices, unlike most existing approaches that employ inference tools by predefined regularizers, we derive positive definite kernels that can be decomposed into the kernels on the cone of SPD matrices and kernels on the Grassmann manifolds and show their effectiveness for image set classification task. Furthermore, inspired by attractive properties of Riemannian optimization techniques, we extend the recently introduced Keep It Simple and Straightforward MEtric learning (KISSME) method to the scenarios where input data is non-linearly distributed. To this end, we make use of the infinite dimensional covariance matrices and propose techniques towards projecting on the positive cone in a Reproducing Kernel Hilbert Space (RKHS). We also address the sensitivity issue of the KISSME to the input dimensionality. The KISSME algorithm is greatly dependent on Principal Component Analysis (PCA) as a preprocessing step which can lead to difficulties, especially when the dimensionality is not meticulously set. To address this issue, based on the KISSME algorithm, we develop a Riemannian framework to jointly learn a mapping performing dimensionality reduction and a metric in the induced space. Lastly, in line with the recent trend in metric learning, we devise end-to-end learning of a generic deep network for metric learning using our derivation

    Human-Centric Machine Vision

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    Recently, the algorithms for the processing of the visual information have greatly evolved, providing efficient and effective solutions to cope with the variability and the complexity of real-world environments. These achievements yield to the development of Machine Vision systems that overcome the typical industrial applications, where the environments are controlled and the tasks are very specific, towards the use of innovative solutions to face with everyday needs of people. The Human-Centric Machine Vision can help to solve the problems raised by the needs of our society, e.g. security and safety, health care, medical imaging, and human machine interface. In such applications it is necessary to handle changing, unpredictable and complex situations, and to take care of the presence of humans
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