6,352 research outputs found

    PhotoShape: Photorealistic Materials for Large-Scale Shape Collections

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    Existing online 3D shape repositories contain thousands of 3D models but lack photorealistic appearance. We present an approach to automatically assign high-quality, realistic appearance models to large scale 3D shape collections. The key idea is to jointly leverage three types of online data -- shape collections, material collections, and photo collections, using the photos as reference to guide assignment of materials to shapes. By generating a large number of synthetic renderings, we train a convolutional neural network to classify materials in real photos, and employ 3D-2D alignment techniques to transfer materials to different parts of each shape model. Our system produces photorealistic, relightable, 3D shapes (PhotoShapes).Comment: To be presented at SIGGRAPH Asia 2018. Project page: https://keunhong.com/publications/photoshape

    Deep Face Feature for Face Alignment

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    In this paper, we present a deep learning based image feature extraction method designed specifically for face images. To train the feature extraction model, we construct a large scale photo-realistic face image dataset with ground-truth correspondence between multi-view face images, which are synthesized from real photographs via an inverse rendering procedure. The deep face feature (DFF) is trained using correspondence between face images rendered from different views. Using the trained DFF model, we can extract a feature vector for each pixel of a face image, which distinguishes different facial regions and is shown to be more effective than general-purpose feature descriptors for face-related tasks such as matching and alignment. Based on the DFF, we develop a robust face alignment method, which iteratively updates landmarks, pose and 3D shape. Extensive experiments demonstrate that our method can achieve state-of-the-art results for face alignment under highly unconstrained face images

    DSR: Direct Self-rectification for Uncalibrated Dual-lens Cameras

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    With the developments of dual-lens camera modules,depth information representing the third dimension of thecaptured scenes becomes available for smartphones. It isestimated by stereo matching algorithms, taking as input thetwo views captured by dual-lens cameras at slightly differ-ent viewpoints. Depth-of-field rendering (also be referred toas synthetic defocus or bokeh) is one of the trending depth-based applications. However, to achieve fast depth estima-tion on smartphones, the stereo pairs need to be rectified inthe first place. In this paper, we propose a cost-effective so-lution to perform stereo rectification for dual-lens camerascalled direct self-rectification, short for DSR1. It removesthe need of individual offline calibration for every pair ofdual-lens cameras. In addition, the proposed solution isrobust to the slight movements, e.g., due to collisions, ofthe dual-lens cameras after fabrication. Different with ex-isting self-rectification approaches, our approach computesthe homography in a novel way with zero geometric distor-tions introduced to the master image. It is achieved by di-rectly minimizing the vertical displacements of correspond-ing points between the original master image and the trans-formed slave image. Our method is evaluated on both real-istic and synthetic stereo image pairs, and produces supe-rior results compared to the calibrated rectification or otherself-rectification approachesComment: Accepted at 3DV201

    Object Recognition by Using Multi-level Feature Point Extraction

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    In this paper, we present a novel approach for object recognition in real-time by employing multilevel feature analysis and demonstrate the practicality of adapting feature extraction into a Naive Bayesian classification framework that enables simple, efficient, and robust performance. We also show the proposed method scales well as the number of level-classes grows. To effectively understand the patches surrounding a keypoint, the trained classifier uses hundreds of simple binary features and models class posterior probabilities. In addition, the classification process is computationally cheap under the assumed independence between arbitrary sets of features. Even though for some particular scenarios, this assumption can be invalid. We demonstrate that the efficient classifier nevertheless performs remarkably well on image datasets with a large variation in the illumination environment and image capture perspectives. The experiment results show consistent accuracy can be achieved on many challenging dataset while offer interactive speed for large resolution images. The method demonstrates promising results that outperform the state-of-the-art methods on pattern recognition

    Leveraging Photogrammetric Mesh Models for Aerial-Ground Feature Point Matching Toward Integrated 3D Reconstruction

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    Integration of aerial and ground images has been proved as an efficient approach to enhance the surface reconstruction in urban environments. However, as the first step, the feature point matching between aerial and ground images is remarkably difficult, due to the large differences in viewpoint and illumination conditions. Previous studies based on geometry-aware image rectification have alleviated this problem, but the performance and convenience of this strategy is limited by several flaws, e.g. quadratic image pairs, segregated extraction of descriptors and occlusions. To address these problems, we propose a novel approach: leveraging photogrammetric mesh models for aerial-ground image matching. The methods of this proposed approach have linear time complexity with regard to the number of images, can explicitly handle low overlap using multi-view images and can be directly injected into off-the-shelf structure-from-motion (SfM) and multi-view stereo (MVS) solutions. First, aerial and ground images are reconstructed separately and initially co-registered through weak georeferencing data. Second, aerial models are rendered to the initial ground views, in which the color, depth and normal images are obtained. Then, the synthesized color images and the corresponding ground images are matched by comparing the descriptors, filtered by local geometrical information, and then propagated to the aerial views using depth images and patch-based matching. Experimental evaluations using various datasets confirm the superior performance of the proposed methods in aerial-ground image matching. In addition, incorporation of the existing SfM and MVS solutions into these methods enables more complete and accurate models to be directly obtained.Comment: Accepted for publication in ISPRS Journal of Photogrammetry and Remote Sensin

    Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World

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    Bridging the 'reality gap' that separates simulated robotics from experiments on hardware could accelerate robotic research through improved data availability. This paper explores domain randomization, a simple technique for training models on simulated images that transfer to real images by randomizing rendering in the simulator. With enough variability in the simulator, the real world may appear to the model as just another variation. We focus on the task of object localization, which is a stepping stone to general robotic manipulation skills. We find that it is possible to train a real-world object detector that is accurate to 1.51.5cm and robust to distractors and partial occlusions using only data from a simulator with non-realistic random textures. To demonstrate the capabilities of our detectors, we show they can be used to perform grasping in a cluttered environment. To our knowledge, this is the first successful transfer of a deep neural network trained only on simulated RGB images (without pre-training on real images) to the real world for the purpose of robotic control.Comment: 8 pages, 7 figures. Submitted to 2017 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2017

    Security and Privacy Approaches in Mixed Reality: A Literature Survey

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    Mixed reality (MR) technology development is now gaining momentum due to advances in computer vision, sensor fusion, and realistic display technologies. With most of the research and development focused on delivering the promise of MR, there is only barely a few working on the privacy and security implications of this technology. This survey paper aims to put in to light these risks, and to look into the latest security and privacy work on MR. Specifically, we list and review the different protection approaches that have been proposed to ensure user and data security and privacy in MR. We extend the scope to include work on related technologies such as augmented reality (AR), virtual reality (VR), and human-computer interaction (HCI) as crucial components, if not the origins, of MR, as well as numerous related work from the larger area of mobile devices, wearables, and Internet-of-Things (IoT). We highlight the lack of investigation, implementation, and evaluation of data protection approaches in MR. Further challenges and directions on MR security and privacy are also discussed.Comment: 41 pages, 11 figures, 2 tables (3 tables at the appendix); updated references in page 1

    Visual Localization Under Appearance Change: A Filtering Approach

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    A major focus of current research on place recognition is visual localization for autonomous driving. In this scenario, as cameras will be operating continuously, it is realistic to expect videos as an input to visual localization algorithms, as opposed to the single-image querying approach used in other place recognition works. In this paper, we show that exploiting temporal continuity in the testing sequence significantly improves visual localization - qualitatively and quantitatively. Although intuitive, this idea has not been fully explored in recent works. Our main contribution is a novel Monte Carlo-based visual localization technique that can efficiently reason over the image sequence. Also, we propose an image retrieval pipeline which relies on local features and an encoding technique to represent an image as a single vector. The experimental results show that our proposed method achieves better results than state-of-the-art approaches for the task on visual localization under significant appearance change. Our synthetic dataset and source code are publicly made available.Comment: Best paper award at DICTA 201

    Drought Stress Classification using 3D Plant Models

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    Quantification of physiological changes in plants can capture different drought mechanisms and assist in selection of tolerant varieties in a high throughput manner. In this context, an accurate 3D model of plant canopy provides a reliable representation for drought stress characterization in contrast to using 2D images. In this paper, we propose a novel end-to-end pipeline including 3D reconstruction, segmentation and feature extraction, leveraging deep neural networks at various stages, for drought stress study. To overcome the high degree of self-similarities and self-occlusions in plant canopy, prior knowledge of leaf shape based on features from deep siamese network are used to construct an accurate 3D model using structure from motion on wheat plants. The drought stress is characterized with a deep network based feature aggregation. We compare the proposed methodology on several descriptors, and show that the network outperforms conventional methods.Comment: Appears in Workshop on Computer Vision Problems in Plant Phenotyping (CVPPP), International Conference on Computer Vision (ICCV) 201

    3D Pose Estimation and 3D Model Retrieval for Objects in the Wild

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    We propose a scalable, efficient and accurate approach to retrieve 3D models for objects in the wild. Our contribution is twofold. We first present a 3D pose estimation approach for object categories which significantly outperforms the state-of-the-art on Pascal3D+. Second, we use the estimated pose as a prior to retrieve 3D models which accurately represent the geometry of objects in RGB images. For this purpose, we render depth images from 3D models under our predicted pose and match learned image descriptors of RGB images against those of rendered depth images using a CNN-based multi-view metric learning approach. In this way, we are the first to report quantitative results for 3D model retrieval on Pascal3D+, where our method chooses the same models as human annotators for 50% of the validation images on average. In addition, we show that our method, which was trained purely on Pascal3D+, retrieves rich and accurate 3D models from ShapeNet given RGB images of objects in the wild.Comment: Accepted to Conference on Computer Vision and Pattern Recognition (CVPR) 201
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