7,632 research outputs found

    Discrete and fuzzy dynamical genetic programming in the XCSF learning classifier system

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    A number of representation schemes have been presented for use within learning classifier systems, ranging from binary encodings to neural networks. This paper presents results from an investigation into using discrete and fuzzy dynamical system representations within the XCSF learning classifier system. In particular, asynchronous random Boolean networks are used to represent the traditional condition-action production system rules in the discrete case and asynchronous fuzzy logic networks in the continuous-valued case. It is shown possible to use self-adaptive, open-ended evolution to design an ensemble of such dynamical systems within XCSF to solve a number of well-known test problems

    Digital Ecosystems: Ecosystem-Oriented Architectures

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    We view Digital Ecosystems to be the digital counterparts of biological ecosystems. Here, we are concerned with the creation of these Digital Ecosystems, exploiting the self-organising properties of biological ecosystems to evolve high-level software applications. Therefore, we created the Digital Ecosystem, a novel optimisation technique inspired by biological ecosystems, where the optimisation works at two levels: a first optimisation, migration of agents which are distributed in a decentralised peer-to-peer network, operating continuously in time; this process feeds a second optimisation based on evolutionary computing that operates locally on single peers and is aimed at finding solutions to satisfy locally relevant constraints. The Digital Ecosystem was then measured experimentally through simulations, with measures originating from theoretical ecology, evaluating its likeness to biological ecosystems. This included its responsiveness to requests for applications from the user base, as a measure of the ecological succession (ecosystem maturity). Overall, we have advanced the understanding of Digital Ecosystems, creating Ecosystem-Oriented Architectures where the word ecosystem is more than just a metaphor.Comment: 39 pages, 26 figures, journa

    Evolving robots: from simple behaviours to complete systems

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    Building robots is generally considered difficult, because the designer not only has to predict the interaction between the robot and the environment, but also has to deal with the ensuing problems. This thesis examines the use of the evolutionary approach in designing robots; the explorations range from evolving simple behaviours for real robots, to complex behaviours (also for real robots), and finally to complete robot systems — including controllers and body plans. A framework is presented for evolving robot control systems. It includes two components: a task independent Genetic Programming sub-system and a task dependent controller evaluation sub-system. The performance evaluation of each robot controller is done in a simulator to reduce the evaluation time, and then the evolved controllers are downloaded to a real robot for performance verification. In addition, a special rep¬ resentation is designed for the reactive robot controller. It is succinct and can capture the important characteristics of a reactive control system, so that the evolutionary system can efficiently evolve the controllers of the desired behaviours for the robots. The framework has been successfully used to evolve controllers for real robots to achieve a variety of simple tasks, such as obstacle avoidance, safe exploration and box-pushing. A methodology is then proposed to scale up the system to evolve controllers for more complicated tasks. It involves adopting the architecture of a behaviour-based system, and evolving separate behaviour controllers and arbitrators for coordination. This allows robot controllers for more complex skills to be constructed in an incremental manner. Therefore the whole control system becomes easy to evolve; moreover, the resulting control system can be explicitly distributed, understandable to the system designer, and easy to maintain. The methodology has been used to evolve control systems for more complex tasks with good results. Finally, the evolutionary mechanism of the framework described above is extended to include a Genetic Algorithm sub-system for the co-evolution of robot body plans — structuralparametersofphysicalrobotsencodedaslinearstringsofrealnumbers. An individual in the extended system thus consists of a brain(controller) and a body. Whenever the individual is evaluated, the controller is executed on the corresponding body for a period of time to measure the performance. In such a system the Genetic Programming part evolves the controller; and the Genetic Algorithm part, the robot body. The results show that the complete robot system can be evolved in this manner. i
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