21,205 research outputs found

    A Framework to Synergize Partial Order Reduction with State Interpolation

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    We address the problem of reasoning about interleavings in safety verification of concurrent programs. In the literature, there are two prominent techniques for pruning the search space. First, there are well-investigated trace-based methods, collectively known as "Partial Order Reduction (POR)", which operate by weakening the concept of a trace by abstracting the total order of its transitions into a partial order. Second, there is state-based interpolation where a collection of formulas can be generalized by taking into account the property to be verified. Our main contribution is a framework that synergistically combines POR with state interpolation so that the sum is more than its parts

    Parent Resource Packet - A Guide for New Parents

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    Partial Order Reduction for Reachability Games

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    Partial order reductions have been successfully applied to model checking of concurrent systems and practical applications of the technique show nontrivial reduction in the size of the explored state space. We present a theory of partial order reduction based on stubborn sets in the game-theoretical setting of 2-player games with reachability/safety objectives. Our stubborn reduction allows us to prune the interleaving behaviour of both players in the game, and we formally prove its correctness on the class of games played on general labelled transition systems. We then instantiate the framework to the class of weighted Petri net games with inhibitor arcs and provide its efficient implementation in the model checker TAPAAL. Finally, we evaluate our stubborn reduction on several case studies and demonstrate its efficiency

    Partial order reduction for reachability games

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    Stubborn Set Reduction for Two-Player Reachability Games

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    Partial order reductions have been successfully applied to model checking of concurrent systems and practical applications of the technique show nontrivial reduction in the size of the explored state space. We present a theory of partial order reduction based on stubborn sets in the game-theoretical setting of 2-player games with reachability objectives. Our stubborn reduction allows us to prune the interleaving behaviour of both players in the game, and we formally prove its correctness on the class of games played on general labelled transition systems. We then instantiate the framework to the class of weighted Petri net games with inhibitor arcs and provide its efficient implementation in the model checker TAPAAL. Finally, we evaluate our stubborn reduction on several case studies and demonstrate its efficiency

    Time For Stubborn Game Reductions

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    Semantically reliable multicast: definition, implementation and performance evaluation

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    Semantic reliability is a novel correctness criterion for multicast protocols based on the concept of message obsolescence: A message becomes obsolete when its content or purpose is superseded by a subsequent message. By exploiting obsolescence, a reliable multicast protocol may drop irrelevant messages to find additional buffer space for new messages. This makes the multicast protocol more resilient to transient performance perturbations of group members, thus improving throughput stability. This paper describes our experience in developing a suite of semantically reliable protocols. It summarizes the motivation, definition, and algorithmic issues and presents performance figures obtained with a running implementation. The data obtained experimentally is compared with analytic and simulation models. This comparison allows us to confirm the validity of these models and the usefulness of the approach. Finally, the paper reports the application of our prototype to distributed multiplayer games.POSI/32869/CHS/200

    Partial-order reduction for parity games with an application on parameterised Boolean Equation Systems (Technical Report)

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    Partial-order reduction (POR) is a well-established technique to combat the problem of state-space explosion. Most approaches in literature focus on Kripke structures or labelled transition systems and preserve a form of stutter/weak trace equivalence or weak bisimulation. Therefore, they are at best applicable when checking weak modal mucalculus. We propose to apply POR on parity games, which can encode the combination of a transition system and a temporal property. Our technique allows one to apply POR in the setting of mu-calculus model checking. We show with an example that the reduction achieved on parity games can be significantly larger. Furthermore, we identify and repair an issue where stubborn sets do not preserve stutter equivalence
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