769 research outputs found
Taming Numbers and Durations in the Model Checking Integrated Planning System
The Model Checking Integrated Planning System (MIPS) is a temporal least
commitment heuristic search planner based on a flexible object-oriented
workbench architecture. Its design clearly separates explicit and symbolic
directed exploration algorithms from the set of on-line and off-line computed
estimates and associated data structures. MIPS has shown distinguished
performance in the last two international planning competitions. In the last
event the description language was extended from pure propositional planning to
include numerical state variables, action durations, and plan quality objective
functions. Plans were no longer sequences of actions but time-stamped
schedules. As a participant of the fully automated track of the competition,
MIPS has proven to be a general system; in each track and every benchmark
domain it efficiently computed plans of remarkable quality. This article
introduces and analyzes the most important algorithmic novelties that were
necessary to tackle the new layers of expressiveness in the benchmark problems
and to achieve a high level of performance. The extensions include critical
path analysis of sequentially generated plans to generate corresponding optimal
parallel plans. The linear time algorithm to compute the parallel plan bypasses
known NP hardness results for partial ordering by scheduling plans with respect
to the set of actions and the imposed precedence relations. The efficiency of
this algorithm also allows us to improve the exploration guidance: for each
encountered planning state the corresponding approximate sequential plan is
scheduled. One major strength of MIPS is its static analysis phase that grounds
and simplifies parameterized predicates, functions and operators, that infers
knowledge to minimize the state description length, and that detects domain
object symmetries. The latter aspect is analyzed in detail. MIPS has been
developed to serve as a complete and optimal state space planner, with
admissible estimates, exploration engines and branching cuts. In the
competition version, however, certain performance compromises had to be made,
including floating point arithmetic, weighted heuristic search exploration
according to an inadmissible estimate and parameterized optimization
Benchmarks for Parity Games (extended version)
We propose a benchmark suite for parity games that includes all benchmarks
that have been used in the literature, and make it available online. We give an
overview of the parity games, including a description of how they have been
generated. We also describe structural properties of parity games, and using
these properties we show that our benchmarks are representative. With this work
we provide a starting point for further experimentation with parity games.Comment: The corresponding tool and benchmarks are available from
https://github.com/jkeiren/paritygame-generator. This is an extended version
of the paper that has been accepted for FSEN 201
Feature Importance Measurement based on Decision Tree Sampling
Random forest is effective for prediction tasks but the randomness of tree
generation hinders interpretability in feature importance analysis. To address
this, we proposed DT-Sampler, a SAT-based method for measuring feature
importance in tree-based model. Our method has fewer parameters than random
forest and provides higher interpretability and stability for the analysis in
real-world problems. An implementation of DT-Sampler is available at
https://github.com/tsudalab/DT-sampler
On Tackling Explanation Redundancy in Decision Trees
Decision trees (DTs) epitomize the ideal of interpretability of machine
learning (ML) models. The interpretability of decision trees motivates
explainability approaches by so-called intrinsic interpretability, and it is at
the core of recent proposals for applying interpretable ML models in high-risk
applications. The belief in DT interpretability is justified by the fact that
explanations for DT predictions are generally expected to be succinct. Indeed,
in the case of DTs, explanations correspond to DT paths. Since decision trees
are ideally shallow, and so paths contain far fewer features than the total
number of features, explanations in DTs are expected to be succinct, and hence
interpretable. This paper offers both theoretical and experimental arguments
demonstrating that, as long as interpretability of decision trees equates with
succinctness of explanations, then decision trees ought not be deemed
interpretable. The paper introduces logically rigorous path explanations and
path explanation redundancy, and proves that there exist functions for which
decision trees must exhibit paths with arbitrarily large explanation
redundancy. The paper also proves that only a very restricted class of
functions can be represented with DTs that exhibit no explanation redundancy.
