22,296 research outputs found
A Lightweight and Flexible Mobile Agent Platform Tailored to Management Applications
Mobile Agents (MAs) represent a distributed computing technology that
promises to address the scalability problems of centralized network management.
A critical issue that will affect the wider adoption of MA paradigm in
management applications is the development of MA Platforms (MAPs) expressly
oriented to distributed management. However, most of available platforms impose
considerable burden on network and system resources and also lack of essential
functionality. In this paper, we discuss the design considerations and
implementation details of a complete MAP research prototype that sufficiently
addresses all the aforementioned issues. Our MAP has been implemented in Java
and tailored for network and systems management applications.Comment: 7 pages, 5 figures; Proceedings of the 2006 Conference on Mobile
Computing and Wireless Communications (MCWC'2006
A general purpose programming framework for ubiquitous computing environments
It is important to note that the need to support ad-hoc and potentially mobile arrangements of devices in ubiquitous environments does not fit well within the traditional client/server architecture. We believe peer-to-peer communication offers a preferable alternative due to its decentralised nature, removing dependence on individual nodes. However, this choice adds to the complexity of the developers task. In this paper, we describe a two-tiered approach to address this problem: A lower tier employing peer-to-peer interactions for managing the network infrastructure and an upper tier providing a mobile agent based programming framework. The result is a general purpose framework for developing ubiquitous applications and services, where the underlying complexity is hidden from the developer. This paper discusses our on-going work; presenting our design decisions, features supported by our framework, and some of the challenges still to be addressed in a complex programming environment
Management system requirements for wireless systems beyond 3G
This paper presents a comprehensive description of various management system requirements for systems beyond 3G, which have been identified as a result of the Software Based Systems activities within the Mobile VCE Core 2 program. Specific requirements for systems beyond 3G are discussed and potential technologies to address them proposed. The analysis has been carried out from network, service and security viewpoints
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Distributed tuplespace and location management - an integrated perspective using Bluetooth
Location based or "context aware" computing is becoming increasingly recognized as a vital part of a mobile computing environment. As a consequence, the need for location-management middleware is widely recognized and actively researched. Location management is frequently offered to the application through an API where the location is given in the form of coordinates. It is the opinion of the authors that a localization API should offer localized data (e.g. direction to the nearest pharmacy) directly through a transparent and integrated API. Our proposed middleware for location and context management is built on top of Mobispace. Mobispace is a distributed tuplespace made for J2me units where replication between local replicas takes place with a central server (over GPRS) or with other mobile units (using Bluetooth). Since a Bluetooth connection indicates physical proximity to another node, a set of stationary nodes may distribute locality information over Bluetooth connections, and this information may be retrieved through the ordinary tuplespace AP
Distributed Hybrid Simulation of the Internet of Things and Smart Territories
This paper deals with the use of hybrid simulation to build and compose
heterogeneous simulation scenarios that can be proficiently exploited to model
and represent the Internet of Things (IoT). Hybrid simulation is a methodology
that combines multiple modalities of modeling/simulation. Complex scenarios are
decomposed into simpler ones, each one being simulated through a specific
simulation strategy. All these simulation building blocks are then synchronized
and coordinated. This simulation methodology is an ideal one to represent IoT
setups, which are usually very demanding, due to the heterogeneity of possible
scenarios arising from the massive deployment of an enormous amount of sensors
and devices. We present a use case concerned with the distributed simulation of
smart territories, a novel view of decentralized geographical spaces that,
thanks to the use of IoT, builds ICT services to manage resources in a way that
is sustainable and not harmful to the environment. Three different simulation
models are combined together, namely, an adaptive agent-based parallel and
distributed simulator, an OMNeT++ based discrete event simulator and a
script-language simulator based on MATLAB. Results from a performance analysis
confirm the viability of using hybrid simulation to model complex IoT
scenarios.Comment: arXiv admin note: substantial text overlap with arXiv:1605.0487
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