23,376 research outputs found
SQPR: Stream Query Planning with Reuse
When users submit new queries to a distributed stream processing system (DSPS), a query planner must allocate physical resources, such as CPU cores, memory and network bandwidth, from a set of hosts to queries. Allocation decisions must provide the correct mix of resources required by queries, while achieving an efficient overall allocation to scale in the number of admitted queries. By exploiting overlap between queries and reusing partial results, a query planner can conserve resources but has to carry out more complex planning decisions. In this paper, we describe SQPR, a query planner that targets DSPSs in data centre environments with heterogeneous resources. SQPR models query admission, allocation and reuse as a single constrained optimisation problem and solves an approximate version to achieve scalability. It prevents individual resources from becoming bottlenecks by re-planning past allocation decisions and supports different allocation objectives. As our experimental evaluation in comparison with a state-of-the-art planner shows SQPR makes efficient resource allocation decisions, even with a high utilisation of resources, with acceptable overheads
StreamLearner: Distributed Incremental Machine Learning on Event Streams: Grand Challenge
Today, massive amounts of streaming data from smart devices need to be
analyzed automatically to realize the Internet of Things. The Complex Event
Processing (CEP) paradigm promises low-latency pattern detection on event
streams. However, CEP systems need to be extended with Machine Learning (ML)
capabilities such as online training and inference in order to be able to
detect fuzzy patterns (e.g., outliers) and to improve pattern recognition
accuracy during runtime using incremental model training. In this paper, we
propose a distributed CEP system denoted as StreamLearner for ML-enabled
complex event detection. The proposed programming model and data-parallel
system architecture enable a wide range of real-world applications and allow
for dynamically scaling up and out system resources for low-latency,
high-throughput event processing. We show that the DEBS Grand Challenge 2017
case study (i.e., anomaly detection in smart factories) integrates seamlessly
into the StreamLearner API. Our experiments verify scalability and high event
throughput of StreamLearner.Comment: Christian Mayer, Ruben Mayer, and Majd Abdo. 2017. StreamLearner:
Distributed Incremental Machine Learning on Event Streams: Grand Challenge.
In Proceedings of the 11th ACM International Conference on Distributed and
Event-based Systems (DEBS '17), 298-30
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Garnet: a middleware architecture for distributing data streams originating in wireless sensor networks
We present an architectural framework, Garnet, which provides a data stream centric abstraction to encourage the manipulation and exploitation of data generated in sensor networks. By providing middleware services to allow mutually-unaware applications to manipulate sensor behaviour, a scalable, extensible platform is provided. We focus on sensor networks with transmit and receive capabilities as this combination poses greater challenges for managing and distributing sensed data. Our approach allows simple and sophisticated sensors to coexist, and allows data consumers to be mutually unaware of each other This also promotes the use of middleware services to mediate among consumers with potentially conflicting demands for shared data. Garnet has been implemented in Java, and we report on our progress to date and outline some likely scenarios where the use of our distributed architecture and accompanying middleware support enhances the task of sharing data in sensor network environments
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