3,637 research outputs found

    VoroCrust: Voronoi Meshing Without Clipping

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    Polyhedral meshes are increasingly becoming an attractive option with particular advantages over traditional meshes for certain applications. What has been missing is a robust polyhedral meshing algorithm that can handle broad classes of domains exhibiting arbitrarily curved boundaries and sharp features. In addition, the power of primal-dual mesh pairs, exemplified by Voronoi-Delaunay meshes, has been recognized as an important ingredient in numerous formulations. The VoroCrust algorithm is the first provably-correct algorithm for conforming polyhedral Voronoi meshing for non-convex and non-manifold domains with guarantees on the quality of both surface and volume elements. A robust refinement process estimates a suitable sizing field that enables the careful placement of Voronoi seeds across the surface circumventing the need for clipping and avoiding its many drawbacks. The algorithm has the flexibility of filling the interior by either structured or random samples, while preserving all sharp features in the output mesh. We demonstrate the capabilities of the algorithm on a variety of models and compare against state-of-the-art polyhedral meshing methods based on clipped Voronoi cells establishing the clear advantage of VoroCrust output.Comment: 18 pages (including appendix), 18 figures. Version without compressed images available on https://www.dropbox.com/s/qc6sot1gaujundy/VoroCrust.pdf. Supplemental materials available on https://www.dropbox.com/s/6p72h1e2ivw6kj3/VoroCrust_supplemental_materials.pd

    Master of Science

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    thesisVirtual point lights (VPLs) provide an effective solution to global illumination computation by converting the indirect illumination into direct illumination from many virtual light sources. This approach results in a less noisy image compare to Monte Carlo methods. In addition, the number of VPLs to generate can be specified in advance; therefore, it can be adjusted depending on the scene, desired quality, time budget, and the available computational power. In this thesis, we investigate a new technique that carefully places VPLs for providing improved rendering quality for computing global illumination using VPLs. Our method consists of three different passes. In the first pass, we randomly generate a large number of VPLs in the scene starting from the camera to place them in positions that can contribute to the final rendered image. Then, we remove a considerable number of these VPLs using a Poisson disk sample elimination method to get a subset of VPLs that are uniformly distributed over the part of the scene that is indirectly visible to the camera. The second pass is to estimate the radiant intensity of these VPLs by performing light tracing starting from the original light sources in the scene and scatter the radiance of light rays at a hit-point to the VPLs close to that point. The final pass is rendering the scene, which consists of shading all points in the scene visible to the camera using the original light sources and VPLs

    On the determination of human affordances

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    Meshfree Methods for PDEs on Surfaces

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    This dissertation focuses on meshfree methods for solving surface partial differential equations (PDEs). These PDEs arise in many areas of science and engineering where they are used to model phenomena ranging from atmospheric dynamics on earth to chemical signaling on cell membranes. Meshfree methods have been shown to be effective for solving surface PDEs and are attractive alternatives to mesh-based methods such as finite differences/elements since they do not require a mesh and can be used for surfaces represented only by a point cloud. The dissertation is subdivided into two papers and software. In the first paper, we examine the performance and accuracy of two popular meshfree methods for surface PDEs:generalized moving least squares (GMLS) and radial basis function-finite differences (RBF-FD). While these methods are computationally efficient and can give high orders of accuracy for smooth problems, there are no published works that have systematically compared their benefits and shortcomings. We perform such a comparison by examining their convergence rates for approximating the surface gradient, divergence, and Laplacian on the sphere and a torus as the resolution of the discretization increases. We investigate these convergence rates also as the various parameters of the methods are changed. We also compare the overall efficiencies of the methods in terms of accuracy per computation cost. The second paper is focused on developing a novel meshfree geometric multilevel (MGM) method for solving linear systems associated with meshfree discretizations of elliptic PDEs on surfaces represented by point clouds. Multilevel (or multigrid) methods are efficient iterative methods for solving linear systems that arise in numerical PDEs. The key components for multilevel methods: \grid coarsening, restriction/ interpolation operators coarsening, and smoothing. The first three components present challenges for meshfree methods since there are no grids or mesh structures, only point clouds. To overcome these challenges, we develop a geometric point cloud coarsening method based on Poisson disk sampling, interpolation/ restriction operators based on RBF-FD, and apply Galerkin projections to coarsen the operator. We test MGM as a standalone solver and preconditioner for Krylov subspace methods on various test problems using RBF-FD and GMLS discretizations, and numerically analyze convergence rates, scaling, and efficiency with increasing point cloud resolution. We finish with several application problems. We conclude the dissertation with a description of two new software packages. The first one is our MGM framework for solving elliptic surface PDEs. This package is built in Python and utilizes NumPy and SciPy for the data structures (arrays and sparse matrices), solvers (Krylov subspace methods, Sparse LU), and C++ for the smoothers and point cloud coarsening. The other package is the RBFToolkit which has a Python version and a C++ version. The latter uses the performance library Kokkos, which allows for the abstraction of parallelism and data management for shared memory computing architectures. The code utilizes OpenMP for CPU parallelism and can be extended to GPU architectures

    Point Cloud Diffusion Models for Automatic Implant Generation

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    Advances in 3D printing of biocompatible materials make patient-specific implants increasingly popular. The design of these implants is, however, still a tedious and largely manual process. Existing approaches to automate implant generation are mainly based on 3D U-Net architectures on downsampled or patch-wise data, which can result in a loss of detail or contextual information. Following the recent success of Diffusion Probabilistic Models, we propose a novel approach for implant generation based on a combination of 3D point cloud diffusion models and voxelization networks. Due to the stochastic sampling process in our diffusion model, we can propose an ensemble of different implants per defect, from which the physicians can choose the most suitable one. We evaluate our method on the SkullBreak and SkullFix datasets, generating high-quality implants and achieving competitive evaluation scores
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