19,505 research outputs found

    The Local TV News Experience: How to Win Viewers by Focusing on Engagement

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    Offers television stations insights to help them engage their audiences, stimulate strategic thinking about their position and role in the market, and connect with viewers in ways that could lead to improved civic involvement

    The Broadband Difference

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    Presents findings from a survey conducted in January and February 2002. Examines how online Americans' behavior and level of satisfaction with the Internet changes with high speed Internet connections at home

    How to choose and how to watch: an on-demand perspective on current TV practices

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    In Sweden, digital TV services have until very recently not been accessible to most people through the TV set. At the same time, TV channels offer more and more content on the web and the majority of the population has access to high-speed internet connections. A web survey aimed at investigating attitudes and behavior related to on-demand TV was distributed in December 2008 to 52 households in an experimental, open (operator neutral) access network in Sweden. Questions were posed on TV arrangements, habits and attitudes; social aspects of TV watching; watching film or TV on-demand; and watching film or TV using the computer. Complementary interviews were also performed with participants that were not part of the experimental environment. Results show that participants in the studies understood and felt a need for time-shift and on-demand TV services: time-shift needs for re-scheduling, catch-up and repeats were expressed as well as on-demand needs for movies and for accessing otherwise unavailable TV content. Support for on-demand TV could also be found in that subjects reported little need for viewing TV content according to a broadcast schedule, with the main exception of news, sports events and other live broadcasts

    Getting Serious Online

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    Presents findings from a survey conducted in March 2001. Looks at how the Internet is increasingly being used to perform work-related tasks; make financial transactions; and conduct other more functional activities

    Spartan Daily, September 9, 2003

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    Volume 121, Issue 8https://scholarworks.sjsu.edu/spartandaily/9874/thumbnail.jp

    Remembering today tomorrow: exploring the human-centred design of digital mementos

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    This paper describes two-part research exploring the context for and human-centred design of ‘digital mementos’, as an example of technology for reflection on personal experience(in this case, autobiographical memories). Field studies into families’ use of physical and digital objects for remembering provided a rich understanding of associated user needs and human values, and suggested properties for ‘digital mementos’ such as being ‘not like work’, discoverable and fun. In a subsequent design study, artefacts were devised to express these features and develop the understanding of needs and values further via discussion with groups of potential ‘users’. ‘Critical artefacts’(the products of Critical Design)were used to enable participants to envisage broader possibilities for social practices and applications of technology in the context of personal remembering, and thus to engage in the design of novel devices and systems relevant to their lives. Reflection was a common theme in the work, being what the digital mementos were designed to afford and the mechanism by which the design activity progressed. Ideas for digital mementos formed the output of this research and expressed the designer’s and researcher’s understanding of participants’ practices and needs, and the human values that underlie them and, in doing so, suggest devices and systems that go beyond usability to support a broader conception of human activity

    Audit of internet safety practices in English schools: final report

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    Spartan Daily, November 8, 2004

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    Volume 123, Issue 49https://scholarworks.sjsu.edu/spartandaily/10053/thumbnail.jp

    Generation M2: Media in the Lives of 8- to 18-Year-Olds

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    Examines trends in which media youth use, for how much time, how new media platforms have affected media consumption, what role mobile and online media play, what media environment youth live in, and how patterns vary by gender, age, and race/ethnicity
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