9 research outputs found
Is swarm intelligence able to create mazes?
In this paper, the idea of applying Computational Intelligence in the process
of creation board games, in particular mazes, is presented. For two different
algorithms the proposed idea has been examined. The results of the experiments
are shown and discussed to present advantages and disadvantages
Toward adaptive heuristic video frames capturing and correction in real-time
Multimedia devices are widely used in professional applications as well as personal purposes. The use of computer vision systems enables detection and extraction of important features exposed in images. However constantly increasing demand for this type of video with high quality requires simple however reliable methods. The objective of presented research is to investigate applicability of heuristic method for real-time video frames capturing and correction
Real-Time Cloud-based Game Management System via Cuckoo Search Algorithm
This paper analyses the idea of applying Swarm Intelligence in the process of managing the entire 2D board game in a real-time environment. For the proposed solution Game Management System is used as a cloud resource with a dedicated intelligent control agent. The described approach has been analysed on the basis of board games like mazes. The model and the control algorithm of the system is described and examined. The results of the experiments are presented and discussed to show possible advantages and disadvantages of the proposed method.
Speech Activity and Speaker Change Point Detection for Online Streams
Disertační práce je věnována dvěma si blízkým řečovým úlohám a následně jejich použití v online prostředí. Konkrétně se jedná o úlohy detekce řeči a detekce změny mluvčího. Ty jsou často nedílnou součástí systémů pro zpracování řeči (např. pro diarizaci mluvčích nebo rozpoznávání řeči), kde slouží pro předzpracování akustického signálu. Obě úlohy jsou v literatuře velmi aktivním tématem, ale většina existujících prací je směřována primárně na offline využití. Nicméně právě online nasazení je nezbytné pro některé řečové aplikace, které musí fungovat v reálném čase (např. monitorovací systémy).Úvodní část disertační práce je tvořena třemi kapitolami. V té první jsou vysvětleny základní pojmy a následně je nastíněno využití obou úloh. Druhá kapitola je věnována současnému poznání a je doplněna o přehled existujících nástrojů. Poslední kapitola se skládá z motivace a z praktického použití zmíněných úloh v monitorovacích systémech. V závěru úvodní části jsou stanoveny cíle práce.Následující dvě kapitoly jsou věnovány teoretickým základům obou úloh. Představují vybrané přístupy, které jsou buď relevantní pro disertační práci (porovnání výsledků), nebo jsou zaměřené na použití v online prostředí.V další kapitole je předložen finální přístup pro detekci řeči. Postupný návrh tohoto přístupu, společně s experimentálním vyhodnocením, je zde detailně rozebrán. Přístup dosahuje nejlepších výsledků na korpusu QUT-NOISE-TIMIT v podmínkách s nízkým a středním zašuměním. Přístup je také začleněn do monitorovacího systému, kde doplňuje svojí funkcionalitou rozpoznávač řeči.Následující kapitola detailně představuje finální přístup pro detekci změny mluvčího. Ten byl navržen v rámci několika po sobě jdoucích experimentů, které tato kapitola také přibližuje. Výsledky získané na databázi COST278 se blíží výsledkům, kterých dosáhl referenční offline systém, ale předložený přístup jich docílil v online módu a to s nízkou latencí.Výstupy disertační práce jsou shrnuty v závěrečné kapitole.The main focus of this thesis lies on two closely interrelated tasks, speech activity detection and speaker change point detection, and their applications in online processing. These tasks commonly play a crucial role of speech preprocessors utilized in speech-processing applications, such as automatic speech recognition or speaker diarization. While their use in offline systems is extensively covered in literature, the number of published works focusing on online use is limited.This is unfortunate, as many speech-processing applications (e.g., monitoring systems) are required to be run in real time.The thesis begins with a three-chapter opening part, where the first introductory chapter explains the basic concepts and outlines the practical use of both tasks. It is followed by a chapter, which reviews the current state of the art and lists the existing toolkits. That part is concluded by a chapter explaining the motivation behind this work and the practical use in monitoring systems; ultimately, this chapter sets the main goals of this thesis.The next two chapters cover the theoretical background of both tasks. They present selected approaches relevant to this work (e.g., used for result comparisons) or focused on online processing.The following chapter proposes the final speech activity detection approach for online use. Within this chapter, a detailed description of the development of this approach is available as well as its thorough experimental evaluation. This approach yields state-of-the-art results under low- and medium-noise conditions on the standardized QUT-NOISE-TIMIT corpus. It is also integrated into a monitoring system, where it supplements a speech recognition system.The final speaker change point detection approach is proposed in the following chapter. It was designed in a series of consecutive experiments, which are extensively detailed in this chapter. An experimental evaluation of this approach on the COST278 database shows the performance of approaching the offline reference system while operating in online mode with low latency.Finally, the last chapter summarizes all the results of this thesis
MOCAST 2021
The 10th International Conference on Modern Circuit and System Technologies on Electronics and Communications (MOCAST 2021) will take place in Thessaloniki, Greece, from July 5th to July 7th, 2021. The MOCAST technical program includes all aspects of circuit and system technologies, from modeling to design, verification, implementation, and application. This Special Issue presents extended versions of top-ranking papers in the conference. The topics of MOCAST include:Analog/RF and mixed signal circuits;Digital circuits and systems design;Nonlinear circuits and systems;Device and circuit modeling;High-performance embedded systems;Systems and applications;Sensors and systems;Machine learning and AI applications;Communication; Network systems;Power management;Imagers, MEMS, medical, and displays;Radiation front ends (nuclear and space application);Education in circuits, systems, and communications
Optimización del rendimiento y la eficiencia energética en sistemas masivamente paralelos
RESUMEN Los sistemas heterogéneos son cada vez más relevantes, debido a sus capacidades de rendimiento y eficiencia energética, estando presentes en todo tipo de plataformas de cómputo, desde dispositivos embebidos y servidores, hasta nodos HPC de grandes centros de datos. Su complejidad hace que sean habitualmente usados bajo el paradigma de tareas y el modelo de programación host-device. Esto penaliza fuertemente el aprovechamiento de los aceleradores y el consumo energético del sistema, además de dificultar la adaptación de las aplicaciones.
