6,508 research outputs found
Graph Sample and Hold: A Framework for Big-Graph Analytics
Sampling is a standard approach in big-graph analytics; the goal is to
efficiently estimate the graph properties by consulting a sample of the whole
population. A perfect sample is assumed to mirror every property of the whole
population. Unfortunately, such a perfect sample is hard to collect in complex
populations such as graphs (e.g. web graphs, social networks etc), where an
underlying network connects the units of the population. Therefore, a good
sample will be representative in the sense that graph properties of interest
can be estimated with a known degree of accuracy. While previous work focused
particularly on sampling schemes used to estimate certain graph properties
(e.g. triangle count), much less is known for the case when we need to estimate
various graph properties with the same sampling scheme. In this paper, we
propose a generic stream sampling framework for big-graph analytics, called
Graph Sample and Hold (gSH). To begin, the proposed framework samples from
massive graphs sequentially in a single pass, one edge at a time, while
maintaining a small state. We then show how to produce unbiased estimators for
various graph properties from the sample. Given that the graph analysis
algorithms will run on a sample instead of the whole population, the runtime
complexity of these algorithm is kept under control. Moreover, given that the
estimators of graph properties are unbiased, the approximation error is kept
under control. Finally, we show the performance of the proposed framework (gSH)
on various types of graphs, such as social graphs, among others
Coresets Meet EDCS: Algorithms for Matching and Vertex Cover on Massive Graphs
As massive graphs become more prevalent, there is a rapidly growing need for
scalable algorithms that solve classical graph problems, such as maximum
matching and minimum vertex cover, on large datasets. For massive inputs,
several different computational models have been introduced, including the
streaming model, the distributed communication model, and the massively
parallel computation (MPC) model that is a common abstraction of
MapReduce-style computation. In each model, algorithms are analyzed in terms of
resources such as space used or rounds of communication needed, in addition to
the more traditional approximation ratio.
In this paper, we give a single unified approach that yields better
approximation algorithms for matching and vertex cover in all these models. The
highlights include:
* The first one pass, significantly-better-than-2-approximation for matching
in random arrival streams that uses subquadratic space, namely a
-approximation streaming algorithm that uses space
for constant .
* The first 2-round, better-than-2-approximation for matching in the MPC
model that uses subquadratic space per machine, namely a
-approximation algorithm with memory per
machine for constant .
By building on our unified approach, we further develop parallel algorithms
in the MPC model that give a -approximation to matching and an
-approximation to vertex cover in only MPC rounds and
memory per machine. These results settle multiple open
questions posed in the recent paper of Czumaj~et.al. [STOC 2018]
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