11,394 research outputs found
MORA - an architecture and programming model for a resource efficient coarse grained reconfigurable processor
This paper presents an architecture and implementation details for MORA, a novel coarse grained reconfigurable processor for accelerating media processing applications. The MORA architecture involves a 2-D array of several such processors, to deliver low cost, high throughput performance in media processing applications. A distinguishing feature of the MORA architecture is the co-design of hardware architecture and low-level programming language throughout the design cycle. The implementation details for the single MORA processor, and benchmark evaluation using a cycle accurate simulator are presented
An evaluation of thematic mapper simulator data for the geobotanical discrimination of rock types in Southwest Oregon
Rock type identification may be assisted by the use of remote sensing of associated vegetation, particularly in areas of dense vegetative cover where surface materials are not imaged directly by the sensor. The geobotanical discrimination of ultramafic parent materials was investigated and analytical techniques for lithologic mapping and mineral exploration were developed. The utility of remotely sensed data to discriminate vegetation types associated with ultramafic parent materials in a study area in southwest Oregon were evaluated. A number of specific objectives were identified, which include: (1) establishment of the association between vegetation and rock types; (2) examination of the spectral separability of vegetation types associated with rock types; (3) determination of the contribution of each TMS band for discriminating vegetation associated with rock types and (4) comparison of analytical techniques for spectrally classifying vegetation
AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles
Developing and testing algorithms for autonomous vehicles in real world is an
expensive and time consuming process. Also, in order to utilize recent advances
in machine intelligence and deep learning we need to collect a large amount of
annotated training data in a variety of conditions and environments. We present
a new simulator built on Unreal Engine that offers physically and visually
realistic simulations for both of these goals. Our simulator includes a physics
engine that can operate at a high frequency for real-time hardware-in-the-loop
(HITL) simulations with support for popular protocols (e.g. MavLink). The
simulator is designed from the ground up to be extensible to accommodate new
types of vehicles, hardware platforms and software protocols. In addition, the
modular design enables various components to be easily usable independently in
other projects. We demonstrate the simulator by first implementing a quadrotor
as an autonomous vehicle and then experimentally comparing the software
components with real-world flights.Comment: Accepted for Field and Service Robotics conference 2017 (FSR 2017
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