12 research outputs found

    Genetic And Evolutionary Biometrics:Multiobjective, Multimodal, Feature Selection/Weighting For Tightly Coupled Periocular And Face Recognition

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    The Genetic & Evolutionary Computation (GEC) research community has seen the emergence of a new subarea, referred to as Genetic & Evolutionary Biometrics (GEB), as GECs have been applied to solve a variety of biometric problems. In this dissertation, we present three new GEB techniques for multibiometric recognition: Genetic & Evolutionary Feature Selection (GEFeS), Weighting (GEFeW), and Weighting/Selection (GEFeWS). Instead of selecting the most salient individual features, these techniques evolve subsets of the most salient combinations of features and/or weight features based on their discriminative ability in an effort to increase accuracy while decreasing the overall number of features needed for recognition. We also incorporate cross validation into our best performing technique in an attempt to evolve feature masks (FMs) that also generalize well to unseen subjects and we search the value preference space in an attempt to analyze its impact in respect to optimization and generalization. Our results show that by fusing the periocular biometric with the face, we can achieve higher recognition accuracies than using the two biometric modalities independently. Our results also show that our GEB techniques are able to achieve higher recognition rates than the baseline methods, while using significantly fewer features. In addition, by incorporating machine learning, we were able to create FMs that also generalize well to unseen subjects and use less than 50% of the extracted features. Finally, by searching the value preference space, we were able to determine which weights were most effective in terms of optimization and generalization

    Uma metodologia para classificação de dados nominais baseada no processo KDD

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    Resumo: A classificação de padrões é um problema de aprendizado supervisionado do campo da ciência conhecido como Reconhecimento de Padrões (RP), através do qual se deseja discriminar instâncias de dados em diferentes classes. A solução para este problema é obtida por meio de algoritmos (classificadores) que buscam por padrões de relacionamento entre classes em casos conhecidos (treinamento), usando tais relações para classificar casos desconhecidos (teste). O desempenho em termos de acurácia preditiva dos algoritmos que se propõem a realizar tal tarefa depende muito da qualidade e dos tipos de dados contidos nas bases. Visando melhorar a qualidade dos dados e dar tratamento adequado aos tipos de dados utilizados, o presente trabalho faz uso do processo de Descoberta de Conhecimento em Bases de Dados (Knowledge Discovery in Databases; KDD), no qual a classificação é uma das tarefas da etapa conhecida como Mineração de Dados (Data Mining; DM). As etapas aqui aplicadas antes da classificação são a seleção de atributos wrapper e um processo de transformação de atributos baseado em Análise Geométrica de Dados (Geometric Data Analysis; GDA). Para a seleção de atributos é proposta uma nova técnica baseada em Algoritmo de Estimação de Distribuição (Estimation of Distribution Algorithm; EDA) e em Algoritmos Culturais (AC) batizada de Belief-Based Incremental Learning (BBIL). Para a transformação de atributos é aqui proposta a utilização de uma alternativa à clássica Análise de Componentes Principais (Principal Component Analysis; PCA) para lidar especificamente com dados nominais: a Análise de Correspondência Múltipla (Multiple Correspondence Analysis; MCA). Na etapa de DM, de fato, faz-se a aplicação de dois tradicionais classificadores da área de RP, Naïve Bayes e Função Discriminante Linear de Fisher (Linear Discriminant Analysis; LDA). Apoiado em argumentos teóricos e em testes empíricos realizados com nove diferentes conjuntos de dados nominais, o presente trabalho objetiva avaliar a capacidade do MCA e do BBIL em melhorar o desempenho de classificadores em termos de acurácia preditiva média. Com o objetivo de se beneficiar simultaneamente das vantagens de ambos os tratamentos de dados são avaliadas duas combinações entre estas técnicas. A primeira trata-se da transformação GDA sobre os atributos previamente selecionados e, a segunda, a seleção de factor scores do MCA utilizando o BBIL (metodologia proposta). Os resultados dos experimentos confirmam a melhoria no desempenho de classificação proporcionada pelos tratamentos realizados e atestam a superioridade da metodologia proposta na maioria das situações analisadas

    AI in Computer Games: Generating Interesting Interactive Opponents by the use of Evolutionary Computation

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    Institute of Perception, Action and BehaviourWhich features of a computer game contribute to the player’s enjoyment of it? How can we automatically generate interesting and satisfying playing experiences for a given game? These are the two key questions addressed in this dissertation. Player satisfaction in computer games depends on a variety of factors; here the focus is on the contribution of the behaviour and strategy of game opponents in predator/prey games. A quantitative metric of the ‘interestingness’ of opponent behaviours is defined based on qualitative considerations of what is enjoyable in such games, and a mathematical formulation grounded in observable data is derived. Using this metric, neural-network opponent controllers are evolved for dynamic game environments where limited inter-agent communication is used to drive spatial coordination of opponent teams. Given the complexity of the predator task, cooperative team behaviours are investigated. Initial candidates are generated using off-line learning procedures operating on minimal neural controllers with the aim of maximising opponent performance. These example controllers are then adapted using on-line (i.e. during play) learning techniques to yield opponents that provide games of high interest. The on-line learning methodology is evaluated using two dissimilar predator/prey games with a number of different computer player strategies. It exhibits generality across the two game test-beds and robustness to changes of player, initial opponent controller selected, and complexity of the game field. The interest metric is also evaluated by comparison with human judgement of game satisfaction in an experimental survey. A statistically significant number of players were asked to rank game experiences with a test-bed game using perceived interestingness and their ranking was compared with that of the proposed interest metric. The results show that the interest metric is consistent with human judgement of game satisfaction. Finally, the generality, limitations and potential of the proposed methodology and techniques are discussed, and other factors affecting the player’s satisfaction, such as the player’s own strategy, are briefly considered. Future directions building on the work described herein are presented and discussed

