210 research outputs found

    2019 EC3 July 10-12, 2019 Chania, Crete, Greece

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    Game-Based Learning, Gamification in Education and Serious Games

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    The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learning, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be

    Quod Erat Demonstrandum: From Herodotus’ ethnographic journeys to cross-cultural research

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    A peer-reviewed book based on presentations at the XVIII Congress of the International Association for Cross-Cultural Psychology, 2006, Isle of Spetses, Greece. (c) 2009, International Association for Cross-Cultural Psychologyhttps://scholarworks.gvsu.edu/iaccp_proceedings/1004/thumbnail.jp

    SHELDON Smart habitat for the elderly.

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    An insightful document concerning active and assisted living under different perspectives: Furniture and habitat, ICT solutions and Healthcare

    Gathering Momentum: Evaluation of a Mobile Learning Initiative

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    Engendering the nation: women, state oppression and political violence in post-war Greece (1946-1974)

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    The PhD thesis: Engendering the Nation: Women, state oppression and political violence in post-war Greece (1946-1974), addresses the gendered characteristics of political violence during the 1946-1974 period in Greece. The phenomenon of political violence and state oppression against politically active women is analysed through the prism of nationalist ideology, both as a legitimising mechanism for the continuation of abuse and terrorisation, but also as a vehicle for re-appropriating gender roles, power hierarchies, sexual stereotypes and social norms. Research focuses on (1) the gender-specific ways women were persecuted, incarcerated and abused and the causes of this gender-based violence; (2) the ways in which the nationalist, official discourse made use of gender characteristics in order to enact this type of abuse and oppression. Accordingly, the phenomenon of political violence against women dissidents is examined through the main analytical categories of gender and nationalism. This thesis provides a history and analysis of political violence against women in the Greek Civil War (1946-1949), the period of weak democracy (1950-1967) and the military dictatorship (1967-1974), respectively. The overall aim of the research is to bring forward the downplayed gendered characteristics of state-perpetuated violence and repression, and analyse them within the nationalist ideology and the ascribed traditional gender roles through which the oppressive mechanisms were institutionalised and authorised. In this respect, the experience of women as political detainees is reconstructed through an analysis of the sites and practices of political violence, terror and torture as operated and implemented by the state and its agents. PhD research draws on gender studies and discourse analysis and seeks to situate the Greek case within a feminist critique that emphasises the politics of gender and the dominant discourse of nationalism

    3D Recording and Interpretation for Maritime Archaeology

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    This open access peer-reviewed volume was inspired by the UNESCO UNITWIN Network for Underwater Archaeology International Workshop held at Flinders University, Adelaide, Australia in November 2016. Content is based on, but not limited to, the work presented at the workshop which was dedicated to 3D recording and interpretation for maritime archaeology. The volume consists of contributions from leading international experts as well as up-and-coming early career researchers from around the globe. The content of the book includes recording and analysis of maritime archaeology through emerging technologies, including both practical and theoretical contributions. Topics include photogrammetric recording, laser scanning, marine geophysical 3D survey techniques, virtual reality, 3D modelling and reconstruction, data integration and Geographic Information Systems. The principal incentive for this publication is the ongoing rapid shift in the methodologies of maritime archaeology within recent years and a marked increase in the use of 3D and digital approaches. This convergence of digital technologies such as underwater photography and photogrammetry, 3D sonar, 3D virtual reality, and 3D printing has highlighted a pressing need for these new methodologies to be considered together, both in terms of defining the state-of-the-art and for consideration of future directions. As a scholarly publication, the audience for the book includes students and researchers, as well as professionals working in various aspects of archaeology, heritage management, education, museums, and public policy. It will be of special interest to those working in the field of coastal cultural resource management and underwater archaeology but will also be of broader interest to anyone interested in archaeology and to those in other disciplines who are now engaging with 3D recording and visualization

    Emotion and Stress Recognition Related Sensors and Machine Learning Technologies

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    This book includes impactful chapters which present scientific concepts, frameworks, architectures and ideas on sensing technologies and machine learning techniques. These are relevant in tackling the following challenges: (i) the field readiness and use of intrusive sensor systems and devices for capturing biosignals, including EEG sensor systems, ECG sensor systems and electrodermal activity sensor systems; (ii) the quality assessment and management of sensor data; (iii) data preprocessing, noise filtering and calibration concepts for biosignals; (iv) the field readiness and use of nonintrusive sensor technologies, including visual sensors, acoustic sensors, vibration sensors and piezoelectric sensors; (v) emotion recognition using mobile phones and smartwatches; (vi) body area sensor networks for emotion and stress studies; (vii) the use of experimental datasets in emotion recognition, including dataset generation principles and concepts, quality insurance and emotion elicitation material and concepts; (viii) machine learning techniques for robust emotion recognition, including graphical models, neural network methods, deep learning methods, statistical learning and multivariate empirical mode decomposition; (ix) subject-independent emotion and stress recognition concepts and systems, including facial expression-based systems, speech-based systems, EEG-based systems, ECG-based systems, electrodermal activity-based systems, multimodal recognition systems and sensor fusion concepts and (x) emotion and stress estimation and forecasting from a nonlinear dynamical system perspective

    Proceedings of the Meeting Botany at the intersection of Nature, Culture, Art and Sciences

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    The scientific meeting for which the Proceedings are published in this volume 28 of Bocconea was not organized by mere chance. It was designed as an appropriate way to celebrate the 80th anniversary of Professor Werner Greuter, tireless protagonist of OPTIMA and key figure in Mediterranean, European and, by certain of his skills, indeed world botany.The two-day Symposium was sponsored by the Section of Botany and Plant Ecology of the STEBICEF Department of the University of Palermo and received substantial support from the Selinunte and Cave di Cusa Archaeological Park, the International Foundation Pro Herbario Mediterraneo, and the Foundation Herbarium Greuter. The scientific programme comprised four sessions with invited speakers, plus a poster session. About one hundred scholars from many countries, young and old, were in attendance, including the authors of reports, lectures, and posters. Some of the papers assembled in this proceedings volume have been published in advance in Flora Mediterranea, volumes 28 (2018) and 29 (2019). Also included here are texts contributed, as a testimony of esteem, by some of professor Greuter’s friends who were unable to be present at the meeting

    The Architectural Transformation Of The Ottoman Provinces Under Tepedelenli Ali Pasha, 1788-1822

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    While recent movements in social and economic history encourage us to turn our gaze toward the provinces, the majority of the recent accounts of Ottoman art and architecture remain resolutely focused on the patronage of the imperial court in Istanbul. This thesis aims to expand this view, standing as the first analytical study devoted to the art and architecture of provincial notables in the Ottoman Empire. More specifically, this dissertation documents and analyzes the flourishing of cultural and architectural production on the empire’s western frontier under Tepedelenli Ali Pasha, who governed what is now Greece and Albania for more than thirty years (r. 1788-1822) during the so-called “Age of Revolutions.” Ali Pasha could be considered part of a new class of provincial power-holders that began to emerge throughout the empire in the eighteenth century. By tracing the governor’s capacity to commission Western-style portrait paintings or to construct urban architectural complexes including palaces, mosques, and even Christian monasteries, this thesis demonstrate that this shift in the political order translated into new, localized strategies for display and representation that both responded to and challenged conventions of architectural patronage established in Istanbul. A diverse range of evidence including architectural monuments, epigraphic inscriptions, European diplomatic sources and archival documents in both Ottoman Turkish and Greek uncovers the significant role that a provincial actor like Ali Pasha played in building theaters of influence outside of the palace system
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