2,369 research outputs found
A Literature Survey of Cooperative Caching in Content Distribution Networks
Content distribution networks (CDNs) which serve to deliver web objects
(e.g., documents, applications, music and video, etc.) have seen tremendous
growth since its emergence. To minimize the retrieving delay experienced by a
user with a request for a web object, caching strategies are often applied -
contents are replicated at edges of the network which is closer to the user
such that the network distance between the user and the object is reduced. In
this literature survey, evolution of caching is studied. A recent research
paper [15] in the field of large-scale caching for CDN was chosen to be the
anchor paper which serves as a guide to the topic. Research studies after and
relevant to the anchor paper are also analyzed to better evaluate the
statements and results of the anchor paper and more importantly, to obtain an
unbiased view of the large scale collaborate caching systems as a whole.Comment: 5 pages, 5 figure
Taxonomy of P2P Applications
Peer-to-peer (p2p) networks have gained immense popularity in recent years and the number of services they provide continuously rises. Where p2p-networks were formerly known as file-sharing networks, p2p is now also used for services like VoIP and IPTV. With so many different p2p applications and services the need for a taxonomy framework rises. This paper describes the available p2p applications grouped by the services they provide. A taxonomy framework is proposed to classify old and recent p2p applications based on their characteristics
Fleets: Scalable Services in a Factored Operating System
Current monolithic operating systems are designed for uniprocessor systems, and their architecture reflects this. The rise of multicore and cloud computing is drastically changing the tradeoffs in operating system design. The culture of scarce computational resources is being replaced with one of abundant cores, where spatial layout of processes supplants time multiplexing as the primary scheduling concern. Efforts to parallelize monolithic kernels have been difficult and only marginally successful, and new approaches are needed. This paper presents fleets, a novel way of constructing scalable OS services. With fleets, traditional OS services are factored out of the kernel and moved into user space, where they are further parallelized into a distributed set of concurrent, message-passing servers. We evaluate fleets within fos, a new factored operating system designed from the ground up with scalability as the first-order design constraint. This paper details the main design principles of fleets, and how the system architecture of fos enables their construction. We describe the design and implementation of three critical fleets (network stack, page allocation, and file system) and compare with Linux. These comparisons show that fos achieves superior performance and has better scalability than Linux for large multicores; at 32 cores, fos's page allocator performs 4.5 times better than Linux, and fos's network stack performs 2.5 times better. Additionally, we demonstrate how fleets can adapt to changing resource demand, and the importance of spatial scheduling for good performance in multicores
Load Balancing Algorithms In Software Defined Network
Compared with the traditional networks, the SDN
networks have shown great advantages in many aspects, but also exist the problem of the load imbalance. If the load distribution uneven in the SDN networks, it will greatly affect the performance of network. Many SDN-based load balancing strategies have been proposed to improve the performance of the
SDN networks. Therefore, in this paper a finding form
comprehensive review help to improve further understanding of lead b balancing algorithms in SDN
A Scalable Cluster-based Infrastructure for Edge-computing Services
In this paper we present a scalable and dynamic intermediary infrastruc-
ture, SEcS (acronym of BScalable Edge computing Services’’), for developing and
deploying advanced Edge computing services, by using a cluster of heterogeneous
machines. Our goal is to address the challenges of the next-generation Internet
services: scalability, high availability, fault-tolerance and robustness, as well as
programmability and quick prototyping. The system is written in Java and is based
on IBM’s Web Based Intermediaries (WBI) [71] developed at IBM Almaden
Research Center
Dynamic organization schemes for cooperative proxy caching
In a generic cooperative caching architecture, web proxies form a mesh network. When a proxy cannot satisfy a request, it forwards the request to the other nodes of the mesh. Since a local cache cannot fulfill the majority of the arriving requests (typical values of the local hit ratio are about 30-50%), the volume of queries diverted to neighboring nodes can substantially grow and may consume considerable amount of system resources. A proxy does not need to cooperate with every node of the mesh due to the following reasons: (i) the traffic characteristics may be highly diverse; (ii) the contents of some nodes may extensively overlap; (iii) the inter-node distance might be too large. Furthermore, organizing N proxies in a mesh topology introduces scalability problems, since the number of queries is of the order of N/sup 2/. Therefore, restricting the number of neighbors for each proxy to k < N - 1 will likely lead to a balanced trade-off between query overhead and hit ratio, provided cooperation is done among useful neighbors. For a number of reasons the selection of useful neighbors is not efficient. An obvious reason is that web access patterns change dynamically. Furthermore, availability of proxies is not always globally known. This paper proposes a set of algorithms that enable proxies to independently explore the network and choose the k most beneficial (according to local criteria) neighbors in a dynamic fashion. The simulation experiments illustrate that the proposed dynamic neighbor reconfiguration schemes significantly reduce the overhead incurred by the mesh topology while yielding higher hit ratios compared to the static approach.published_or_final_versio
- …