2,482 research outputs found

    Mesmerizer: A Effective Tool for a Complete Peer-to-Peer Software Development Life-cycle

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    In this paper we present what are, in our experience, the best practices in Peer-To-Peer(P2P) application development and how we combined them in a middleware platform called Mesmerizer. We explain how simulation is an integral part of the development process and not just an assessment tool. We then present our component-based event-driven framework for P2P application development, which can be used to execute multiple instances of the same application in a strictly controlled manner over an emulated network layer for simulation/testing, or a single application in a concurrent environment for deployment purpose. We highlight modeling aspects that are of critical importance for designing and testing P2P applications, e.g. the emulation of Network Address Translation and bandwidth dynamics. We show how our simulator scales when emulating low-level bandwidth characteristics of thousands of concurrent peers while preserving a good degree of accuracy compared to a packet-level simulator

    W-NINE: a two-stage emulation platform for mobile and wireless systems

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    More and more applications and protocols are now running on wireless networks. Testing the implementation of such applications and protocols is a real challenge as the position of the mobile terminals and environmental effects strongly affect the overall performance. Network emulation is often perceived as a good trade-off between experiments on operational wireless networks and discrete-event simulations on Opnet or ns-2. However, ensuring repeatability and realism in network emulation while taking into account mobility in a wireless environment is very difficult. This paper proposes a network emulation platform, called W-NINE, based on off-line computations preceding online pattern-based traffic shaping. The underlying concepts of repeatability, dynamicity, accuracy and realism are defined in the emulation context. Two different simple case studies illustrate the validity of our approach with respect to these concepts

    An analytical model for Loc/ID mappings caches

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    Concerns regarding the scalability of the interdomain routing have encouraged researchers to start elaborating a more robust Internet architecture. While consensus on the exact form of the solution is yet to be found, the need for a semantic decoupling of a node's location and identity is generally accepted as a promising way forward. However, this typically requires the use of caches that store temporal bindings between the two namespaces, to avoid hampering router packet forwarding speeds. In this article, we propose a methodology for an analytical analysis of cache performance that relies on the working-set theory. We first identify the conditions that network traffic must comply with for the theory to be applicable and then develop a model that predicts average cache miss rates relying on easily measurable traffic parameters. We validate the result by emulation, using real packet traces collected at the egress points of a campus and an academic network. To prove its versatility, we extend the model to consider cache polluting user traffic and observe that simple, low intensity attacks drastically reduce performance, whereby manufacturers should either overprovision router memory or implement more complex cache eviction policies.Peer ReviewedPostprint (author's final draft

    Two-stage wireless network emulation

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    Testing and deploying mobile wireless networks and applications are very challenging tasks, due to the network size and administration as well as node mobility management. Well known simulation tools provide a more flexible environment but they do not run in real time and they rely on models of the developed system rather than on the system itself. Emulation is a hybrid approach allowing real application and traffic to be run over a simulated network, at the expense of accuracy when the number of nodes is too important. In this paper, emulation is split in two stages : first, the simulation of network conditions is precomputed so that it does not undergo real-time constraints that decrease its accuracy ; second, real applications and traffic are run on an emulation platform where the precomputed events are scheduled in soft real-time. This allows the use of accurate models for node mobility, radio signal propagation and communication stacks. An example shows that a simple situation can be simply tested with real applications and traffic while relying on accurate models. The consistency between the simulation results and the emulated conditions is also illustrated
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