La co-ejecución permite que todos los dispositivos cooperen para computar el mismo problema, consumiendo menos tiempo y energía. No obstante, los programadores deben encargarse de toda la gestión de los dispositivos, la distribución de la carga y la portabilidad del código entre sistemas, complicando notablemente su programación.
Esta tesis ofrece contribuciones para mejorar el rendimiento y la eficiencia energética en estos sistemas masivamente paralelos. Se realizan propuestas que abordan objetivos generalmente contrapuestos: se mejora la usabilidad y la programabilidad, a la vez que se garantiza una mayor abstracción y extensibilidad del sistema, y al mismo tiempo se aumenta el rendimiento, la escalabilidad y la eficiencia energética. Para ello, se proponen dos motores de ejecución con enfoques completamente distintos.
EngineCL, centrado en OpenCL y con una API de alto nivel, favorece la máxima compatibilidad entre todo tipo de dispositivos y proporciona un sistema modular extensible. Su versatilidad permite adaptarlo a entornos para los que no fue concebido, como aplicaciones con ejecuciones restringidas por tiempo o simuladores HPC de dinámica molecular, como el utilizado en un centro de investigación internacional.
Considerando las tendencias industriales y enfatizando la aplicabilidad profesional, CoexecutorRuntime proporciona un sistema flexible centrado en C++/SYCL que dota de soporte a la co-ejecución a la tecnología oneAPI. Este runtime acerca a los programadores al dominio del problema, posibilitando la explotación de estrategias dinámicas adaptativas que mejoran la eficiencia en todo tipo de aplicaciones.ABSTRACT Heterogeneous systems are becoming increasingly relevant, due to their performance and energy efficiency capabilities, being present in all types of computing platforms, from embedded devices and servers to HPC nodes in large data centers. Their complexity implies that they are usually used under the task paradigm and the host-device programming model. This strongly penalizes accelerator utilization and system energy consumption, as well as making it difficult to adapt applications.
Co-execution allows all devices to simultaneously compute the same problem, cooperating to consume less time and energy. However, programmers must handle all device management, workload distribution and code portability between systems, significantly complicating their programming.
This thesis offers contributions to improve performance and energy efficiency in these massively parallel systems. The proposals address the following generally conflicting objectives: usability and programmability are improved, while ensuring enhanced system abstraction and extensibility, and at the same time performance, scalability and energy efficiency are increased. To achieve this, two runtime systems with completely different approaches are proposed.
EngineCL, focused on OpenCL and with a high-level API, provides an extensible modular system and favors maximum compatibility between all types of devices. Its versatility allows it to be adapted to environments for which it was not originally designed, including applications with time-constrained executions or molecular dynamics HPC simulators, such as the one used in an international research center.
Considering industrial trends and emphasizing professional applicability, CoexecutorRuntime provides a flexible C++/SYCL-based system that provides co-execution support for oneAPI technology. This runtime brings programmers closer to the problem domain, enabling the exploitation of dynamic adaptive strategies that improve efficiency in all types of applications.Funding: This PhD has been supported by the Spanish Ministry of Education (FPU16/03299 grant),
the Spanish Science and Technology Commission under contracts TIN2016-76635-C2-2-R
and PID2019-105660RB-C22.
This work has also been partially supported by the Mont-Blanc 3: European Scalable and
Power Efficient HPC Platform based on Low-Power Embedded Technology project (G.A. No.
671697) from the European Union’s Horizon 2020 Research and Innovation Programme
(H2020 Programme). Some activities have also been funded by the Spanish Science and Technology
Commission under contract TIN2016-81840-REDT (CAPAP-H6 network).
The Integration II: Hybrid programming models of Chapter 4 has been partially performed
under the Project HPC-EUROPA3 (INFRAIA-2016-1-730897), with the support of the EC
Research Innovation Action under the H2020 Programme. In particular, the author gratefully
acknowledges the support of the SPMT Department of the High Performance Computing
Center Stuttgart (HLRS)
Actas de las XXXIV Jornadas de Automática
Postprint (published version