In addition, the paper includes experimental results substantiating that path
explanation redundancy is observed ubiquitously in decision trees, including
those obtained using different tree learning algorithms, but also in a wide
range of publicly available decision trees. The paper also proposes
polynomial-time algorithms for eliminating path explanation redundancy, which
in practice require negligible time to compute. Thus, these algorithms serve to
indirectly attain irreducible, and so succinct, explanations for decision
trees
Contingent planning under uncertainty via stochastic satisfiability
We describe a new planning technique that efficiently solves probabilistic propositional contingent planning problems by converting them into instances of stochastic satisfiability (SSAT) and solving these problems instead. We make fundamental contributions in two areas: the solution of SSAT problems and the solution of stochastic planning problems. This is the first work extending the planning-as-satisfiability paradigm to stochastic domains. Our planner, ZANDER, can solve arbitrary, goal-oriented, finite-horizon partially observable Markov decision processes (POMDPs). An empirical study comparing ZANDER to seven other leading planners shows that its performance is competitive on a range of problems. © 2003 Elsevier Science B.V. All rights reserved
Symbolic reactive synthesis
In this thesis, we develop symbolic algorithms for the synthesis of reactive systems. Synthesis, that is the task of deriving correct-by-construction implementations from formal specifications, has the potential to eliminate the need for the manual—and error-prone—programming task. The synthesis problem can be formulated as an infinite two-player game, where the system player has the objective to satisfy the specification against all possible actions of the environment player. The standard synthesis algorithms represent the underlying synthesis game explicitly and, thus, they scale poorly with respect to the size of the specification. We provide an algorithmic framework to solve the synthesis problem symbolically. In contrast to the standard approaches, we use a succinct representation of the synthesis game which leads to improved scalability in terms of the symbolically represented parameters. Our algorithm reduces the synthesis game to the satisfiability problem of quantified Boolean formulas (QBF) and dependency quantified Boolean formulas (DQBF). In the encodings, we use propositional quantification to succinctly represent different parts of the implementation, such as the state space and the transition function. We develop highly optimized satisfiability algorithms for QBF and DQBF. Based on a counterexample-guided abstraction refinement (CEGAR) loop, our algorithms avoid an exponential blow-up by using the structure of the underlying symbolic encodings. Further, we extend the solving algorithms to extract certificates in the form of Boolean functions, from which we construct implementations for the synthesis problem. Our empirical evaluation shows that our symbolic approach significantly outperforms previous explicit synthesis algorithms with respect to scalability and solution quality.In dieser Dissertation werden symbolische Algorithmen für die Synthese von reaktiven Systemen entwickelt. Synthese, d.h. die Aufgabe, aus formalen Spezifikationen korrekte Implementierungen abzuleiten, hat das Potenzial, die manuelle und fehleranfällige Programmierung überflüssig zu machen. Das Syntheseproblem kann als unendliches Zweispielerspiel verstanden werden, bei dem der Systemspieler das Ziel hat, die Spezifikation gegen alle möglichen Handlungen des Umgebungsspielers zu erfüllen. Die Standardsynthesealgorithmen stellen das zugrunde liegende Synthesespiel explizit dar und skalieren daher schlecht in Bezug auf die Größe der Spezifikation. Diese Arbeit präsentiert einen algorithmischen Ansatz, der das Syntheseproblem symbolisch löst. Im Gegensatz zu den Standardansätzen wird eine kompakte Darstellung des Synthesespiels verwendet, die zu einer verbesserten Skalierbarkeit der symbolisch dargestellten Parameter führt. Der Algorithmus reduziert das Synthesespiel auf das Erfüllbarkeitsproblem von quantifizierten booleschen Formeln (QBF) und abhängigkeitsquantifizierten booleschen Formeln (DQBF). In den Kodierungen verwenden wir propositionale Quantifizierung, um verschiedene Teile der Implementierung, wie den Zustandsraum und die Übergangsfunktion, kompakt darzustellen. Wir entwickeln hochoptimierte Erfüllbarkeitsalgorithmen für QBF und DQBF. Basierend auf einer gegenbeispielgeführten Abstraktionsverfeinerungsschleife (CEGAR) vermeiden diese Algorithmen ein exponentielles Blow-up, indem sie die Struktur der zugrunde liegenden symbolischen Kodierungen verwenden. Weiterhin werden die Lösungsalgorithmen um Zertifikate in Form von booleschen Funktionen erweitert, aus denen Implementierungen für das Syntheseproblem abgeleitet werden. Unsere empirische Auswertung zeigt, dass unser symbolischer Ansatz die bisherigen expliziten Synthesealgorithmen in Bezug auf Skalierbarkeit und Lösungsqualität deutlich übertrifft
MODELING, LEARNING AND REASONING ABOUT PREFERENCE TREES OVER COMBINATORIAL DOMAINS
In my Ph.D. dissertation, I have studied problems arising in various aspects of preferences: preference modeling, preference learning, and preference reasoning, when preferences concern outcomes ranging over combinatorial domains. Preferences is a major research component in artificial intelligence (AI) and decision theory, and is closely related to the social choice theory considered by economists and political scientists. In my dissertation, I have exploited emerging connections between preferences in AI and social choice theory. Most of my research is on qualitative preference representations that extend and combine existing formalisms such as conditional preference nets, lexicographic preference trees, answer-set optimization programs, possibilistic logic, and conditional preference networks; on learning problems that aim at discovering qualitative preference models and predictive preference information from practical data; and on preference reasoning problems centered around qualitative preference optimization and aggregation methods. Applications of my research include recommender systems, decision support tools, multi-agent systems, and Internet trading and marketing platforms
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