    Improving evolutionary algorithms by MEANS of an adaptive parameter control approach

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    Evolutionary algorithms (EA) constitute a class of optimization methods that is widely used to solve complex scientific problems. However, EA often converge prematurely over suboptimal solutions, the evolution process is computational expensive, and setting the required EA parameters is quite difficult. We believe that the best way to address these problems is to begin by improving the parameter setting strategy, which will in turn improve the search path of the optimizer, and, we hope, ultimately help prevent premature convergence and relieve the computational burden. The strategy that will achieve this outcome, and the one we adopt in this research, is to ensure that the parameter setting approach takes into account the search path and attempts to drive it in the most advantageous direction. Our objective is therefore to develop an adaptive parameter setting approach capable of controlling all the EA parameters at once. To interpret the search path, we propose to incorporate the concept of exploration and exploitation into the feedback indicator. The first step is to review and study the available genotypic diversity measurements used to characterize the exploration of the optimizer over the search space. We do this by implementing a specifically designed benchmark, and propose three diversity requirements for evaluating the meaningfulness of those measures as population diversity estimators. Results show that none of the published formulations is, in fact, a qualified diversity descriptor. To remedy this, we introduce a new genotypic formulation here, the performance analysis of which shows that it produces better results overall, notwithstanding some serious defects. We initiate a similar study aimed at describing the role of exploitation in the search process, which is to indicate promising regions. However, since exploitation is mainly driven by the individuals’ fitness, we turn our attention toward phenotypic convergence measures. Again, the in-depth analysis reveals that none of the published phenotypic descriptors is capable of portraying the fitness distribution of a population. Consequently, a new phenotypic formulation is developed here, which shows perfect agreement with the expected population behavior. On the strength of these achievements, we devise an optimizer diagnostic tool based on the new genotypic and phenotypic formulations, and illustrate its value by comparing the impacts of various EA parameters. Although the main purpose of this development is to explore the relevance of using both a genotypic and a phenotypic measure to characterize the search process, our diagnostic tool proves to be one of the few tools available to practitioners for interpreting and customizing the way in which optimizers work over real-world problems. With the knowledge gained in our research, the objective of this thesis is finally met, with the proposal of a new adaptive parameter control approach. The system is based on a Bayesian network that enables all the EA parameters to be considered at once. To the authors’ knowledge, this is the first parameter setting proposal devised to do so. The genotypic and phenotypic measures developed are combined in the form of a credit assignment scheme for rewarding parameters by, among other things, promoting maximization of both exploration and exploitation. The proposed adaptive system is evaluated over a recognized benchmark (CEC’05) through the use of a steady-state genetic algorithm (SSGA), and then compared with seven other approaches, like FAUC-RMAB and G-CMA-ES, which are state-of-the-art adaptive methods. Overall, the results demonstrate statistically that the new proposal not only performs as well as G-CMA-ES, but outperforms almost all the other adaptive systems. Nonetheless, this investigation revealed that none of the methods tested is able to locate global optimum over complex multimodal problems. This led us to conclude that synergy and complementarity among the parameters involved is probably missing. Consequently, more research on these topics is advised, with a view to devising enhanced optimizers. We provide numerous recommendations for such research at the end of this thesis

    Advances in Evolutionary Algorithms

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    With the recent trends towards massive data sets and significant computational power, combined with evolutionary algorithmic advances evolutionary computation is becoming much more relevant to practice. Aim of the book is to present recent improvements, innovative ideas and concepts in a part of a huge EA field

    Explicit Building Block Multiobjective Evolutionary Computation: Methods and Applications

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    This dissertation presents principles, techniques, and performance of evolutionary computation optimization methods. Concentration is on concepts, design formulation, and prescription for multiobjective problem solving and explicit building block (BB) multiobjective evolutionary algorithms (MOEAs). Current state-of-the-art explicit BB MOEAs are addressed in the innovative design, execution, and testing of a new multiobjective explicit BB MOEA. Evolutionary computation concepts examined are algorithm convergence, population diversity and sizing, genotype and phenotype partitioning, archiving, BB concepts, parallel evolutionary algorithm (EA) models, robustness, visualization of evolutionary process, and performance in terms of effectiveness and efficiency. The main result of this research is the development of a more robust algorithm where MOEA concepts are implicitly employed. Testing shows that the new MOEA can be more effective and efficient than previous state-of-the-art explicit BB MOEAs for selected test suite multiobjective optimization problems (MOPs) and U.S. Air Force applications. Other contributions include the extension of explicit BB definitions to clarify the meanings for good single and multiobjective BBs. A new visualization technique is developed for viewing genotype, phenotype, and the evolutionary process in finding Pareto front vectors while tracking the size of the BBs. The visualization technique is the result of a BB tracing mechanism integrated into the new MOEA that enables one to determine the required BB sizes and assign an approximation epistasis level for solving a particular problem. The culmination of this research is explicit BB state-of-the-art MOEA technology based on the MOEA design, BB classifier type assessment, solution evolution visualization, and insight into MOEA test metric validation and usage as applied to test suite, deception, bioinformatics, unmanned vehicle flight pattern, and digital symbol set design MOPs

    Swarm Robotics

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    Collectively working robot teams can solve a problem more efficiently than a single robot, while also providing robustness and flexibility to the group. Swarm robotics model is a key component of a cooperative algorithm that controls the behaviors and interactions of all individuals. The robots in the swarm should have some basic functions, such as sensing, communicating, and monitoring, and satisfy the following properties
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