22,423 research outputs found
Impact of packet losses in scalable 3D holoscopic video coding
Holoscopic imaging became a prospective glassless 3D technology to provide more natural 3D viewing experiences to the end user. Additionally, holoscopic systems also allow new post-production degrees of freedom, such as controlling the plane of focus or the viewing angle presented to the user. However, to successfully introduce this technology into the consumer market, a display scalable coding approach is essential to achieve backward compatibility with legacy 2D and 3D displays. Moreover, to effectively transmit 3D holoscopic content over error-prone networks, e.g., wireless networks or the Internet, error resilience techniques are required to mitigate the impact of data impairments in the user quality perception. Therefore, it is essential to deeply understand the impact of packet losses in terms of decoding video quality for the specific case of 3D holoscopic content, notably when a scalable approach is used. In this context, this paper studies the impact of packet losses when using a three-layer display scalable 3D holoscopic video coding architecture previously proposed, where each layer represents a different level of display scalability (i.e., L0 - 2D, L1 - stereo or multiview, and L2 - full 3D holoscopic). For this, a simple error concealment algorithm is used, which makes use of inter-layer redundancy between multiview and 3D holoscopic content and the inherent correlation of the 3D holoscopic content to estimate lost data. Furthermore, a study of the influence of 2D views generation parameters used in lower layers on the performance of the used error concealment algorithm is also presented.info:eu-repo/semantics/acceptedVersio
Advanced solutions for quality-oriented multimedia broadcasting
Multimedia content is increasingly being delivered via different types of networks to viewers in a variety of locations and contexts using a variety of devices. The ubiquitous nature of multimedia services comes at a cost, however. The successful delivery of multimedia services will require overcoming numerous technological challenges many of which have a direct effect on the quality of the multimedia experience. For example, due to dynamically changing requirements and networking conditions, the delivery of multimedia content has traditionally adopted a best effort approach. However, this approach has often led to the end-user perceived quality of multimedia-based services being negatively affected. Yet the quality of multimedia content is a vital issue for the continued acceptance and proliferation of these services. Indeed, end-users are becoming increasingly quality-aware in their expectations of multimedia experience and demand an ever-widening spectrum of rich multimedia-based services. As a consequence, there is a continuous and extensive research effort, by both industry and academia, to find solutions for improving the quality of multimedia content delivered to the users; as well, international standards bodies, such as the International Telecommunication Union (ITU), are renewing their effort on the standardization of multimedia technologies. There are very different directions in which research has attempted to find solutions in order to improve the quality of the rich media content delivered over various network types. It is in this context that this special issue on broadcast multimedia quality of the IEEE Transactions on Broadcasting illustrates some of these avenues and presents some of the most significant research results obtained by various teams of researchers from many countries. This special issue provides an example, albeit inevitably limited, of the richness and breath of the current research on multimedia broadcasting services. The research i- - ssues addressed in this special issue include, among others, factors that influence user perceived quality, encoding-related quality assessment and control, transmission and coverage-based solutions and objective quality measurements
Scalable video/image transmission using rate compatible PUM turbo codes
The robust delivery of video over emerging wireless networks poses many challenges due to the heterogeneity of access networks, the variations in streaming devices, and the expected variations in network conditions caused by interference and coexistence. The proposed approach exploits the joint optimization of a wavelet-based scalable video/image coding framework and a forward error correction method based on PUM turbo codes. The scheme minimizes the reconstructed image/video distortion at the decoder subject to a constraint on the overall transmission bitrate budget. The minimization is achieved by exploiting the rate optimization technique and the statistics of the transmission channel
Minimizing the impact of delay on live SVC-based HTTP adaptive streaming services
HTTP Adaptive Streaming (HAS) is becoming the de-facto standard for Over-The-Top video streaming services. Video content is temporally split into segments which are offered at multiple qualities to the clients. These clients autonomously select the quality layer matching the current state of the network through a quality selection heuristic. Recently, academia and industry have begun evaluating the feasibility of adopting layered video coding for HAS. Instead of downloading one file for a certain quality level, scalable video streaming requires downloading several interdependent layers to obtain the same quality. This implies that the base layer is always downloaded and is available for playout, even when throughput fluctuates and enhancement layers can not be downloaded in time. This layered video approach can help in providing better service quality assurance for video streaming. However, adopting scalable video coding for HAS also leads to other issues, since requesting multiple files over HTTP leads to an increased impact of the end-to-end delay and thus on the service provided to the client. This is even worse in a Live TV scenario where the drift on the live signal should be minimized, requiring smaller segment and buffer sizes. In this paper, we characterize the impact of delay on several measurement-based heuristics. Furthermore, we propose several ways to overcome the end-to-end delay issues, such as parallel and pipelined downloading of segment layers, to provide a higher quality for the video service
On the impact of the GOP size in a temporal H.264/AVC-to-SVC transcoder in baseline and main profile
Scalable video coding is a recent extension of the advanced video coding H.264/AVC standard developed jointly by ISO/IEC and ITU-T, which allows adapting the bitstream easily by dropping parts of it named layers. This adaptation makes it possible for a single bitstream to meet the requirements for reliable delivery of video to diverse clients over heterogeneous networks using temporal, spatial or quality scalability, combined or separately. Since the scalable video coding design requires scalability to be provided at the encoder side, existing content cannot benefit from it. Efficient techniques for converting contents without scalability to a scalable format are desirable. In this paper, an approach for temporal scalability transcoding from H.264/AVC to scalable video coding in baseline and main profile is presented and the impact of the GOP size is analyzed. Independently of the GOP size chosen, time savings of around 63 % for baseline profile and 60 % for main profile are achieved while maintaining the coding efficiency
Towards SVC-based adaptive streaming in information centric networks
HTTP Adaptive Streaming (HAS) is becoming the de-facto standard for video streaming services. In HAS, each video is segmented and stored in different qualities. The client can dynamically select the most appropriate quality level to download, allowing it to adapt to varying network conditions. As the Internet was not designed to deliver such applications, optimal support for multimedia delivery is still missing. Information Centric Networking (ICN) is a recently proposed disruptive architecture that could solve this issue, where the focus is given to the content rather than to end-to-end connectivity. Due to the bandwidth unpredictability typical of ICN, standard AVC-based HAS performs quality selection sub-optimally, thus leading to a poor Quality of Experience (QoE). In this article, we propose to overcome this inefficiency by using Scalable Video Coding (SVC) instead. We individuate the main advantages of SVC-based HAS over ICN and outline, both theoretically and via simulation, the research challenges to be addressed to optimize the delivered QoE
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
VECTORS: Video communication through opportunistic relays and scalable video coding
Crowd-sourced video distribution is frequently of interest in the local
vicinity. In this paper, we propose a novel design to transfer such content
over opportunistic networks with adaptive quality encoding to achieve
reasonable delay bounds. The video segments are transmitted between source and
destination in a delay tolerant manner using the Nearby Connections Android
library. This implementation can be applied to multiple domains, including farm
monitoring, wildlife, and environmental tracking, disaster response scenarios,
etc. In this work, we present the design of an opportunistic contact based
system, and we discuss basic results for the trial runs within our institute.Comment: 13 pages, 6 figures, and under 3000 words for submission to the
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