5 research outputs found

    Games ready to use: A serious game for teaching natural risk management

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    International audienceRisk management has become an essential skill for civil engineers. Teaching risk management to engineering students is therefore crucial, but is also challenging: it looks too abstract to students, and practical works are complex and expensive to organise. It also involves interconnected mechanisms coupling human and technical aspects, that are difficult to explain. In order to support risk management teaching, we propose SPRITE, an agent-based serious game using a concrete case study which is exemplary in terms of risk management: the coastal floods on the Oleron Island (France). SPRITE places the player (student) in the role of a local councillor of the Oleron Island, who must ensure the safety and well-being of the island residents, while maximising performance w.r.t. economic and environmental issues, in a context of coastal flood risk. SPRITE is the central piece of a pedagogical sequence which is actually used in risk management courses at Bordeaux University. This paper describes the SPRITE serious game and the underlying agent-based model, and reports on some lessons learnt from its use in a risk management course

    Serious gaming in flood risk management

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    Serious gaming is increasingly used to explore important real-world problems and a growing number of serious games are addressing flood-related issues. However, there has been limited synthesis of these attempts and their contributions to the ongoing shift toward a more holistic and governance-based flood resilience perspective in flood risk management (FRM). This international review collates and analyses these attempts in order to develop a knowledge base of serious gaming in the field of FRM. It contains 37 games that were developed with different rationales that include engaging players in the topic of FRM, supporting practice by exploring future options through collaboration, improving communication of FRM, as educational tools, and to collect research data. The gameplay countries and player characteristics, game characteristics, relevance to FRM, game rationales, and collection of data are explored in this paper. Identified serious games provided an unconventional and entertaining approach to engage stakeholders on flood-related issues. The review analyzed the serious games in light of the shift toward flood resilience and identified limitations in the documentation of serious games and their potential in understanding the longer-term impacts of gameplay on players. Furthermore, the vast majority of reviewed games were played in a single country and missed out on understanding the cultural production and perspectives of FRM that could support cross-cultural learning and inspiration for future FRM strategies. Overall, the review identified an important role for serious games in the shift toward governance and the adoption of more holistic flood resilience perspectives. This article is categorized under: Human Water > Water Governance Human Water > Methods Science of Water > Water Extremes

    Maritime expressions:a corpus based exploration of maritime metaphors

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    This study uses a purpose-built corpus to explore the linguistic legacy of Britain’s maritime history found in the form of hundreds of specialised ‘Maritime Expressions’ (MEs), such as TAKEN ABACK, ANCHOR and ALOOF, that permeate modern English. Selecting just those expressions commencing with ’A’, it analyses 61 MEs in detail and describes the processes by which these technical expressions, from a highly specialised occupational discourse community, have made their way into modern English. The Maritime Text Corpus (MTC) comprises 8.8 million words, encompassing a range of text types and registers, selected to provide a cross-section of ‘maritime’ writing. It is analysed using WordSmith analytical software (Scott, 2010), with the 100 million-word British National Corpus (BNC) as a reference corpus. Using the MTC, a list of keywords of specific salience within the maritime discourse has been compiled and, using frequency data, concordances and collocations, these MEs are described in detail and their use and form in the MTC and the BNC is compared. The study examines the transformation from ME to figurative use in the general discourse, in terms of form and metaphoricity. MEs are classified according to their metaphorical strength and their transference from maritime usage into new registers and domains such as those of business, politics, sports and reportage etc. A revised model of metaphoricity is developed and a new category of figurative expression, the ‘resonator’, is proposed. Additionally, developing the work of Lakov and Johnson, Kovesces and others on Conceptual Metaphor Theory (CMT), a number of Maritime Conceptual Metaphors are identified and their cultural significance is discussed
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